Render procedural checker materials correctly

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Hakan Seven committed 2026-09-13 01:50:42 +03:00
1 parent 12c1c330fc
commit 07acd1284c
9 files changed
+440 -39

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+192 -4
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@@ -1,4 +1,5 @@
use acadrust::objects::{Material, MaterialColor, MaterialMap, ObjectType};
use acadrust::xdata::XDataValue;
use acadrust::{CadDocument, EntityType, Handle};
use std::path::Path;
use std::sync::Arc;
@@ -39,6 +40,7 @@ pub struct MeshMaterial {
pub final_gather: i16,
pub color_bleed_scale: f32,
pub advanced_data_present: bool,
pub mapper: Option<MeshMaterialMapper>,
pub diffuse_map: MeshTextureMap,
pub specular_map: MeshTextureMap,
pub reflection_map: MeshTextureMap,
@@ -48,6 +50,82 @@ pub struct MeshMaterial {
pub normal_map: MeshTextureMap,
}
#[derive(Clone, Copy, Debug)]
pub struct MeshMaterialMapper {
pub origin: [f64; 3],
pub inverse_basis: [[f64; 3]; 3],
pub normal_basis: [[f64; 3]; 3],
}
impl MeshMaterialMapper {
pub fn map_position(&self, high: [f32; 3], low: [f32; 3]) -> [f32; 3] {
let point = [
high[0] as f64 + low[0] as f64 - self.origin[0],
high[1] as f64 + low[1] as f64 - self.origin[1],
high[2] as f64 + low[2] as f64 - self.origin[2],
];
[
(self.inverse_basis[0][0] * point[0]
+ self.inverse_basis[0][1] * point[1]
+ self.inverse_basis[0][2] * point[2]) as f32,
(self.inverse_basis[1][0] * point[0]
+ self.inverse_basis[1][1] * point[1]
+ self.inverse_basis[1][2] * point[2]) as f32,
(self.inverse_basis[2][0] * point[0]
+ self.inverse_basis[2][1] * point[1]
+ self.inverse_basis[2][2] * point[2]) as f32,
]
}
pub fn map_normal(&self, normal: [f32; 3]) -> [f32; 3] {
let mapped = [
self.normal_basis[0][0] * normal[0] as f64
+ self.normal_basis[0][1] * normal[1] as f64
+ self.normal_basis[0][2] * normal[2] as f64,
self.normal_basis[1][0] * normal[0] as f64
+ self.normal_basis[1][1] * normal[1] as f64
+ self.normal_basis[1][2] * normal[2] as f64,
self.normal_basis[2][0] * normal[0] as f64
+ self.normal_basis[2][1] * normal[1] as f64
+ self.normal_basis[2][2] * normal[2] as f64,
];
let length =
(mapped[0] * mapped[0] + mapped[1] * mapped[1] + mapped[2] * mapped[2]).sqrt();
if length > f64::EPSILON {
[
(mapped[0] / length) as f32,
(mapped[1] / length) as f32,
(mapped[2] / length) as f32,
]
} else {
normal
}
}
pub fn map_bounds(&self, bounds: [f32; 6]) -> [f32; 6] {
let mut mapped = [
f32::INFINITY,
f32::INFINITY,
f32::INFINITY,
f32::NEG_INFINITY,
f32::NEG_INFINITY,
f32::NEG_INFINITY,
];
for x in [bounds[0], bounds[3]] {
for y in [bounds[1], bounds[4]] {
for z in [bounds[2], bounds[5]] {
let point = self.map_position([x, y, z], [0.0; 3]);
for axis in 0..3 {
mapped[axis] = mapped[axis].min(point[axis]);
mapped[axis + 3] = mapped[axis + 3].max(point[axis]);
}
}
}
}
mapped
}
}
#[derive(Clone, Debug)]
pub struct MeshTextureMap {
pub blend_factor: f32,
@@ -146,6 +224,7 @@ impl MeshMaterial {
final_gather: 0,
color_bleed_scale: 1.0,
advanced_data_present: false,
mapper: None,
diffuse_map: MeshTextureMap::default(),
specular_map: MeshTextureMap::default(),
reflection_map: MeshTextureMap::default(),
@@ -210,6 +289,7 @@ impl MeshMaterial {
final_gather: material.final_gather,
color_bleed_scale: material.color_bleed_scale as f32,
advanced_data_present: material.advanced_data_present,
mapper: None,
diffuse_map,
specular_map,
reflection_map,
@@ -283,7 +363,7 @@ fn procedural_map_image(map: &MaterialMap) -> Option<Arc<MaterialImage>> {
let mut rgba = Vec::with_capacity((size * size * 4) as usize);
for y in 0..size {
for x in 0..size {
let color = if ((x / 8) + (y / 8)) & 1 == 0 {
let color = if (x < size / 2) == (y < size / 2) {
color1
} else {
color2
@@ -315,9 +395,11 @@ pub fn resolve_material_with_base(
) -> MeshMaterial {
let common = entity.common();
if common.material_flags == 1 {
return by_block
let mut material = by_block
.cloned()
.unwrap_or_else(|| MeshMaterial::entity_color(entity_color));
material.mapper = entity_material_mapper(entity);
