forked from 1b-agent/opencadstudio-upstream
Complete 2D solid workflow
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@@ -1260,7 +1260,7 @@ pub fn tessellate(
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| EntityType::PolyfaceMesh(_)
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| EntityType::PolygonMesh(_)
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| EntityType::Mesh(_)
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);
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) || matches!(entity, EntityType::Solid(solid) if solid.thickness.abs() > 1.0e-10);
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// Thickness walls ride on the wire that carries their edges, not
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// on a wire of their own: they are pick geometry for that entity,
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// and `fill_tris` below deliberately splits off into a fill-only
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+3
-3
@@ -2158,8 +2158,8 @@ impl Scene {
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}
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/// Build a solid-fill HatchModel for a DXF Solid entity.
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/// Conventional DXF SOLID corners use Z-order; legacy entities may already
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/// be in perimeter order. Use the same non-crossing resolver as wire fill.
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/// SOLID corners use Z-order. Preserve it in the projected hatch as well so
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/// intentionally crossing geometry is not silently rewritten.
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pub(super) fn solid_hatch_model(solid: &DxfSolid, color: [f32; 4]) -> HatchModel {
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// Keep the corners in f64 until the AABB centre is known, then store
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// each as a small f32 offset from it — same precision-preserving anchor
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@@ -2167,7 +2167,7 @@ impl Scene {
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// to f32 costs ~0.06 units of resolution at UTM magnitudes (~1e6), so
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// the quad snapped to a grid and the fill drifted off its outline.
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let wcs = crate::entities::solid::wcs_corners(solid);
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let order = crate::entities::solid::perimeter_indices(&wcs);
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let order = [0, 1, 3, 2];
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let corners: [[f64; 2]; 4] = order.map(|index| [wcs[index][0], wcs[index][1]]);
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let mut min = [f64::INFINITY; 2];
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let mut max = [f64::NEG_INFINITY; 2];
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@@ -22,6 +22,20 @@ use crate::scene::model::wire_model::WireModel;
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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fn planar_solid_faces_view(wire: &WireModel, view_dir: glam::Vec3) -> bool {
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if !wire.fill_is_2d_solid || wire.fill_is_3d {
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return true;
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}
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let view = view_dir.normalize_or_zero();
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wire.fill_tris.chunks_exact(3).any(|triangle| {
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let first = glam::Vec3::from_array(triangle[0]);
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let second = glam::Vec3::from_array(triangle[1]);
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let third = glam::Vec3::from_array(triangle[2]);
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let normal = (second - first).cross(third - first).normalize_or_zero();
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normal.length_squared() > 0.0 && normal.dot(view).abs() >= 1.0 - 1.0e-5
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})
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}
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// ── Vertex layout ──────────────────────────────────────────────────────────
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#[repr(C)]
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@@ -149,6 +163,7 @@ impl Face3DGpu {
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all_wires: &[WireModel],
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keep_3d_mesh_fills: bool,
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show_2d_solid_fills: bool,
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view_dir: glam::Vec3,
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depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
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) -> Self {
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let depth_of =
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@@ -200,6 +215,9 @@ impl Face3DGpu {
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if !show_2d_solid_fills && wire.fill_is_2d_solid {
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continue;
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}
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if !planar_solid_faces_view(wire, view_dir) {
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continue;
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}
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// A real 3-D surface fill (PolyfaceMesh / PolygonMesh) carries a
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// double-single low residual paired with `fill_tris` — it lives at
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// true world coordinates and must keep its real depth. 2-D fills
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@@ -259,6 +277,7 @@ impl Face3DGpu {
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all_wires,
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keep_3d_mesh_fills,
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show_2d_solid_fills,
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view_dir,
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depth_map,
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);
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Self {
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@@ -275,6 +294,7 @@ fn upload_block_chunks(
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wires: &[WireModel],
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keep_3d_mesh_fills: bool,
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show_2d_solid_fills: bool,
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view_dir: glam::Vec3,
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depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
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) -> (Vec<BlockFace3DChunk>, Vec<BlockFace3DChunk>) {
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let mut slots = rustc_hash::FxHashMap::default();
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@@ -285,6 +305,7 @@ fn upload_block_chunks(
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};
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if wire.fill_tris.is_empty()
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|| (!show_2d_solid_fills && wire.fill_is_2d_solid)
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|| !planar_solid_faces_view(wire, view_dir)
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|| (wire.fill_is_3d && !keep_3d_mesh_fills)
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{
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continue;
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@@ -312,12 +312,12 @@ pub struct Pipeline {
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/// a pick bumps only `selection_generation`, refreshing the overlay without
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/// touching the main wire buffers.
