feat: STL export (STLOUT / EXPORTSTL command)

Exports all tessellated 3D mesh models in the current drawing to a
binary STL file via a save-file dialog. Normals are taken from the
MeshModel where available, otherwise computed from triangle vertices.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-04-08 00:46:05 +03:00
1 parent 9ede70ef1c
commit 25b91bc09e
6 files changed
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pub mod pdf_export;
pub mod plot_style;
pub mod stl;
pub mod xref;
use acadrust::io::dwg::DwgReader;
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// STL binary export — converts all tessellated MeshModels in the scene to a
// single binary STL file.
//
// Binary STL format:
// 80-byte header
// 4-byte triangle count (u32 LE)
// Per triangle (50 bytes):
// 3 × f32 normal
// 3 × 3 × f32 vertices
// 2-byte attribute (0)
use std::io::Write;
use crate::scene::mesh_model::MeshModel;
/// Build a binary STL byte buffer from a slice of mesh models.
/// Returns `None` if there are no triangles to export.
pub fn build_stl(meshes: &[&MeshModel]) -> Option<Vec<u8>> {
// Collect all triangles.
struct Tri {
normal: [f32; 3],
v: [[f32; 3]; 3],
}
let mut tris: Vec<Tri> = Vec::new();
for mesh in meshes {
let verts = &mesh.verts;
let idx = &mesh.indices;
let n_tri = idx.len() / 3;
for t in 0..n_tri {
let i0 = idx[t * 3] as usize;
let i1 = idx[t * 3 + 1] as usize;
let i2 = idx[t * 3 + 2] as usize;
if i0 >= verts.len() || i1 >= verts.len() || i2 >= verts.len() {
continue;
}
let a = verts[i0];
let b = verts[i1];
let c = verts[i2];
// Compute face normal.
let normal = if !mesh.normals.is_empty() && i0 < mesh.normals.len() {
mesh.normals[i0]
} else {
let ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
let nx = ab[1] * ac[2] - ab[2] * ac[1];
let ny = ab[2] * ac[0] - ab[0] * ac[2];
let nz = ab[0] * ac[1] - ab[1] * ac[0];
let len = (nx * nx + ny * ny + nz * nz).sqrt().max(f32::EPSILON);
[nx / len, ny / len, nz / len]
};
tris.push(Tri { normal, v: [a, b, c] });
}
}
if tris.is_empty() {
return None;
}
let mut buf: Vec<u8> = Vec::with_capacity(84 + tris.len() * 50);
// 80-byte header.
let mut header = [0u8; 80];
let title = b"H7CAD STL export";
header[..title.len()].copy_from_slice(title);
buf.extend_from_slice(&header);
// Triangle count.
buf.extend_from_slice(&(tris.len() as u32).to_le_bytes());
for tri in &tris {
// Normal.
for &f in &tri.normal {
buf.write_all(&f.to_le_bytes()).ok()?;
}
// Vertices.
for v in &tri.v {
for &f in v {
buf.write_all(&f.to_le_bytes()).ok()?;
}
}
// Attribute byte count = 0.
buf.extend_from_slice(&0u16.to_le_bytes());
}
Some(buf)
}