forked from 1b-agent/opencadstudio-upstream
Angular dimension drawing: ray-based three-point frame, text beside the arc
Three-point angular dimensions take their sweep from the two rays and the arc point (extension lines follow their own rays, straight and reflex angles draw), dynamic angular dimensions store no text point so DIMTAD places the text beside an unbroken arc, and dynamic dimensions carry a DIMGAP override of a quarter text height. Co-Authored-By: Claude Fable 5.1 <[email protected]>
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@@ -1838,7 +1838,7 @@ impl OpenCADStudio {
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entity.common_mut().color = acadrust::types::Color::ByLayer;
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entity.common_mut().color = acadrust::types::Color::ByLayer;
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// The dynamic form's screen-size and horizontal-text
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// The dynamic form's screen-size and horizontal-text
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// overrides go; the style draws it.
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// overrides go; the style draws it.
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for code in [dov::DIMSCALE, dov::DIMTIH, dov::DIMTOH] {
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for code in [dov::DIMSCALE, dov::DIMGAP, dov::DIMTIH, dov::DIMTOH] {
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dov::set_on_entity(&mut entity, code, None);
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dov::set_on_entity(&mut entity, code, None);
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}
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}
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} else {
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} else {
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+38
-10
@@ -4749,14 +4749,14 @@ fn dimension_geometry(
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let first = lv(d.first_point);
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let first = lv(d.first_point);
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let second = lv(d.second_point);
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let second = lv(d.second_point);
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let arc_point = lv(d.definition_point);
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let arc_point = lv(d.definition_point);
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let explicit_sweep = two_line_angle_frame(
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// The sweep starts at whichever ray the arc point says; the
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vertex,
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// extension lines swap with it, or they would cross the angle.
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first,
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let (first, second, explicit_sweep) =
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vertex,
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match three_point_frame(vertex, first, second, arc_point) {
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second,
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Some((start, end, true)) => (second, first, Some((start, end))),
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arc_point,
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Some((start, end, false)) => (first, second, Some((start, end))),
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)
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None => (first, second, None),
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.map(|(_, start, end)| (start, end));
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};
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append_angular_dimension(
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append_angular_dimension(
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&mut g,
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&mut g,
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vertex,
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vertex,
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@@ -5398,6 +5398,35 @@ fn two_line_angle_frame(
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Some((vertex, start, end))
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Some((vertex, start, end))
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}
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}
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/// The sweep of a three-point angular dimension: counter-clockwise from the
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/// first ray to the second when the arc point lies in that sweep, otherwise
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/// the other way round (`swapped`). Rays need no crossing, so a straight
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/// angle draws, and a reflex one is kept as picked.
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fn three_point_frame(
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vertex: Vec3,
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first: Vec3,
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second: Vec3,
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arc_point: Vec3,
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) -> Option<(f32, f32, bool)> {
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let angle_of = |d: Vec3| d.y.atan2(d.x);
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let (r1, r2, at) = (first - vertex, second - vertex, arc_point - vertex);
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if r1.length_squared() <= 1e-12 || r2.length_squared() <= 1e-12 || at.length_squared() <= 1e-12
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{
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return None;
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}
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let tau = std::f32::consts::TAU;
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let (a1, a2) = (angle_of(r1), angle_of(r2));
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let sweep = (a2 - a1).rem_euclid(tau);
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if sweep <= 1e-6 {
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return None;
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}
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if (angle_of(at) - a1).rem_euclid(tau) <= sweep {
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Some((a1, a1 + sweep, false))
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} else {
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Some((a2, a2 + (tau - sweep), true))
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}
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}
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pub(crate) fn arc_dimension_angles(dimension: &DimensionArc) -> Option<(f32, f32)> {
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pub(crate) fn arc_dimension_angles(dimension: &DimensionArc) -> Option<(f32, f32)> {
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let raw = dimension.arc_end_parameter - dimension.arc_start_parameter;
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let raw = dimension.arc_end_parameter - dimension.arc_start_parameter;
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let mut sweep = raw.rem_euclid(std::f64::consts::TAU);
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let mut sweep = raw.rem_euclid(std::f64::consts::TAU);
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@@ -5668,8 +5697,7 @@ fn angular_dimension_frame(dim: &Dimension) -> Option<(Vec3, f32, f32, f32)> {
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let first = vec3_local(value.first_point);
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let first = vec3_local(value.first_point);
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let second = vec3_local(value.second_point);
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let second = vec3_local(value.second_point);
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let arc_point = vec3_local(value.definition_point);
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let arc_point = vec3_local(value.definition_point);
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let (vertex, start, end) =
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let (start, end, _) = three_point_frame(vertex, first, second, arc_point)?;
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two_line_angle_frame(vertex, first, vertex, second, arc_point)?;
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(vertex, start, end, arc_point)
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(vertex, start, end, arc_point)
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}
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}
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Dimension::Arc(value) => {
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Dimension::Arc(value) => {
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@@ -1205,7 +1205,8 @@ pub(crate) fn angular_two_line_entity(
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dim.definition_point = v3(second_end);
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dim.definition_point = v3(second_end);
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dim.dimension_arc = v3(arc_point);
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dim.dimension_arc = v3(arc_point);
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dim.base.definition_point = dim.definition_point;
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dim.base.definition_point = dim.definition_point;
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dim.base.text_middle_point = dim.dimension_arc;
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// No stored text point: the style places the text (DIMTAD) beside the
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// arc at render time, as the reference draws a dynamic dimension.