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pub cached_selection: (u64, u64),
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/// `(wire_content_id, face3d_fill_active, show_2d_solid_fills)` the Face3D
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/// `(wire_content_id, face3d_fill_active, show_2d_solid_fills, view_dir)` the Face3D
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/// edge/fill buffers were uploaded for. A stable content id avoids retaining
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/// the resident wire Arc:
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/// that Arc must stay uniquely owned by Scene so a small edit can splice it
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/// in place instead of rebuilding the whole drawing.
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pub cached_face3d_key: (u64, bool, bool),
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pub cached_face3d_key: (u64, bool, bool, [u32; 3]),
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/// Handle → indices into the resident wire set, built once per wire upload
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/// (when `cached_wire_id` changes). Lets the selection/hover xray overlay
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/// gather just the highlighted entity's wires (`O(highlighted)`) instead of
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@@ -2323,7 +2323,7 @@ impl Pipeline {
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cached_epoch: (u64::MAX, u64::MAX, u64::MAX),
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cached_wire_id: u64::MAX,
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cached_selection: (u64::MAX, u64::MAX),
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cached_face3d_key: (u64::MAX, false, false),
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cached_face3d_key: (u64::MAX, false, false, [u32::MAX; 3]),
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wire_handle_index: std::sync::Arc::new(rustc_hash::FxHashMap::default()),
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render_sig: u64::MAX,
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skip_geometry: false,
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@@ -3023,6 +3023,7 @@ impl Pipeline {
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all_wires: &[WireModel],
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wireframe_only: bool,
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show_2d_solid_fills: bool,
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view_dir: glam::Vec3,
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depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
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) {
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let perf_started = crate::perf::enabled().then(iced::time::Instant::now);
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@@ -3056,6 +3057,7 @@ impl Pipeline {
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all_wires,
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keep_3d_mesh_fills,
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show_2d_solid_fills,
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view_dir,
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depth_map,
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));
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}
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@@ -378,7 +378,7 @@ impl shader::Primitive for Primitive {
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inner.cached_wire_id = u64::MAX;
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inner.cached_selection = (u64::MAX, u64::MAX);
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inner.cached_mesh_content_id = u64::MAX;
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inner.cached_face3d_key = (u64::MAX, false, false);
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inner.cached_face3d_key = (u64::MAX, false, false, [u32::MAX; 3]);
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inner.cached_hatch_source = None;
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inner.cached_preview_hatch_source = None;
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inner.cached_wipeout_source = None;
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@@ -484,6 +484,12 @@ impl shader::Primitive for Primitive {
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// the view toggle so 2D fills stay on even when the user picks
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// the Wireframe overlay style.
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let face3d_fill_active = fill_mode && !vp.view_wireframe;
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let solid_fill_active = fill_mode && vp.show_2d_solid_fills;
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let view_dir_key = [
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vp.view_dir.x.to_bits(),
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vp.view_dir.y.to_bits(),
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vp.view_dir.z.to_bits(),
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];
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let fill_changed = inner.cached_fill_mode != fill_mode;
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let hatch_changed = inner
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.cached_hatch_source
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@@ -574,14 +580,16 @@ impl shader::Primitive for Primitive {
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&& !face_pass_unchanged);
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if face3d_changed
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|| face3d_fill_active != inner.cached_face3d_key.1
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|| vp.show_2d_solid_fills != inner.cached_face3d_key.2
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|| solid_fill_active != inner.cached_face3d_key.2
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|| view_dir_key != inner.cached_face3d_key.3
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{
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inner.upload_face3d(
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device,
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&vp.face3d_wires[..],
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&vp_wires[..],
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!face3d_fill_active,
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vp.show_2d_solid_fills,
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solid_fill_active,
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vp.view_dir,
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&draw_depths,
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);
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inner.cached_face3d_source = Some(Arc::clone(&vp.face3d_wires));
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@@ -590,7 +598,8 @@ impl shader::Primitive for Primitive {
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inner.cached_face3d_key = (
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vp.wire_content_id,
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face3d_fill_active,
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vp.show_2d_solid_fills,
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solid_fill_active,
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view_dir_key,
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);
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// Wire buffers are world-space, so a camera move alone doesn't
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// change them — only the view_proj uniform (uploaded every frame).
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