forked from 1b-agent/opencadstudio-upstream
Dock: floating windows hold one pallet again
Remove floating groups: a floating window is a single pallet once more, and the Pallets submenu is gone from its title-bar menu. Kept: the menu opens at the pointer with Allow docking, Dock left and Dock right; close / pin show only while the bar is hovered; content is clipped to its frame. A config saved by the floating-group build still loads, its windows floating their first pallet. Drops the unused Pallets string. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_013RyGiMXcsf9HTKfqDxaQGt
This commit is contained in:
27 files changed
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+78
-311
@@ -65,35 +65,17 @@ pub enum DockMsg {
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GripHoverEnd(DockSide, usize),
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/// Double-click on a docked title bar: float the panel.
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FloatOut(PanelId),
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/// Double-click on a group's edge band: float the whole group.
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GroupFloat(DockSide, usize),
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/// Double-click on a floating title bar (or its menu's Dock left /
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/// right): dock the window holding the panel on that side.
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/// right): dock the panel on that side.
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DockTo(PanelId, DockSide),
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/// Begin dragging the floating window holding `panel` by its title bar.
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FloatGrab(PanelId),
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/// Close every pallet of the floating window holding `panel`.
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FloatClose(PanelId),
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/// Begin dragging the splitter between pallets `upper` and `lower` of
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/// the floating window holding `panel`.
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FloatSplitGrab(PanelId, usize, usize),
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/// Give every pallet of the floating window holding `panel` the same
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/// height again.
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FloatSplitReset(PanelId),
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/// Open (`Some`) the right-click menu of the floating window holding the
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/// pallet, or close it (`None`).
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/// Open (`Some`) the right-click menu of a floating title bar, or close
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/// it (`None`).
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FloatMenu(Option<PanelId>),
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/// Show (`true`) or hide the floating menu's Pallets submenu.
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FloatMenuPallets(bool),
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/// Floating menu's Allow docking check: flip it for the window holding
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/// the pallet.
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/// Floating menu's Allow docking check: flip it for the panel.
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FloatDockingToggle(PanelId),
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/// The pointer moved over a floating title bar, at this point in it
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/// (where its right-click menu opens).
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FloatBarPointer(iced::Point),
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/// Pallets submenu pick (window, pallet): hide the pallet when it shows
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/// in the window, else add it to the window and open it.
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FloatMenuToggle(PanelId, PanelId),
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/// Bring floating `panel` to the front.
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FloatRaise(PanelId),
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/// The pointer left the edge column; collapse any auto-collapsing panel.
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@@ -335,34 +317,27 @@ where
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Ok(groups)
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}
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/// A floating window over the workspace, in workspace-local pixels: one
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/// pallet, or a group of them stacked like a docked group.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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#[serde(from = "FloatRepr")]
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/// A panel floating over the workspace, in workspace-local pixels.
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#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
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#[serde(try_from = "FloatRepr")]
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pub struct FloatPanel {
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/// Pallets top → bottom with their heights (`width` is unused: the
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/// window has its own).
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#[serde(flatten)]
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pub group: DockGroup,
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pub id: PanelId,
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pub x: f32,
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pub y: f32,
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pub w: f32,
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pub h: f32,
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/// Dragging the window (or a pallet out of it) may dock it on an edge;
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/// off, it only ever floats.
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/// Dragging the panel may dock it on an edge; off, it only ever floats.
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pub docking: bool,
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}
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/// On-disk form of a floating window. Configs from before floating groups
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/// stored one pallet as `id`.
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/// On-disk form of a floating panel. A short-lived build floated groups,
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/// stored as `panels`: its first pallet keeps floating, so such a config
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/// still loads (a config that fails to load falls back to all defaults).
