forked from 1b-agent/opencadstudio-upstream
Merge pull request #1856 from gianlucafiore/fix/selection-click-first-lasso-delay
fix(selection): prioritize quick click-click boxes over eager lasso
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+111
-14
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@@ -3552,7 +3552,17 @@ mod tests {
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path[0].0, path[0].1,
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)));
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let _ = app.update(Message::ViewportLeftPress);
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std::thread::sleep(std::time::Duration::from_millis(180));
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// Deterministically simulate an intentional hold-to-lasso.
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// A fast click+move must no longer activate a lasso just
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// because the cursor crossed the old 24 px shortcut.
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let held_since =
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iced::time::Instant::now() - std::time::Duration::from_millis(260);
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app.tabs[i]
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.scene
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.selection
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.borrow_mut()
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.input
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.left_press_time = Some(held_since);
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for &(x, y) in &path {
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let _ = app.update(Message::ViewportMove(iced::Point::new(x, y)));
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}
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@@ -3586,6 +3596,32 @@ mod tests {
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}
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}
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#[test]
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fn fast_click_move_release_arms_a_box_at_the_actual_press_location() {
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use crate::app::Message;
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let mut app = OpenCADStudio::new_for_test();
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app.automation_op(r#"{"op":"new"}"#);
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let i = app.active_tab;
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app.pick_drag_rect = false;
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app.tabs[i].scene.selection.borrow_mut().view.vp_size = (800.0, 600.0);
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let pressed = iced::Point::new(100.0, 180.0);
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let moved = iced::Point::new(450.0, 350.0);
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let _ = app.update(Message::ViewportMove(pressed));
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let _ = app.update(Message::ViewportLeftPress);
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let _ = app.update(Message::ViewportMove(moved));
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{
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let sel = app.tabs[i].scene.selection.borrow();
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assert!(!sel.input.left_dragging, "fast first click must win over lasso");
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assert!(!sel.gesture.poly_active, "the lasso must not arm");
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}
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let _ = app.update(Message::ViewportLeftRelease);
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let sel = app.tabs[i].scene.selection.borrow();
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assert_eq!(sel.gesture.box_anchor, Some(pressed));
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assert!(!sel.gesture.poly_active);
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}
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#[test]
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fn pickadd_command_flips_flag() {
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let mut app = OpenCADStudio::new_for_test();
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+74
-13
@@ -31,6 +31,65 @@ const UCS_ICON_PICK_PX: f32 = 10.0;
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/// Pixel half-width for clicking an icon arm (line segment).
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const UCS_ICON_ARM_PX: f32 = 6.0;
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/// Decide whether a selection press has become a drag. A fast mouse
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/// movement alone must not turn the first click of a click-click rectangle
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/// into a lasso. Hold-to-lasso gets the normal dwell; PICKDRAG=1 keeps its
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/// deliberate immediate rectangular-drag shortcut.
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fn selection_drag_should_start(dist2: f32, held_ms: u128, pick_drag_rect: bool) -> bool {
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const MIN_DIST2: f32 = 12.0 * 12.0;
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const RECT_FAST_DIST2: f32 = 24.0 * 24.0;
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dist2 > MIN_DIST2
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&& (held_ms >= POLY_START_DELAY_MS || (pick_drag_rect && dist2 > RECT_FAST_DIST2))
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}
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/// For a short selection click, use the actual mouse-down position even if
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/// the user starts moving immediately. Commands and active drag gestures
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/// continue using the live cursor position.
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fn selection_click_position(
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last: Point,
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pressed: Option<Point>,
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is_click: bool,
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no_command: bool,
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) -> Point {
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if is_click && no_command {
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pressed.unwrap_or(last)
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} else {
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last
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}
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}
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#[cfg(test)]
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mod selection_gesture_priority_tests {
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use super::*;
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#[test]
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fn fast_first_click_never_becomes_a_lasso_solely_from_cursor_speed() {
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assert!(!selection_drag_should_start(25.0 * 25.0, 20, false));
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assert!(!selection_drag_should_start(120.0 * 120.0, 80, false));
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assert!(!selection_drag_should_start(500.0 * 500.0, POLY_START_DELAY_MS - 1, false));
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assert!(selection_drag_should_start(25.0 * 25.0, POLY_START_DELAY_MS, false));
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assert!(!selection_drag_should_start(11.0 * 11.0, POLY_START_DELAY_MS + 500, false));
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}
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#[test]
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fn pickdrag_rectangle_keeps_its_fast_drag_shortcut() {
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assert!(selection_drag_should_start(25.0 * 25.0, 20, true));
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assert!(!selection_drag_should_start(23.0 * 23.0, 20, true));
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assert!(selection_drag_should_start(13.0 * 13.0, POLY_START_DELAY_MS, true));
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}
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#[test]
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fn quick_selection_click_anchors_where_the_button_went_down() {
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let start = Point::new(100.0, 100.0);
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let moved = Point::new(190.0, 135.0);
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assert_eq!(selection_click_position(moved, Some(start), true, true), start);
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// During a command or a genuine press-drag, use the moving cursor.
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assert_eq!(selection_click_position(moved, Some(start), true, false), moved);
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assert_eq!(selection_click_position(moved, Some(start), false, true), moved);
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assert_eq!(selection_click_position(moved, None, true, true), moved);
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}
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}
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/// Snapper coordinates are local to the active pane, while the overlay
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/// consumes canvas coordinates. Apply the same translation to the visible
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/// snap glyph and both Extension guide origins.
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@@ -1383,17 +1442,12 @@ impl OpenCADStudio {
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.left_press_time
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.map(|t| Instant::now().duration_since(t).as_millis())
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.unwrap_or(u128::MAX);
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// Selection gestures need a wider dead zone than ordinary
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// pointer clicks. In particular, a quick press/release with
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// residual mouse motion must not start a freeform lasso.
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// Keep the existing delay and reserve immediate dragging for
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// an unmistakable movement (24 px); after the delay, require
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// at least 12 px. Grip editing follows its separate path.
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const SELECTION_DRAG_MIN_PX2: f32 = 12.0 * 12.0;
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const SELECTION_DRAG_FAST_PX2: f32 = 24.0 * 24.0;
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let dragged = dist2 > SELECTION_DRAG_MIN_PX2
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&& (elapsed_ms >= POLY_START_DELAY_MS
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|| dist2 > SELECTION_DRAG_FAST_PX2);
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// In default PICKDRAG=0, cursor speed must never promote a
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// quick click into a lasso. The 250 ms press dwell distinguishes
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// an intentional hold-drag from a fast click-move-click box.
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// PICKDRAG=1 retains fast press-drag rectangular selection;
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// grip dragging is handled separately.
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let dragged = selection_drag_should_start(dist2, elapsed_ms, self.pick_drag_rect);
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if !sel.input.left_dragging && dragged {
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sel.input.left_dragging = true;
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if self.pick_drag_rect {
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@@ -4303,11 +4357,18 @@ impl OpenCADStudio {
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let (p, is_click, is_down) = {
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let sel = self.tabs[i].scene.selection.borrow();
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let p = match sel.input.last_move_pos {
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let last = match sel.input.last_move_pos {
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Some(p) => p,
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None => return Task::none(),
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};
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(p, !sel.input.left_dragging, sel.input.left_down)
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let is_click = !sel.input.left_dragging;
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let p = selection_click_position(
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last,
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sel.input.left_press_pos,
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is_click,
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self.tabs[i].active_cmd.is_none(),
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);
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(p, is_click, sel.input.left_down)
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};
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// Grip editing: click-move-click (plus legacy press-drag).
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