fix(blocks): preserve UCS transformations

Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
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Hakan Seven committed 2026-07-30 19:50:33 +03:00
1 parent 02d15f5d23
commit 2c64888048
22 files changed
+693 -41

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@@ -33,6 +33,9 @@ pub enum EntityTransform {
Scale { center: DVec3, factor: f64 },
/// Mirror across the line through `p1`→`p2` in the world XY plane.
Mirror { p1: DVec3, p2: DVec3 },
/// General affine transform. Used when a complete UCS basis must be baked
/// into block-local geometry instead of stored as drawing UCS state.
Affine(acadrust::types::Transform),
}
// ── Tangent object ─────────────────────────────────────────────────────────