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#[derive(Deserialize)]
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struct FloatRepr {
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#[serde(default)]
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id: Option<PanelId>,
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#[serde(default)]
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panels: Vec<PanelId>,
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#[serde(default)]
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weights: Vec<f32>,
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x: f32,
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y: f32,
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w: f32,
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@@ -375,29 +350,23 @@ fn docking_default() -> bool {
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true
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}
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impl From<FloatRepr> for FloatPanel {
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fn from(r: FloatRepr) -> Self {
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let mut group = DockGroup::stack(r.id.into_iter().chain(r.panels).collect());
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if !r.weights.is_empty() {
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group.weights = r.weights;
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}
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group.heal();
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Self {
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group,
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x: r.x,
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y: r.y,
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w: r.w,
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h: r.h,
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impl TryFrom<FloatRepr> for FloatPanel {
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type Error = &'static str;
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fn try_from(r: FloatRepr) -> Result<Self, Self::Error> {
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let id = r.id.or(r.panels.first().copied()).ok_or("floating panel without id")?;
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Ok(Self {
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docking: r.docking,
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}
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..Self::new(id, r.x, r.y, r.w, r.h)
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})
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}
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}
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impl FloatPanel {
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/// Pallet `id` floating on its own.
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/// Panel `id` floating at `x`, `y`, sized `w` × `h`, free to dock.
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pub fn new(id: PanelId, x: f32, y: f32, w: f32, h: f32) -> Self {
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Self {
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group: DockGroup::single(id),
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id,
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x,
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y,
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w,
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@@ -406,33 +375,13 @@ impl FloatPanel {
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}
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}
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/// The window's first pallet, which names it in messages.
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pub fn id(&self) -> PanelId {
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self.group.panels[0]
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}
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pub fn contains(&self, id: PanelId) -> bool {
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self.group.panels.contains(&id)
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}
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/// The widest the window may be: the most any of its pallets allows.
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fn max_width(&self) -> f32 {
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self.group
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.panels
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.iter()
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.map(|id| id.max_width())
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.fold(DOCK_MIN_W, f32::max)
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}
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/// Keep a placement read from disk usable: finite, on the workspace's
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/// positive side, and at least the minimum size. The window holds at
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/// least one pallet.
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/// positive side, and at least the minimum size.
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fn heal(&mut self) {
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self.group.heal();
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let finite_or = |v: f32, fallback: f32| if v.is_finite() { v } else { fallback };
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self.x = finite_or(self.x, 0.0).max(0.0);
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self.y = finite_or(self.y, 0.0).max(0.0);
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self.w = finite_or(self.w, self.id().default_width()).clamp(DOCK_MIN_W, self.max_width());
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self.w = finite_or(self.w, self.id.default_width()).clamp(DOCK_MIN_W, self.id.max_width());
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self.h = finite_or(self.h, FLOAT_MIN_H).max(FLOAT_MIN_H);
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}
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}
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@@ -462,7 +411,7 @@ pub struct DockState {
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/// Auto-hide per edge (left, right): the edge shows only its icon strip
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/// until an icon is hovered.
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pub auto_hide: (bool, bool),
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/// Floating windows, back → front.
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/// Floating panels, back → front.
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pub floating: Vec<FloatPanel>,
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/// Per-panel settings, keyed by `PanelId`: the width a pallet floats at
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/// (and starts a new group with) and its floating auto-hide.
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@@ -552,18 +501,7 @@ impl DockState {
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let shown = self.shown(side).min(len.saturating_sub(1));
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self.show_group(side, shown);
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}
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for f in &mut self.floating {
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f.group.heal();
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(f.group.panels, f.group.weights) = f
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.group
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.panels
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.iter()
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.zip(&f.group.weights)
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.filter(|(id, _)| seen.insert(**id))
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.map(|(id, w)| (*id, *w))
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.unzip();
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}
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self.floating.retain(|f| !f.group.panels.is_empty());
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self.floating.retain(|f| seen.insert(f.id));
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self.floating.iter_mut().for_each(FloatPanel::heal);
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}
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@@ -577,13 +515,9 @@ impl DockState {
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None
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}
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/// The floating window holding `id`, if it floats.
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pub fn float_rect(&self, id: PanelId) -> Option<&FloatPanel> {
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self.floating.iter().find(|f| f.contains(id))
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}
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fn float_index(&self, id: PanelId) -> Option<usize> {
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self.floating.iter().position(|f| f.contains(id))
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/// The floating placement of `id`, if it floats.
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pub fn float_rect(&self, id: PanelId) -> Option<FloatPanel> {
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self.floating.iter().find(|f| f.id == id).copied()
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}
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/// Whether `id` has a place in the layout (docked or floating). A panel
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@@ -605,7 +539,7 @@ impl DockState {
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}
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/// The floating auto-hide flag of `id` (a docked pallet follows its
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/// edge, a floating one its window; see [`Self::auto_hides`]).