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dim.base.insertion_point = dim.dimension_arc;
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dim.base.insertion_point = dim.dimension_arc;
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dim.base.actual_measurement = dim.measurement_degrees();
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dim.base.actual_measurement = dim.measurement_degrees();
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crate::entities::dimension::set_dimension_text_override(&mut dim.base, text);
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crate::entities::dimension::set_dimension_text_override(&mut dim.base, text);
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@@ -1224,7 +1225,7 @@ pub(crate) fn angular_three_point_entity(
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let mut dim = DimensionAngular3Pt::new(v3(vertex), v3(first), v3(second));
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let mut dim = DimensionAngular3Pt::new(v3(vertex), v3(first), v3(second));
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dim.definition_point = v3(arc_point);
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dim.definition_point = v3(arc_point);
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dim.base.definition_point = dim.definition_point;
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dim.base.definition_point = dim.definition_point;
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dim.base.text_middle_point = dim.definition_point;
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dim.base.text_middle_point = Vector3::new(0.0, 0.0, 0.0);
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dim.base.insertion_point = dim.definition_point;
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dim.base.insertion_point = dim.definition_point;
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dim.base.actual_measurement = dim.measurement_degrees();
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dim.base.actual_measurement = dim.measurement_degrees();
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crate::entities::dimension::set_dimension_text_override(&mut dim.base, text);
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crate::entities::dimension::set_dimension_text_override(&mut dim.base, text);
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@@ -2252,7 +2252,7 @@ impl super::Scene {
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if self.dimension_is_annotational(handle) {
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if self.dimension_is_annotational(handle) {
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continue;
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continue;
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}
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}
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for code in [ov::DIMSCALE, ov::DIMTIH, ov::DIMTOH] {
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for code in [ov::DIMSCALE, ov::DIMGAP, ov::DIMTIH, ov::DIMTOH] {
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ov::set(&mut document, handle, code, None);
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ov::set(&mut document, handle, code, None);
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}
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}
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}
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}
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@@ -2304,6 +2304,10 @@ impl super::Scene {
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use crate::entities::dim_override as ov;
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use crate::entities::dim_override as ov;
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let xdata = &dimension.base().common.extended_data;
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let xdata = &dimension.base().common.extended_data;
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let current = ov::real(xdata, ov::DIMSCALE);
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let current = ov::real(xdata, ov::DIMSCALE);
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// The gap between the text and its line is a quarter of the text
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// height on screen, whatever the style's DIMGAP is in units.
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let gap = text_height * 0.25;
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let gap_set = ov::real(xdata, ov::DIMGAP).is_some_and(|value| (value - gap).abs() < 1e-12);
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// The reference draws dynamic distance text horizontally; an
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// The reference draws dynamic distance text horizontally; an
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// angle's text keeps its style's alignment.
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// angle's text keeps its style's alignment.
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let angular = matches!(
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let angular = matches!(
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@@ -2313,7 +2317,7 @@ impl super::Scene {
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);
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);
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let horizontal = angular
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let horizontal = angular
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|| (ov::int(xdata, ov::DIMTIH) == Some(1) && ov::int(xdata, ov::DIMTOH) == Some(1));
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|| (ov::int(xdata, ov::DIMTIH) == Some(1) && ov::int(xdata, ov::DIMTOH) == Some(1));
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if current.is_some_and(|value| (value - scale).abs() < 1e-9) && horizontal {
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if current.is_some_and(|value| (value - scale).abs() < 1e-9) && horizontal && gap_set {
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continue;
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continue;
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}
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}
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ov::set(
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ov::set(
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@@ -2322,6 +2326,14 @@ impl super::Scene {
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ov::DIMSCALE,
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ov::DIMSCALE,
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Some(acadrust::xdata::XDataValue::Real(scale)),
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Some(acadrust::xdata::XDataValue::Real(scale)),
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);
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);
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if !gap_set {
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ov::set(
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&mut self.document,
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handle,
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ov::DIMGAP,
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Some(acadrust::xdata::XDataValue::Real(gap)),
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);
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}
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if !horizontal {
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if !horizontal {
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for code in [ov::DIMTIH, ov::DIMTOH] {
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for code in [ov::DIMTIH, ov::DIMTOH] {
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ov::set(
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ov::set(
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