Improve spline fit and control vertex grips

This commit is contained in:
ramox81 committed 2026-08-19 11:02:32 +03:00
1 parent 97a6322e2a
commit 0d37d3ff78
13 files changed
+471 -80

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+25
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@@ -453,6 +453,31 @@ pub fn circle_grip(id: usize, world: glam::DVec3) -> GripDef {
}
}
/// Round vertex grip. Unlike [`circle_grip`], dragging this handle edits one
/// point rather than translating the whole entity.
pub fn round_grip(id: usize, world: glam::DVec3) -> GripDef {
GripDef {
id,
world,
is_midpoint: false,
shape: GripShape::Circle,
dir: None,
axis: None,
}
}
/// Screen-offset down-arrow that opens a choice menu for an entity.
pub fn dropdown_grip(id: usize, world: glam::DVec3) -> GripDef {
GripDef {
id,
world,
is_midpoint: false,
shape: GripShape::Dropdown,
dir: None,
axis: None,
}
}
/// Mid-segment stretch grip oriented along `dir` (the segment's in-plane
/// world-XY direction). Drawn as a small rectangle elongated along the
/// segment so the affordance reads as "stretch perpendicular".
+112 -19
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@@ -3,7 +3,9 @@ use crate::t;
use cadkernel::space::NurbsCurve3;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, parse_f64, ro_prop as ro, square_grip};
use crate::entities::common::{
dropdown_grip, edit_prop as edit, parse_f64, ro_prop as ro, round_grip, square_grip,
};
use crate::entities::traits::RenderConvertible;
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
@@ -390,27 +392,60 @@ fn thomas_solve(a: &[f64], b: &[f64], c: &[f64], d: &mut [f64]) {
}
}
pub(crate) const SPLINE_MODE_GRIP_ID: usize = usize::MAX - 1;
fn control_vertices(spline: &Spline) -> Vec<acadrust::types::Vector3> {
if !spline.control_points.is_empty() {
return spline.control_points.clone();
}
let elevation = spline.fit_points.first().map(|p| p.z).unwrap_or(0.0);
crate::modules::draw::modify::spline_ops::spline_control_curve(spline)
.map(|curve| {
curve
.control_points()
.iter()
.map(|p| acadrust::types::Vector3::new(p[0], p[1], elevation))
.collect()
})
.unwrap_or_default()
}
fn grips(spline: &Spline) -> Vec<GripDef> {
// A fit-point spline carries no control points, so its editable points — and
// therefore its grips — are the fit points it interpolates. A CV spline
// grips its control vertices.
let source = if spline.control_points.is_empty() {
&spline.fit_points
let (source, show_control_vertices) = if spline.cv_frame_visible {
(control_vertices(spline), true)
} else if !spline.fit_points.is_empty() {
(spline.fit_points.clone(), false)
} else {
&spline.control_points
(spline.control_points.clone(), true)
};
source
let mut grips: Vec<_> = source
.iter()
.enumerate()
.map(|(i, p)| square_grip(i, glam::DVec3::new(p.x, p.y, p.z)))
.collect()
.map(|(i, p)| {
let world = glam::DVec3::new(p.x, p.y, p.z);
if show_control_vertices {
round_grip(i, world)
} else {
square_grip(i, world)
}
})
.collect();
if !spline.fit_points.is_empty() {
if let Some(first) = source.first() {
grips.push(dropdown_grip(
SPLINE_MODE_GRIP_ID,
glam::DVec3::new(first.x, first.y, first.z),
));
}
}
grips
}
fn properties(spline: &Spline) -> Vec<PropSection> {
let show = if spline.fit_points.is_empty() {
let show = if spline.cv_frame_visible || spline.fit_points.is_empty() {
"Control Vertices"
} else {
"Fit Points"
"Fit"
};
let cp0 = spline.control_points.first();
let fp0 = spline.fit_points.first();
@@ -566,13 +601,35 @@ fn apply_geom_prop(spline: &mut Spline, field: &str, value: &str) {
}
fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) {
// Match the grip source: dragging a fit-point spline's grip moves the fit
// point (the curve re-fits through it on the next tessellation, keeping the
// stored end tangents); a CV spline moves the control vertex.
let target = if spline.control_points.is_empty() {
spline.fit_points.get_mut(grip_id)
} else {
if grip_id == SPLINE_MODE_GRIP_ID {
return;
}
// A fit spline can display its derived control polygon without changing
// storage. The first actual CV edit converts that exact derived curve to
// control-point storage so the dragged vertex remains authoritative when
// the drawing is saved.
if spline.cv_frame_visible && spline.control_points.is_empty() {
let elevation = spline.fit_points.first().map(|p| p.z).unwrap_or(0.0);
let Some(curve) = crate::modules::draw::modify::spline_ops::spline_control_curve(spline)
else {
return;
};
spline.degree = curve.degree() as i32;
spline.knots = curve.knots().to_vec();
spline.control_points = curve
.control_points()
.iter()
.map(|p| acadrust::types::Vector3::new(p[0], p[1], elevation))
.collect();
spline.weights = curve.is_rational().then(|| curve.weights().to_vec()).unwrap_or_default();
spline.fit_points.clear();
spline.begin_tangent = acadrust::types::Vector3::ZERO;
spline.end_tangent = acadrust::types::Vector3::ZERO;
}
let target = if spline.cv_frame_visible || spline.fit_points.is_empty() {
spline.control_points.get_mut(grip_id)
} else {
spline.fit_points.get_mut(grip_id)
};
if let Some(cp) = target {
match apply {
@@ -614,8 +671,33 @@ impl crate::entities::traits::Grippable for Spline {
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
if grip_id == SPLINE_MODE_GRIP_ID {
return if self.cv_frame_visible {
vec![
GripMenuItem {
label: "Fit",
action: GripMenuAction::ShowFit,
},
GripMenuItem {
label: "✓ Control Vertices",
action: GripMenuAction::ShowControlVertices,
},
]
} else {
vec![
GripMenuItem {
label: "✓ Fit",
action: GripMenuAction::ShowFit,
},
GripMenuItem {
label: "Control Vertices",
action: GripMenuAction::ShowControlVertices,
},
]
};
}
vec![
GripMenuItem {
label: "Stretch",
@@ -641,6 +723,17 @@ impl crate::entities::traits::Grippable for Spline {
action: crate::scene::model::object::GripMenuAction,
) {
use crate::scene::model::object::GripMenuAction as A;
match action {
A::ShowFit if !self.fit_points.is_empty() => {
self.cv_frame_visible = false;
return;
}
A::ShowControlVertices if control_vertices(self).len() >= 2 => {
self.cv_frame_visible = true;
return;
}
_ => {}
}
let n = self.control_points.len();
let min_cv = (self.degree as usize).saturating_add(1).max(2);
match action {