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/// edge instead; see [`Self::auto_hides`]).
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pub fn auto_collapse(&self, id: PanelId) -> bool {
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self.settings(id).auto_collapse
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}
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@@ -619,31 +553,22 @@ impl DockState {
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}
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/// Whether `id` auto-hides where it is: by its edge's setting when
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/// docked, by its window's (its first pallet's flag) when floating.
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/// docked, by its own when floating.
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pub fn auto_hides(&self, id: PanelId) -> bool {
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match (self.location(id), self.float_rect(id)) {
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(Some((side, _)), _) => self.edge_auto_hide(side),
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(None, Some(f)) => self.auto_collapse(f.id()),
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(None, None) => self.auto_collapse(id),
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match self.location(id) {
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Some((side, _)) => self.edge_auto_hide(side),
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None => self.auto_collapse(id),
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}
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}
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/// Flip auto-hide where `id` is: its whole edge when docked, its whole
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/// window when floating. Returns the new state.
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/// Flip auto-hide where `id` is: its whole edge when docked, the pallet
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/// itself when floating. Returns the new state.
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pub fn toggle_auto_hide(&mut self, id: PanelId) -> bool {
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let on = !self.auto_hides(id);
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match self.location(id) {
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Some((DockSide::Left, _)) => self.auto_hide.0 = on,
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Some((DockSide::Right, _)) => self.auto_hide.1 = on,
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None => {
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let panels = match self.float_rect(id) {
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Some(f) => f.group.panels.clone(),
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None => vec![id],
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};
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for p in panels {
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self.set_auto_collapse(p, on);
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}
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}
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None => self.set_auto_collapse(id, on),
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}
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on
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}
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@@ -725,13 +650,7 @@ impl DockState {
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/// and weight there, and whether the group disappeared (it held nothing
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/// else).
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fn detach(&mut self, id: PanelId) -> Option<(DockSide, usize, usize, f32, bool)> {
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if let Some(i) = self.float_index(id) {
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self.floating[i].group.remove(id);
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if self.floating[i].group.panels.is_empty() {
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self.floating.remove(i);
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}
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return None;
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}
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self.floating.retain(|f| f.id != id);
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let (side, gi) = self.location(id)?;
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let (pos, weight) = self.groups_mut(side)[gi].remove(id).expect("located");
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if !self.groups(side)[gi].panels.is_empty() {
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@@ -829,127 +748,38 @@ impl DockState {
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true
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}
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/// Float `rect`'s pallets in it, on top of the other floating windows.
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/// Float `id` at `rect`, on top of the other floating panels.
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pub fn float(&mut self, rect: FloatPanel) -> bool {
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let before = self.clone();
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for id in &rect.group.panels {
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self.detach(*id);
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}
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self.detach(rect.id);
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self.floating.push(rect);
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*self != before
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}
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/// Float the whole group `group` of `side` as one window at `x`, `y`
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/// sized `w` × `h`. Returns whether the layout changed.
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pub fn float_group(&mut self, side: DockSide, group: usize, x: f32, y: f32, w: f32, h: f32) -> bool {
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if group >= self.groups(side).len() {
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return false;
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}
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let g = self.groups_mut(side).remove(group);
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self.after_group_removed(side, group);
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let mut f = FloatPanel {
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group: g,
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x,
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y,
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w,
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h,
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docking: true,
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};
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f.heal();
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self.floating.push(f);
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true
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}
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/// Move the floating window holding `id` to `x`, `y`.
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pub fn move_float(&mut self, id: PanelId, x: f32, y: f32) -> bool {
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let Some(i) = self.float_index(id) else {
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return false;
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};
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let f = &mut self.floating[i];
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let changed = (f.x, f.y) != (x, y);
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(f.x, f.y) = (x, y);
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changed
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}
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/// Dock the floating window holding `id` as a new group on `side` at
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/// insertion `index`, keeping its pallets, their heights and its width,
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/// and show it. A docked `id` docks alone (see [`Self::dock`]).
