feat(3d): instance block-definition solid meshes per INSERT

3D solid meshes inside block definitions were drawn once at block-local
coordinates without the INSERT transform, so a block authored in mm and
placed into a metre drawing at a 0.001 INSERT scale rendered ~1000x too
large. Split solid meshes into top-level (layout-owned, offset and drawn
flat) and block-definition (kept block-local) sets, and emit a transformed
instance of each block-def mesh per model-space INSERT, accumulating nested
transforms. Layout blocks are identified from the Layout objects'
block_record handles, since BlockRecord::is_layout() also flags ordinary
blocks in some files. (#123)

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-19 01:32:17 +03:00
1 parent 2be26e9e2e
commit 25c347f9b0
2 files changed
+173 -10

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@@ -567,6 +567,7 @@ impl OpenCADStudio {
self.tabs[i].scene.hatches = caches.hatches;
self.tabs[i].scene.images = caches.images;
self.tabs[i].scene.meshes = caches.meshes;
self.tabs[i].scene.block_meshes = caches.block_meshes;
// Invalidate the wire cache so the new document is tessellated.
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.selected = rustc_hash::FxHashSet::default();