forked from 1b-agent/opencadstudio-upstream
fix(layers): protect locked entities
Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
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@@ -347,7 +347,7 @@ struct SelectionCanvas {
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/// is usable instead of the cursor vanishing over it. (#227)
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suppressed: bool,
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/// The entity under the crosshair is on a locked layer — draw a small lock
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/// badge by the cursor so the user knows it can't be selected/edited.
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/// badge by the cursor so the user knows it can't be edited.
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hover_locked: bool,
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/// Background of the active drawing space. Crosshair contrast follows this
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/// rather than the UI theme, which may be light over a dark model viewport.
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@@ -1042,7 +1042,7 @@ impl canvas::Program<Message> for SelectionCanvas {
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// Locked-layer badge: a small padlock beside the crosshair when
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// the hovered object sits on a locked layer (issue: locked
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// objects are visible + snappable but not selectable/editable).
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// objects are visible, snappable and selectable but not editable).
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if self.hover_locked {
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let warning = theme.palette().warning.base;
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let amber = warning.color.scale_alpha(0.98);
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