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pub fn dock_window(&mut self, id: PanelId, side: DockSide, index: usize) -> bool {
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let Some(i) = self.float_index(id) else {
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return self.dock(id, side, index);
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};
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let f = self.floating.remove(i);
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let mut g = f.group;
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g.width = f.w;
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let groups = self.groups_mut(side);
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let index = index.min(groups.len());
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groups.insert(index, g);
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self.show_group(side, index);
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true
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}
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/// Stack every pallet of the floating window holding `id` into group
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/// `group` on `side` from position `index` on, and show the group. A
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/// docked `id` joins alone (see [`Self::join_group`]).
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pub fn join_window(&mut self, id: PanelId, side: DockSide, group: usize, index: usize) -> bool {
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let Some(i) = self.float_index(id) else {
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return self.join_group(id, side, group, index);
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};
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if group >= self.groups(side).len() {
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return false;
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}
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let f = self.floating.remove(i);
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let target = &mut self.groups_mut(side)[group];
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let weight = target.mean_weight();
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for (k, p) in f.group.panels.into_iter().enumerate() {
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target.insert(index.saturating_add(k), p, weight);
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}
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self.show_group(side, group);
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true
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}
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/// Add pallet `id` to the bottom of the floating window holding `into`.
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/// Returns whether the layout changed.
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pub fn add_to_float(&mut self, id: PanelId, into: PanelId) -> bool {
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match self.float_rect(into) {
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Some(f) if !f.contains(id) => {}
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_ => return false,
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}
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self.detach(id);
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// Detaching may have emptied (and removed) another window.
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let Some(i) = self.float_index(into) else {
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return false;
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};
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let g = &mut self.floating[i].group;
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let weight = g.mean_weight();
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g.insert(usize::MAX, id, weight);
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true
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}
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/// Flip whether dragging the floating window holding `id` may dock it.
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/// Flip whether dragging floating panel `id` may dock it.
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pub fn toggle_float_docking(&mut self, id: PanelId) -> bool {
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let Some(i) = self.float_index(id) else {
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return false;
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};
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self.floating[i].docking = !self.floating[i].docking;
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true
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match self.floating.iter_mut().find(|f| f.id == id) {
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Some(f) => {
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f.docking = !f.docking;
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true
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}
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None => false,
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}
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}
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/// Bring the floating window holding `id` to the front.
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/// Bring a floating panel to the front.
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pub fn raise_float(&mut self, id: PanelId) {
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if let Some(i) = self.float_index(id) {
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if let Some(i) = self.floating.iter().position(|f| f.id == id) {
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let f = self.floating.remove(i);
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self.floating.push(f);
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}
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}
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/// Resize the floating window holding `id`, keeping it at least a usable
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/// size. With `keep_right` the right edge stays put (resizing from the
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/// left corner).
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/// Resize a floating panel, keeping it at least a usable size. With
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/// `keep_right` the right edge stays put (resizing from the left corner).
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pub fn resize_float(&mut self, id: PanelId, w: f32, h: f32, keep_right: bool) {
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if let Some(i) = self.float_index(id) {
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let f = &mut self.floating[i];
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let new_w = w.clamp(DOCK_MIN_W, f.max_width());
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if let Some(f) = self.floating.iter_mut().find(|f| f.id == id) {
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let new_w = w.clamp(DOCK_MIN_W, id.max_width());
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if keep_right {
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f.x += f.w - new_w;
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}
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@@ -970,16 +800,18 @@ impl DockState {
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delta: f32,
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min_weight: f32,
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) {
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if let Some(g) = self.groups_mut(side).get_mut(group) {
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shift_weights(&mut g.weights, upper, lower, delta, min_weight);
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}
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}
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|
||||
/// [`Self::shift_split`] for the floating window holding `id`.
|
||||
pub fn shift_float_split(&mut self, id: PanelId, upper: usize, lower: usize, delta: f32, min_weight: f32) {
|
||||
if let Some(i) = self.float_index(id) {
|
||||
shift_weights(&mut self.floating[i].group.weights, upper, lower, delta, min_weight);
|
||||
let Some(g) = self.groups_mut(side).get_mut(group) else {
|
||||
return;
|
||||
};
|
||||
let w = &mut g.weights;
|
||||
if upper >= w.len() || lower >= w.len() || upper == lower {
|
||||
return;
|
||||
}
|
||||
let total = w[upper] + w[lower];
|
||||
let min = min_weight.clamp(MIN_WEIGHT, total * 0.5);
|
||||
let up = (w[upper] + delta).clamp(min, total - min);
|
||||
w[upper] = up;
|
||||
w[lower] = total - up;
|
||||
}
|
||||
|
||||
/// Give every pallet of group `group` on `side` the same height again.
