perf(xref): fix O(n²) AcDs parse and skip host re-tessellation

Opening a drawing that xrefs several 3D-heavy DWGs (e.g. Clinic.dwg with
5 discipline files) took ~137s, effectively all of it inside the DWG
parser's AcDs SAB blob extraction.

Bump the acadrust pin to ceef045, which bounds the AcDs end-marker search
so a missing marker family no longer scans the whole buffer per record.
Total xref resolve for Clinic.dwg drops from ~97s to ~4s.

Also make the post-xref mesh pass incremental: the host solids were
already tessellated by the background loader and the merge assigns fresh
handles to every imported entity, so `populate_missing_meshes_from_document`
keeps the cached host meshes and tessellates only the merged xref solids
instead of clearing and rebuilding the whole document.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-05 00:38:38 +03:00
1 parent cbf454979d
commit 13de968ee9
3 files changed
+37 -7

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@@ -394,10 +394,12 @@ pub(super) fn on_open_file(&mut self) -> Task<Message> {
// built the mesh caches above, so those caches contain none of
// the xref'd geometry. The wire pass rebuilds from the document
// each frame (bump_geometry covers it), but 3D-solid meshes are
// only tessellated by `populate_meshes_from_document` — re-run it
// so xref'd solids (walls, floors, roofs) actually render. (#203)
// only tessellated by populate — run the incremental variant so
// the already-cached host solids are kept and only the newly
// merged xref solids (walls, floors, roofs) are tessellated,
// avoiding a full re-tessellation of the whole drawing. (#203)
if xref_merged {
self.tabs[i].scene.populate_meshes_from_document();
self.tabs[i].scene.populate_missing_meshes_from_document();
}
self.tabs[i].scene.selected = rustc_hash::FxHashSet::default();
self.tabs[i].scene.preview_wires = vec![];