forked from 1b-agent/opencadstudio-upstream
Merge remote-tracking branch 'origin/main' into codex/region-measurement-persistence
# Conflicts: # src/app/doc_api.rs
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@@ -53,9 +53,16 @@ fn spline_curve(spline: &Spline) -> Option<NurbsCurve3> {
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fn axis_frame(helix: &Helix) -> Option<(Vec3, Vec3, Vec3)> {
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let base = point(helix.axis_base_point);
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let axis = point(helix.axis_vector).normalize()?;
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let radial = point(helix.start_point) - base;
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let start_direction = (radial - axis * radial.dot(axis)).normalize()?;
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Some((base, axis, start_direction))
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let tangent = spline_curve(&helix.spline)
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.map(|curve| Vec3::from(curve.tangent_at(0.0)))
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.and_then(Vec3::normalize)
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.or_else(|| perpendicular(axis))?;
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let (axis, radial, _) = HelixCurve::frame_from_points(base.to_array(),point(helix.axis_vector).to_array(),point(helix.start_point).to_array(),tangent.to_array())?;
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Some((base,Vec3::from(axis),Vec3::from(radial)))
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}
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fn base_radius(helix: &Helix) -> Option<f64> {
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radius_from_axis(helix, point(helix.start_point))
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}
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fn radius_from_axis(helix: &Helix, value: Vec3) -> Option<f64> {
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@@ -65,6 +72,7 @@ fn radius_from_axis(helix: &Helix, value: Vec3) -> Option<f64> {
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}
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fn top_radius(helix: &Helix) -> f64 {
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if helix.turns == 0.0 { return helix.radius; }
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spline_curve(&helix.spline)
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.map(|curve| Vec3::from(curve.point_at(1.0)))
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.and_then(|endpoint| radius_from_axis(helix, endpoint))
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@@ -77,7 +85,7 @@ fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
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base_center: base.to_array(),
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axis_direction: axis.to_array(),
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start_direction: start_direction.to_array(),
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base_radius: helix.radius,
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base_radius: base_radius(helix)?,
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top_radius,
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height: helix.turns * helix.turn_height,
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turns: helix.turns,
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@@ -89,6 +97,36 @@ fn kernel_curve(helix: &Helix, top_radius: f64) -> Option<HelixCurve> {
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})
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}
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/// Reverse generating parameters together with the exact stored spline.
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pub(crate) fn reversed(helix: &Helix) -> Option<Helix> {
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let original_curve = spline_curve(&helix.spline)?;
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let parameters = kernel_curve(helix, top_radius(helix))?.reversed()?;
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let mut result = helix.clone();
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result.axis_base_point = vector(Vec3::from(parameters.base_center));
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result.axis_vector = vector(Vec3::from(parameters.axis_direction));
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result.start_point = vector(Vec3::from(original_curve.point_at(1.0)));
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result.radius = parameters.top_radius;
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// Reverse the evaluated curve itself instead of fitting it again.
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let reversed_curve = original_curve.reversed()?;
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result.spline.control_points = reversed_curve
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.control_points()
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.iter()
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.map(|point| Vector3::new(point[0], point[1], point[2]))
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.collect();
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result.spline.fit_points.reverse();
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result.spline.weights = if helix.spline.weights.is_empty() {
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Vec::new()
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} else {
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reversed_curve.weights().to_vec()
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};
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result.spline.knots = reversed_curve.knots().to_vec();
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let begin = helix.spline.begin_tangent;
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let end = helix.spline.end_tangent;
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result.spline.begin_tangent = Vector3::new(-end.x, -end.y, -end.z);
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result.spline.end_tangent = Vector3::new(-begin.x, -begin.y, -begin.z);
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Some(result)
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}
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fn projected_direction(direction: Vec3, axis: Vec3) -> Option<Vec3> {
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(direction - axis * direction.dot(axis)).normalize()
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}
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@@ -105,12 +143,18 @@ fn perpendicular(axis: Vec3) -> Option<Vec3> {
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}
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fn rebuild(helix: &mut Helix, top_radius: f64) -> bool {
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let Some(curve) = kernel_curve(helix, top_radius) else {
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rebuild_with_radial(helix, top_radius, None)
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}
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fn rebuild_with_radial(helix: &mut Helix, top_radius: f64, radial: Option<Vec3>) -> bool {
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let Some(mut curve) = kernel_curve(helix, top_radius) else {
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return false;
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};
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if let Some(radial) = radial { curve.start_direction = radial.to_array(); }
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let Some(nurbs) = curve.nurbs() else {
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return false;
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};
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helix.radius = top_radius;
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helix.spline.degree = nurbs.degree() as i32;
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helix.spline.knots = nurbs.knots().to_vec();
