forked from 1b-agent/opencadstudio-upstream
feat(draworder): cross-type draw order + context menu
DRAWORDER now affects rendering immediately (bump geometry epoch so the sort cache rebuilds) and front/back anchor to the block's full effective sort range instead of only existing table entries, so bring-to-front actually lands on top. The render fallback sorts table-absent entities by their own handle. Draw order now applies across entity types, not just within a type. A per-entity draw-order rank (SortEntitiesTable override or own handle, ranked per block) is encoded as a small signed clip-z bias in the wire, hatch, image, and 3DFACE pipelines. The shared LessEqual depth buffer then orders fills, lines, rasters and 2D solids against each other regardless of pass order — without touching model coordinates. 3D meshes keep real geometric depth; wipeouts stay always-on-top. Adds a Draw Order submenu to the viewport context menu (Bring to Front, Send to Back, Bring Above/Send Under Object). The above/under items run an interactive reference-object pick, then reorder the captured selection. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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@@ -121,6 +121,7 @@ impl HatchCommand {
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scale: 1.0,
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world_origin: [0.0; 2],
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vp_scissor: None,
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draw_depth: 0.0,
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}
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}
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}
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@@ -258,6 +259,7 @@ impl GradientCommand {
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scale: 1.0,
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world_origin: [0.0; 2],
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vp_scissor: None,
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draw_depth: 0.0,
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}
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}
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}
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@@ -408,6 +410,7 @@ impl CadCommand for BoundaryCommand {
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scale: 1.0,
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world_origin: [0.0; 2],
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vp_scissor: None,
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draw_depth: 0.0,
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};
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return CmdResult::CommitHatch(model);
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}
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