forked from 1b-agent/opencadstudio-upstream
fix(snap): correct snap symbols + drop bogus midpoints on circles (#34)
Two bugs from #34: 1. Hovering a circle showed the Center snap as a diamond instead of the conventional circle outline. 2. Hovering a circle also showed Midpoint hits (triangle marker) even though a closed curve has no midpoint. (2) came from a "tessellated curve" fallback in the Midpoint snap path that produced a midpoint for every chord of the polyline approximation. Drop that fallback — only entities with explicit `key_vertices` (Line, LwPolyline) contribute per-segment midpoints now. Curves that DO have a single well-defined midpoint (arcs, and later splines) declare it explicitly via a new `SnapHint::Midpoint`; `arc.rs` emits one at the arc-length centre. (1) — and the broader "everything past Endpoint / Midpoint / Grid was a diamond" inconsistency — fixed by giving every `SnapType` a distinct marker in `SelectionCanvas::draw`: - Center: hollow circle - Node: circle with inscribed X - Quadrant: diamond (unchanged) - Intersection: X - Apparent Intersection: X inside a square - Insertion: two overlapping rectangles (tag glyph) - Perpendicular: right-angle hook - Tangent: circle with a bar across the top - Nearest: hourglass / bowtie - Extension: three dots - Parallel: two parallel diagonal bars - Endpoint / Midpoint / Grid: unchanged Closes #34
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@@ -489,10 +489,10 @@ impl canvas::Program<Message> for SelectionCanvas {
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};
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match snap_type {
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SnapType::Endpoint => {
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let half = 5.0_f32;
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let h = 5.0_f32;
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let rect = canvas::Path::rectangle(
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Point::new(sp.x - half, sp.y - half),
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Size::new(half * 2.0, half * 2.0),
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Point::new(sp.x - h, sp.y - h),
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Size::new(h * 2.0, h * 2.0),
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);
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frame.stroke(&rect, stroke);
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}
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@@ -506,6 +506,149 @@ impl canvas::Program<Message> for SelectionCanvas {
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});
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frame.stroke(&path, stroke);
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}
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SnapType::Center => {
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let r = 5.5_f32;
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let path = canvas::Path::circle(sp, r);
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frame.stroke(&path, stroke);
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}
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SnapType::Node => {
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// Circle with an inscribed X.
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let r = 5.5_f32;
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let cpath = canvas::Path::circle(sp, r);
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frame.stroke(&cpath, stroke.clone());
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let d = r * std::f32::consts::FRAC_1_SQRT_2;
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let x1 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - d, sp.y - d));
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b.line_to(Point::new(sp.x + d, sp.y + d));
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});
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let x2 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - d, sp.y + d));
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b.line_to(Point::new(sp.x + d, sp.y - d));
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});
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frame.stroke(&x1, stroke.clone());
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frame.stroke(&x2, stroke);
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}
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SnapType::Quadrant => {
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let r = 6.0_f32;
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let path = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x, sp.y - r));
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b.line_to(Point::new(sp.x + r, sp.y));
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b.line_to(Point::new(sp.x, sp.y + r));
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b.line_to(Point::new(sp.x - r, sp.y));
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b.close();
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});
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frame.stroke(&path, stroke);
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}
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SnapType::Intersection => {
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let r = 5.0_f32;
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let p1 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y - r));
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b.line_to(Point::new(sp.x + r, sp.y + r));
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});
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let p2 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y + r));
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b.line_to(Point::new(sp.x + r, sp.y - r));
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});
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frame.stroke(&p1, stroke.clone());
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frame.stroke(&p2, stroke);
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}
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SnapType::ApparentIntersection => {
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// X like Intersection, framed by a small square so the
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// two are visually distinguishable.
