refactor(modules): rename home module to draw, restore first-tab order

The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:49:14 +03:00
1 parent c6152ef705
commit 3666c7fa69
85 files changed
+141 -141

No files matched your search

+12
View File
@@ -0,0 +1,12 @@
// ByLayer tool — ribbon definition.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "BYLAYER",
label: "ByLayer",
icon: IconKind::Glyph("⊟"),
event: ModuleEvent::Command("BYLAYER".to_string()),
}
}
+95
View File
@@ -0,0 +1,95 @@
// Match Properties tool — ribbon definition + CadCommand implementation.
use crate::modules::{IconKind, ModuleEvent, ToolDef};
pub fn tool() -> ToolDef {
ToolDef {
id: "MATCHPROP",
label: "Match",
icon: IconKind::Svg(include_bytes!("../../../../assets/icons/match_prop.svg")),
event: ModuleEvent::Command("MATCHPROP".to_string()),
}
}
// ── CadCommand implementation ─────────────────────────────────────────────
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::model::wire_model::WireModel;
pub struct MatchPropCommand {
/// Source handle; NULL until phase 1 is complete.
src: Handle,
}
impl MatchPropCommand {
pub fn new() -> Self {
Self { src: Handle::NULL }
}
fn phase1_done(&self) -> bool {
!self.src.is_null()
}
}
impl CadCommand for MatchPropCommand {
fn name(&self) -> &'static str {
"MATCHPROP"
}
fn prompt(&self) -> String {
if !self.phase1_done() {
"MATCHPROP Select source object:".into()
} else {
"MATCHPROP Select destination objects (Enter to apply):".into()
}
}
// ── Phase 1: single entity pick ───────────────────────────────────────
fn needs_entity_pick(&self) -> bool {
!self.phase1_done()
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint; // nothing hit, keep waiting
}
self.src = handle;
CmdResult::NeedPoint // move to phase 2 (selection gathering)
}
// ── Phase 2: destination selection gathering ──────────────────────────
fn is_selection_gathering(&self) -> bool {
self.phase1_done()
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::MatchProperties {
dest: handles,
src: self.src,
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["MA", "MATCHPROP"] }); // MatchPropCommand
+1
View File
@@ -0,0 +1 @@
pub mod match_prop;