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helix.spline.control_points = nurbs
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@@ -127,7 +171,7 @@ fn rebuild(helix: &mut Helix, top_radius: f64) -> bool {
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helix.spline.flags.closed = false;
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helix.spline.flags.periodic = false;
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helix.spline.flags.rational = nurbs.is_rational();
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helix.spline.flags.planar = false;
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helix.spline.flags.planar = curve.height == 0.0;
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helix.spline.flags.linear = false;
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true
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}
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@@ -194,7 +238,7 @@ fn properties(helix: &Helix) -> Vec<PropSection> {
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edit(t!("Height").as_ref(), "height", height),
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edit(t!("Turns").as_ref(), "turns", helix.turns),
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edit(t!("Turn height").as_ref(), "turn_height", helix.turn_height),
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edit(t!("Base radius").as_ref(), "base_radius", helix.radius),
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edit(t!("Base radius").as_ref(), "base_radius", base_radius(helix).unwrap_or(0.0)),
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edit(t!("Top radius").as_ref(), "top_radius", top_radius),
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choice(t!("Twist").as_ref(), "twist", &twist, &twist_options),
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ro(t!("Turn slope").as_ref(), "turn_slope", format_angle(turn_slope)),
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@@ -249,10 +293,15 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
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helix.axis_base_point = vector(base);
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helix.start_point = vector(point(helix.start_point) + delta);
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}
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"height" if number.abs() > EPSILON => {
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"height" => {
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if helix.turns == 0.0 && number != 0.0 {
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return;
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}
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if number < 0.0 { helix.axis_vector = vector(-point(helix.axis_vector)); }
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let number = number.abs();
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if helix.constraint == HelixConstraint::TurnHeight && helix.turn_height.abs() > EPSILON {
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let turns = number / helix.turn_height;
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if turns <= EPSILON {
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if turns < 0.0 {
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return;
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}
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helix.turns = turns;
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@@ -260,16 +309,18 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
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helix.turn_height = number / helix.turns.max(EPSILON);
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}
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}
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"turns" if number > EPSILON => {
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if helix.constraint == HelixConstraint::TurnHeight {
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"turns" if number >= 0.0 => {
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if number == 0.0 { helix.turns = 0.0; }
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else if helix.constraint == HelixConstraint::TurnHeight {
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helix.turns = number;
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} else {
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helix.turns = number;
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helix.turn_height = old_height / number;
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}
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}
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"turn_height" if number.abs() > EPSILON => {
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if helix.constraint == HelixConstraint::Turns {
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"turn_height" if number >= 0.0 => {
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if number == 0.0 { helix.turn_height = 0.0; }
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else if helix.constraint == HelixConstraint::Turns {
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helix.turn_height = number;
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} else {
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let turns = old_height / number;
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@@ -280,12 +331,13 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
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helix.turns = turns;
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}
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}
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"base_radius" if number > EPSILON => {
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"base_radius" if number >= 0.0 => {
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let Some((base, _, start_direction)) = axis_frame(helix) else {
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return;
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};
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helix.radius = number;
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helix.start_point = vector(base + start_direction * number);
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if !rebuild_with_radial(helix, top, Some(start_direction)) { *helix = original; }
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return;
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}
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"top_radius" if number >= 0.0 => {
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if !rebuild(helix, number) {
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@@ -303,6 +355,7 @@ fn apply_geom_prop(helix: &mut Helix, field: &str, value: &str) {
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fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
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let original = helix.clone();
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let top = top_radius(helix);
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let Some(base_radius) = base_radius(helix) else { return; };
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let Some((base, axis, start_direction)) = axis_frame(helix) else {
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return;
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};
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@@ -334,7 +387,6 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
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if radius <= EPSILON {
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return;
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}
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helix.radius = radius;
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helix.start_point = vector(base + radial);
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}
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(2, GripApply::Absolute(position)) => {
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@@ -362,7 +414,7 @@ fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