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let r = 5.0_f32;
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let rect = canvas::Path::rectangle(
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Point::new(sp.x - r, sp.y - r),
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Size::new(r * 2.0, r * 2.0),
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);
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frame.stroke(&rect, stroke.clone());
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let xr = r - 1.5;
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let p1 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - xr, sp.y - xr));
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b.line_to(Point::new(sp.x + xr, sp.y + xr));
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});
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let p2 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - xr, sp.y + xr));
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b.line_to(Point::new(sp.x + xr, sp.y - xr));
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});
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frame.stroke(&p1, stroke.clone());
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frame.stroke(&p2, stroke);
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}
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SnapType::Insertion => {
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// Two overlapping rectangles (a small "tag" glyph).
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let r = 5.0_f32;
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let inner = canvas::Path::rectangle(
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Point::new(sp.x - r * 0.5, sp.y - r),
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Size::new(r, r * 2.0),
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);
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let outer = canvas::Path::rectangle(
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Point::new(sp.x - r, sp.y - r * 0.5),
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Size::new(r * 2.0, r),
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);
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frame.stroke(&outer, stroke.clone());
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frame.stroke(&inner, stroke);
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}
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SnapType::Perpendicular => {
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// Right-angle hook in the lower-left quadrant.
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let r = 6.0_f32;
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let p = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y - r));
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b.line_to(Point::new(sp.x - r, sp.y + r));
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b.line_to(Point::new(sp.x + r, sp.y + r));
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});
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let foot = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y));
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b.line_to(Point::new(sp.x, sp.y));
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b.line_to(Point::new(sp.x, sp.y + r));
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});
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frame.stroke(&p, stroke.clone());
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frame.stroke(&foot, stroke);
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}
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SnapType::Tangent => {
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// Circle with a tangent bar across the top.
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let r = 5.5_f32;
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let c = canvas::Path::circle(sp, r);
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frame.stroke(&c, stroke.clone());
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let bar = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y - r));
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b.line_to(Point::new(sp.x + r, sp.y - r));
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});
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frame.stroke(&bar, stroke);
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}
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SnapType::Nearest => {
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// Bowtie / hourglass — two opposed triangles meeting at sp.
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let r = 5.5_f32;
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let path = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r, sp.y - r));
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b.line_to(Point::new(sp.x + r, sp.y - r));
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b.line_to(Point::new(sp.x - r, sp.y + r));
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b.line_to(Point::new(sp.x + r, sp.y + r));
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b.close();
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});
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frame.stroke(&path, stroke);
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}
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SnapType::Extension => {
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// Three dots strung along a tracked direction.
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let r = 1.4_f32;
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for k in [-7.0_f32, 0.0, 7.0] {
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let dot = canvas::Path::circle(Point::new(sp.x + k, sp.y), r);
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frame.fill(&dot, yellow);
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}
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}
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SnapType::Parallel => {
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// Two short parallel diagonal bars.
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let r = 6.0_f32;
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let off = 3.0_f32;
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let b1 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r - off, sp.y + r));
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b.line_to(Point::new(sp.x + r - off, sp.y - r));
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});
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let b2 = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x - r + off, sp.y + r));
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b.line_to(Point::new(sp.x + r + off, sp.y - r));
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});
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frame.stroke(&b1, stroke.clone());
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frame.stroke(&b2, stroke);
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}
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SnapType::Grid => {
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let arm = 4.0_f32;
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let h = canvas::Path::new(|b| {
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@@ -519,18 +662,6 @@ impl canvas::Program<Message> for SelectionCanvas {
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frame.stroke(&h, stroke.clone());
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frame.stroke(&v, stroke);
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}
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// Other snap types use the same diamond marker.
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_ => {
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let r = 5.0_f32;
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let path = canvas::Path::new(|b| {
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b.move_to(Point::new(sp.x, sp.y - r));
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b.line_to(Point::new(sp.x + r, sp.y));
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b.line_to(Point::new(sp.x, sp.y + r));
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b.line_to(Point::new(sp.x - r, sp.y));
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b.close();
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});
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frame.stroke(&path, stroke);
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}
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}
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}
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