From 321433ee454206502f066cca3998637a6ddfab58 Mon Sep 17 00:00:00 2001 From: Hakan Date: Thu, 7 May 2026 17:24:28 +0300 Subject: [PATCH] fix(render): cap wire segments to prevent GPU memory exhaustion Adds two-layer protection against large entities crashing the renderer: - MAX_SEGS_PER_WIRE (100K): per-entity hard cap, excess segments truncated - MAX_TOTAL_SEGS (3M): scene-level budget in upload_wires, excess wires skipped Both limits log a warning to stderr when triggered. Co-Authored-By: Claude Sonnet 4.6 --- src/scene/pipeline/mod.rs | 28 +++++++++++++++++++++++++++- src/scene/pipeline/wire_gpu.rs | 28 ++++++++++++++++++++++++---- 2 files changed, 51 insertions(+), 5 deletions(-) diff --git a/src/scene/pipeline/mod.rs b/src/scene/pipeline/mod.rs index bbb404a83..77f732855 100644 --- a/src/scene/pipeline/mod.rs +++ b/src/scene/pipeline/mod.rs @@ -600,7 +600,33 @@ impl Pipeline { } pub fn upload_wires(&mut self, device: &wgpu::Device, wires: &[WireModel]) { - self.gpu_wires = wires.iter().map(|w| WireGpu::new(device, w)).collect(); + // Total segment budget: prevents a large file from exhausting GPU memory. + // Each segment → 6 GPU vertices × 96 bytes = 576 bytes; 3M segs ≈ 1.6 GB. + const MAX_TOTAL_SEGS: usize = 3_000_000; + let mut total_segs = 0usize; + let mut skipped = 0usize; + + self.gpu_wires = wires + .iter() + .filter(|w| { + let segs = w.points.len().saturating_sub(1).min(wire_gpu::MAX_SEGS_PER_WIRE); + if total_segs + segs > MAX_TOTAL_SEGS { + skipped += 1; + false + } else { + total_segs += segs; + true + } + }) + .map(|w| WireGpu::new(device, w)) + .collect(); + + if skipped > 0 { + eprintln!( + "[H7CAD] upload_wires: skipped {skipped} wire(s) — total segment budget ({MAX_TOTAL_SEGS}) exceeded" + ); + } + // Full-brightness copies of selected wires, drawn on top of everything // in the selection overlay pass so they're always visible. self.gpu_selected_wires = wires diff --git a/src/scene/pipeline/wire_gpu.rs b/src/scene/pipeline/wire_gpu.rs index 8078e8bff..a6a50bcc1 100644 --- a/src/scene/pipeline/wire_gpu.rs +++ b/src/scene/pipeline/wire_gpu.rs @@ -27,6 +27,10 @@ use crate::scene::wire_model::WireModel; use iced::wgpu; use iced::wgpu::util::DeviceExt; +/// Hard cap on segments per wire entity. Entities with more segments are +/// silently truncated to prevent a single complex object from exhausting GPU memory. +pub const MAX_SEGS_PER_WIRE: usize = 100_000; + // ── Vertex layout ───────────────────────────────────────────────────────── #[repr(C)] @@ -146,10 +150,19 @@ impl WireGpu { let pat1 = [wire.pattern[4], wire.pattern[5], wire.pattern[6], wire.pattern[7]]; let half_width = wire.line_weight_px * 0.5; let n = wire.points.len(); + let raw_segs = n.saturating_sub(1); + let capped_segs = raw_segs.min(MAX_SEGS_PER_WIRE); + if raw_segs > MAX_SEGS_PER_WIRE { + eprintln!( + "[H7CAD] wire '{}': {} segments exceeds limit ({MAX_SEGS_PER_WIRE}), truncating", + wire.name, raw_segs + ); + } // Cumulative arc-length per point. - let mut dists = vec![0.0_f32; n]; - for i in 1..n { + let pts_len = capped_segs + 1; + let mut dists = vec![0.0_f32; pts_len]; + for i in 1..pts_len { let p = wire.points[i - 1]; let q = wire.points[i]; if !p[0].is_finite() || !q[0].is_finite() { @@ -167,7 +180,7 @@ impl WireGpu { } } - for i in 0..n.saturating_sub(1) { + for i in 0..capped_segs { let a = wire.points[i]; let b = wire.points[i + 1]; if !a[0].is_finite() || !a[1].is_finite() || !a[2].is_finite() @@ -236,7 +249,14 @@ impl WireGpu { let half_width = wire.line_weight_px * 0.5; let n = wire.points.len(); - let seg_count = if n >= 2 { n - 1 } else { 0 }; + let raw_seg_count = if n >= 2 { n - 1 } else { 0 }; + let seg_count = raw_seg_count.min(MAX_SEGS_PER_WIRE); + if raw_seg_count > MAX_SEGS_PER_WIRE { + eprintln!( + "[H7CAD] wire '{}': {} segments exceeds limit ({MAX_SEGS_PER_WIRE}), truncating", + wire.name, raw_seg_count + ); + } let mut vertices: Vec = Vec::with_capacity(seg_count * 6); // Precompute cumulative arc-length at each point.