fix(polyline): place added vertices live

Keep new vertices in grip placement until click and restore the original entity on Escape. Correct reverse direction and segment metadata across polyline variants.\n\nRefs #610
This commit is contained in:
Hakan Seven committed 2026-07-31 23:36:07 +03:00
1 parent f0c1be0db1
commit 1cf2b700ce
7 files changed
+547 -56

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@@ -56,7 +56,9 @@ impl OpenCADStudio {
let handles = std::mem::take(&mut self.grip_preview_handles);
let originals = std::mem::take(&mut self.grip_originals);
let mut changed_handles: rustc_hash::FxHashSet<_> = handles.iter().copied().collect();
for (handle, original) in originals {
changed_handles.insert(handle);
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
*entity = original;
}
@@ -64,7 +66,7 @@ impl OpenCADStudio {
for &handle in &handles {
self.tabs[i].scene.preview_hidden.remove(&handle);
}
let changes: Vec<_> = handles
let changes: Vec<_> = changed_handles
.into_iter()
.map(|handle| (handle, crate::scene::ChangeKind::Modified))
.collect();