forked from 1b-agent/opencadstudio-upstream
Complete 2D solid workflow
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@@ -378,7 +378,7 @@ impl shader::Primitive for Primitive {
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inner.cached_wire_id = u64::MAX;
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inner.cached_selection = (u64::MAX, u64::MAX);
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inner.cached_mesh_content_id = u64::MAX;
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inner.cached_face3d_key = (u64::MAX, false, false);
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inner.cached_face3d_key = (u64::MAX, false, false, [u32::MAX; 3]);
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inner.cached_hatch_source = None;
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inner.cached_preview_hatch_source = None;
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inner.cached_wipeout_source = None;
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@@ -484,6 +484,12 @@ impl shader::Primitive for Primitive {
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// the view toggle so 2D fills stay on even when the user picks
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// the Wireframe overlay style.
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let face3d_fill_active = fill_mode && !vp.view_wireframe;
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let solid_fill_active = fill_mode && vp.show_2d_solid_fills;
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let view_dir_key = [
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vp.view_dir.x.to_bits(),
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vp.view_dir.y.to_bits(),
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vp.view_dir.z.to_bits(),
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];
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let fill_changed = inner.cached_fill_mode != fill_mode;
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let hatch_changed = inner
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.cached_hatch_source
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@@ -574,14 +580,16 @@ impl shader::Primitive for Primitive {
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&& !face_pass_unchanged);
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if face3d_changed
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|| face3d_fill_active != inner.cached_face3d_key.1
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|| vp.show_2d_solid_fills != inner.cached_face3d_key.2
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|| solid_fill_active != inner.cached_face3d_key.2
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|| view_dir_key != inner.cached_face3d_key.3
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{
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inner.upload_face3d(
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device,
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&vp.face3d_wires[..],
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&vp_wires[..],
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!face3d_fill_active,
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vp.show_2d_solid_fills,
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solid_fill_active,
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vp.view_dir,
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&draw_depths,
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);
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inner.cached_face3d_source = Some(Arc::clone(&vp.face3d_wires));
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@@ -590,7 +598,8 @@ impl shader::Primitive for Primitive {
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inner.cached_face3d_key = (
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vp.wire_content_id,
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face3d_fill_active,
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vp.show_2d_solid_fills,
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solid_fill_active,
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view_dir_key,
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);
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// Wire buffers are world-space, so a camera move alone doesn't
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// change them — only the view_proj uniform (uploaded every frame).
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