fix(polyline): keep wide-polyline fills precise at UTM coordinates

The solid fill band of a wide LwPolyline / Polyline2D was built from
absolute WCS vertex coordinates cast straight to f32, then handed to a
HatchModel with world_origin = [0, 0]. At UTM-scale coordinates (~1e6)
f32 resolves to ~0.06, so the half-width offset collapsed and the
relative-to-eye fill shader cancelled `boundary - eye` to noise — the
band rendered as a string of squares. (Exploding the polyline drops the
width, hence no band and a clean line, which is why that "fixed" it.)

Build the band relative to a world_origin (the first vertex) in f64 and
store the small f32 offsets, mirroring how baked hatch fills keep
precision. Same class of bug as the on-create hatch-fill fix.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-26 10:55:28 +03:00
1 parent 0317dad14e
commit 2672807c13
3 files changed
+42 -14

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@@ -4763,9 +4763,15 @@ impl Scene {
// Wide LWPolyline and Polyline2D fills
for entity in self.document.entities() {
let (common, fills) = match entity {
EntityType::LwPolyline(pl) => (&pl.common, crate::entities::lwpolyline::wide_fills(pl)),
EntityType::Polyline2D(pl) => (&pl.common, crate::entities::polyline::wide_fills(pl)),
let (common, fill_origin, fills) = match entity {
EntityType::LwPolyline(pl) => {
let (o, f) = crate::entities::lwpolyline::wide_fills(pl);
(&pl.common, o, f)
}
EntityType::Polyline2D(pl) => {
let (o, f) = crate::entities::polyline::wide_fills(pl);
(&pl.common, o, f)
}
_ => continue,
};
if fills.is_empty() {
@@ -4792,7 +4798,7 @@ impl Scene {
color,
angle_offset: 0.0,
scale: 1.0,
world_origin: [0.0; 2],
world_origin: fill_origin,
vp_scissor: None,
draw_depth: depth_map.get(&common.handle.value()).copied().unwrap_or(0.0),
});