return material;
}
let handle = if common.material_flags == 3 {
common.material_handle
@@ -331,7 +413,7 @@ pub fn resolve_material_with_base(
let Some(handle) = handle else {
return MeshMaterial::entity_color(entity_color);
};
match document.objects.get(&handle) {
let mut material = match document.objects.get(&handle) {
Some(ObjectType::Material(material))
if material.name.eq_ignore_ascii_case("ByLayer")
|| material.name.eq_ignore_ascii_case("ByBlock") =>
@@ -342,7 +424,58 @@ pub fn resolve_material_with_base(
MeshMaterial::from_dwg(handle, material, entity_color, base_dir)
}
_ => MeshMaterial::entity_color(entity_color),
};
material.mapper = entity_material_mapper(entity);
material
}
fn entity_material_mapper(entity: &EntityType) -> Option<MeshMaterialMapper> {
let record = entity
.common()
.extended_data
.get_record("ACAD_MATERIAL_MAPPER")?;
let mut positions = record.values.iter().filter_map(|value| match value {
XDataValue::Position3D(point) => Some([point.x, point.y, point.z]),
_ => None,
});
let origin = positions.next()?;
let x = positions.next()?;
let y = positions.next()?;
let z = positions.next()?;
let basis = glam::DMat3::from_cols(
glam::DVec3::from_array([
x[0] - origin[0],
x[1] - origin[1],
x[2] - origin[2],
]),
glam::DVec3::from_array([
y[0] - origin[0],
y[1] - origin[1],
y[2] - origin[2],
]),
glam::DVec3::from_array([
z[0] - origin[0],
z[1] - origin[1],
z[2] - origin[2],
]),
);
if basis.determinant().abs() <= f64::EPSILON {
return None;
}
let inverse = basis.inverse().to_cols_array();
Some(MeshMaterialMapper {
origin,
inverse_basis: [
[inverse[0], inverse[3], inverse[6]],
[inverse[1], inverse[4], inverse[7]],
[inverse[2], inverse[5], inverse[8]],
],
normal_basis: [
[x[0] - origin[0], x[1] - origin[1], x[2] - origin[2]],
[y[0] - origin[0], y[1] - origin[1], y[2] - origin[2]],
[z[0] - origin[0], z[1] - origin[1], z[2] - origin[2]],
],
})
}
pub fn resolve_layer_material_with_base(
@@ -384,7 +517,9 @@ pub fn resolve_material_handle_with_base(
fallback.clone()
}
Some(ObjectType::Material(material)) => {
MeshMaterial::from_dwg(handle, material, fallback.diffuse, base_dir)
let mut material = MeshMaterial::from_dwg(handle, material, fallback.diffuse, base_dir);
material.mapper = fallback.mapper;
material
}
_ => fallback.clone(),
}
@@ -442,3 +577,56 @@ fn load_map_image(map: &MaterialMap, base_dir: Option<&Path>) -> Option<Arc<Mate
fn load_map_image(_map: &MaterialMap, _base_dir: Option<&Path>) -> Option<Arc<MaterialImage>> {
None
}
#[cfg(test)]
mod tests {
use super::*;
use acadrust::entities::Line;
use acadrust::objects::MaterialTexture;
use acadrust::types::Vector3;
use acadrust::xdata::{ExtendedDataRecord, XDataValue};
#[test]
fn procedural_checker_is_one_repeatable_two_by_two_tile() {
let mut map = MaterialMap::default();
map.texture = Some(MaterialTexture {
color1: MaterialColor {
flag: 1,
factor: 1.0,
rgb: Some(0xFF0000),
},
color2: MaterialColor {
flag: 1,
factor: 1.0,
rgb: Some(0x00FF00),
},
..MaterialTexture::default()
});
let image = procedural_map_image(&map).expect("procedural image");
let pixel = |x: usize, y: usize| &image.rgba[(y * 64 + x) * 4..][..4];
assert_eq!(pixel(0, 0), [255, 0, 0, 255]);
assert_eq!(pixel(32, 0), [0, 255, 0, 255]);
assert_eq!(pixel(0, 32), [0, 255, 0, 255]);
assert_eq!(pixel(32, 32), [255, 0, 0, 255]);
}
#[test]
fn entity_material_mapper_preserves_its_coordinate_frame() {
let mut line = Line::new();
let mut record = ExtendedDataRecord::new("ACAD_MATERIAL_MAPPER");
record.values = vec![
XDataValue::Integer16(2),
XDataValue::Integer16(0),
XDataValue::Integer16(0),
XDataValue::Position3D(Vector3::new(10.0, 20.0, 30.0)),
XDataValue::Position3D(Vector3::new(10.0, 22.0, 30.0)),
XDataValue::Position3D(Vector3::new(7.0, 20.0, 30.0)),
XDataValue::Position3D(Vector3::new(10.0, 20.0, 34.0)),
];
line.common.extended_data.add_record(record);
let mapper = entity_material_mapper(&EntityType::Line(line)).expect("valid mapper");
assert_eq!(mapper.map_position([4.0, 22.0, 42.0], [0.0; 3]), [1.0, 2.0, 3.0]);
}
}