|
||||
@@ -988,26 +820,6 @@ impl DockState {
|
||||
g.weights.iter_mut().for_each(|w| *w = 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Self::reset_splits`] for the floating window holding `id`.
|
||||
pub fn reset_float_splits(&mut self, id: PanelId) {
|
||||
if let Some(i) = self.float_index(id) {
|
||||
self.floating[i].group.weights.iter_mut().for_each(|w| *w = 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Move the boundary between stacked pallets `upper` and `lower` by `delta`
|
||||
/// weight units, keeping their combined share and each above `min_weight`.
|
||||
fn shift_weights(w: &mut [f32], upper: usize, lower: usize, delta: f32, min_weight: f32) {
|
||||
if upper >= w.len() || lower >= w.len() || upper == lower {
|
||||
return;
|
||||
}
|
||||
let total = w[upper] + w[lower];
|
||||
let min = min_weight.clamp(MIN_WEIGHT, total * 0.5);
|
||||
let up = (w[upper] + delta).clamp(min, total - min);
|
||||
w[upper] = up;
|
||||
w[lower] = total - up;
|
||||
}
|
||||
|
||||
/// What the pointer is dragging in the dock, if anything.
|
||||
@@ -1021,8 +833,6 @@ pub enum DockDrag {
|
||||
Move {
|
||||
panel: PanelId,
|
||||
group: Option<(DockSide, usize)>,
|
||||
/// The whole floating window holding `panel` moves.
|
||||
window: bool,
|
||||
origin: Option<iced::Point>,
|
||||
target: Option<DropTarget>,
|
||||
grab: iced::Vector,
|
||||
@@ -1039,9 +849,6 @@ pub enum DockDrag {
|
||||
/// Sizing floating `panel` from its bottom-left (`from_left`) or
|
||||
/// bottom-right corner.
|
||||
FloatSize { panel: PanelId, from_left: bool },
|
||||
/// Moving the splitter between pallets `upper` and `lower` of the
|
||||
/// floating window holding `panel`.
|
||||
FloatSplit { panel: PanelId, upper: usize, lower: usize },
|
||||
/// Sizing the Layer Manager's Name column.
|
||||
LayerColumn,
|
||||
}
|
||||
@@ -1052,19 +859,6 @@ impl DockDrag {
|
||||
DockDrag::Move {
|
||||
panel,
|
||||
group,
|
||||
window: false,
|
||||
origin: None,
|
||||
target: None,
|
||||
grab: iced::Vector::new(0.0, 0.0),
|
||||
}
|
||||
}
|
||||
|
||||
/// Start moving the floating window holding `panel`.
|
||||
pub fn moving_window(panel: PanelId) -> Self {
|
||||
DockDrag::Move {
|
||||
panel,
|
||||
group: None,
|
||||
window: true,
|
||||
origin: None,
|
||||
target: None,
|
||||
grab: iced::Vector::new(0.0, 0.0),
|
||||
@@ -1265,7 +1059,7 @@ pub fn title_bar<'a>(id: PanelId, title: String, chrome: Chrome) -> Element<'a,
|
||||
if chrome.title_hovered {
|
||||
bar = bar
|
||||
.push(pin_button(id, chrome.auto_collapse, tooltip::Position::Bottom))
|
||||
.push(close_button(DockMsg::Close(id), tooltip::Position::Bottom));
|
||||
.push(close_button(id, tooltip::Position::Bottom));
|
||||
}
|
||||
mouse_area(
|
||||
container(bar)
|
||||
@@ -1307,10 +1101,10 @@ pub fn pin_button<'a>(id: PanelId, auto_collapse: bool, tip: tooltip::Position)
|
||||
.into()
|
||||
}
|
||||
|
||||
/// The close button of a panel's title bar, sending `close`.
|
||||
pub fn close_button<'a>(close: DockMsg, tip: tooltip::Position) -> Element<'a, Message> {
|
||||
/// The close button of a panel's title bar.