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*helix = original;
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return;
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};
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helix.start_point = vector(base + start_direction * helix.radius);
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helix.start_point = vector(base + start_direction * base_radius);
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}
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(3, GripApply::Absolute(position)) => {
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let position = kernel(position);
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@@ -455,3 +507,98 @@ impl Transformable for Helix {
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apply_transform(self, transform);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn zero_base_point_helix() -> Helix {
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let curve = HelixCurve {
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base_center: [1.0, 2.0, 3.0],
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axis_direction: [0.0, 0.0, 1.0],
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start_direction: [1.0, 0.0, 0.0],
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base_radius: 0.0,
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top_radius: 2.0,
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height: 0.0,
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turns: 0.0,
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direction: HelixDirection::CounterClockwise,
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};
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let nurbs = curve.nurbs().unwrap();
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let mut helix = Helix::new();
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helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
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helix.axis_vector = Vector3::UNIT_Z;
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helix.start_point = helix.axis_base_point;
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helix.radius = 2.0;
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helix.turns = 0.0;
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helix.turn_height = 0.0;
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helix.spline.degree = nurbs.degree() as i32;
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helix.spline.knots = nurbs.knots().to_vec();
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helix.spline.control_points = nurbs
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.control_points()
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.iter()
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.map(|point| Vector3::new(point[0], point[1], point[2]))
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.collect();
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helix
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}
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#[test]
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fn zero_base_point_locus_retains_an_editable_frame() {
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let mut helix = zero_base_point_helix();
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assert_eq!(base_radius(&helix), Some(0.0));
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assert_eq!(top_radius(&helix), 2.0);
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let original = helix.clone();
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apply_geom_prop(&mut helix, "height", "5");
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assert_eq!(helix, original);
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}
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#[test]
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fn reversing_twice_restores_a_conical_helix_and_radius_roles() {
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let curve = HelixCurve {
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base_center: [1.0, 2.0, 3.0],
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axis_direction: [0.0, 1.0, 1.0],
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start_direction: [1.0, 0.0, 0.0],
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base_radius: 1.0,
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top_radius: 2.5,
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height: 4.0,
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turns: 1.25,
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direction: HelixDirection::Clockwise,
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};
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let nurbs = curve.nurbs().expect("valid helix");
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let mut helix = Helix::new();
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helix.axis_base_point = Vector3::new(1.0, 2.0, 3.0);
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let axis = Vec3::from(curve.axis_direction).normalize().unwrap();
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helix.axis_vector = vector(axis);
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helix.start_point = Vector3::new(2.0, 2.0, 3.0);
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helix.radius = curve.top_radius;
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helix.turns = curve.turns;
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helix.turn_height = curve.height / curve.turns;
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helix.handedness = false;
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helix.spline.degree = nurbs.degree() as i32;
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helix.spline.control_points = nurbs
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.control_points()
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.iter()
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.map(|point| Vector3::new(point[0], point[1], point[2]))
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.collect();
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helix.spline.knots = nurbs.knots().to_vec();
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helix.spline.weights = nurbs.weights().to_vec();
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let once = reversed(&helix).expect("first reversal");
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assert!((once.radius - curve.base_radius).abs() < 1.0e-12);
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assert_eq!(once.turns, helix.turns);
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assert_eq!(once.turn_height, helix.turn_height);
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assert_eq!(once.handedness, helix.handedness);
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let original_curve = spline_curve(&helix.spline).unwrap();
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let once_curve = spline_curve(&once.spline).unwrap();
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assert!(Vec3::from(once_curve.point_at(0.0))
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.distance(Vec3::from(original_curve.point_at(1.0))) < 1.0e-9);
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let twice = reversed(&once).expect("second reversal");
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assert!((twice.radius - helix.radius).abs() < 1.0e-12);
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let twice_curve = spline_curve(&twice.spline).unwrap();
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for parameter in [0.0, 0.2, 0.5, 0.8, 1.0] {
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assert!(Vec3::from(twice_curve.point_at(parameter))
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.distance(Vec3::from(original_curve.point_at(parameter))) < 1.0e-8);
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}
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}
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}
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