|
||||
pub fn close_button<'a>(id: PanelId, tip: tooltip::Position) -> Element<'a, Message> {
|
||||
let close = button(crate::ui::icons::themed_secondary(crate::ui::icons::CLOSE, 12.0))
|
||||
.on_press(Message::Dock(close))
|
||||
.on_press(Message::Dock(DockMsg::Close(id)))
|
||||
.style(button::subtle)
|
||||
.padding([3, 5]);
|
||||
tooltip(close, text(crate::t!("Close")).size(10), tip)
|
||||
@@ -1676,10 +1470,10 @@ mod tests {
|
||||
fn float_detaches_and_dock_brings_it_back() {
|
||||
let mut state = DockState::default();
|
||||
let rect = FloatPanel::new(PanelId::Properties, 100.0, 50.0, 250.0, 300.0);
|
||||
assert!(state.float(rect.clone()));
|
||||
assert!(state.float(rect));
|
||||
assert!(state.left.is_empty());
|
||||
assert_eq!(state.location(PanelId::Properties), None);
|
||||
assert_eq!(state.float_rect(PanelId::Properties), Some(&rect));
|
||||
assert_eq!(state.float_rect(PanelId::Properties), Some(rect));
|
||||
assert!(state.is_placed(PanelId::Properties));
|
||||
assert!(state.dock(PanelId::Properties, DockSide::Right, 0));
|
||||
assert!(state.floating.is_empty());
|
||||
@@ -1700,41 +1494,14 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_single_float_loads_as_a_one_pallet_window() {
|
||||
let json = r#"{"floating":[{"id":"count","x":1.0,"y":2.0,"w":300.0,"h":400.0}]}"#;
|
||||
fn floating_groups_from_an_older_build_load_as_their_first_pallet() {
|
||||
let json = r#"{"floating":[{"panels":["count","browser"],"weights":[1.0,1.0],"width":0.0,"x":1.0,"y":2.0,"w":300.0,"h":400.0,"docking":false}]}"#;
|
||||
let state: DockState = serde_json::from_str(json).unwrap();
|
||||
assert_eq!(state.floating, vec![FloatPanel::new(PanelId::Count, 1.0, 2.0, 300.0, 400.0)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_group_floats_docks_and_takes_pallets_as_one_window() {
|
||||
let mut state = DockState::default();
|
||||
state.join_group(PanelId::Browser, DockSide::Left, 0, 1);
|
||||
state.dock(PanelId::Count, DockSide::Left, 1);
|
||||
// Floating group 0 takes both its pallets into one window.
|
||||
assert!(state.float_group(DockSide::Left, 0, 10.0, 20.0, 300.0, 400.0));
|
||||
let f = state.float_rect(PanelId::Browser).unwrap();
|
||||
assert_eq!(f.group.panels, vec![PanelId::Properties, PanelId::Browser]);
|
||||
assert_eq!(state.left.len(), 1);
|
||||
// Adding a pallet stacks it at the bottom; floating one out leaves
|
||||
// the rest together.
|
||||
assert!(state.add_to_float(PanelId::Count, PanelId::Properties));
|
||||
assert!(state.left.is_empty());
|
||||
assert_eq!(state.float_rect(PanelId::Count).unwrap().group.panels.len(), 3);
|
||||
state.float(FloatPanel::new(PanelId::Count, 0.0, 0.0, 250.0, 300.0));
|
||||
assert_eq!(state.floating.len(), 2);
|
||||
assert_eq!(state.float_rect(PanelId::Properties).unwrap().group.panels.len(), 2);
|
||||
// The window docks as one group with its width.
|
||||
assert!(state.dock_window(PanelId::Browser, DockSide::Right, 0));
|
||||
assert_eq!(state.right[0].panels, vec![PanelId::Properties, PanelId::Browser]);
|
||||
assert_eq!(state.right[0].width, 300.0);
|
||||
// And a window joins a docked group as a whole.
|
||||
assert!(state.join_window(PanelId::Count, DockSide::Right, 0, 1));
|
||||
assert_eq!(
|
||||
state.right[0].panels,
|
||||
vec![PanelId::Properties, PanelId::Count, PanelId::Browser]
|
||||
);
|
||||
assert!(state.floating.is_empty());
|
||||
let expected = FloatPanel {
|
||||
docking: false,
|
||||
..FloatPanel::new(PanelId::Count, 1.0, 2.0, 300.0, 400.0)
|
||||
};
|
||||
assert_eq!(state.floating, vec![expected]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
Reference in new issue
Block a user