feat(ucs): interactive UCS command — UCS Z 90 typable everywhere (F2, #169)

Bare `UCS` now enters an interactive front-end (UcsCommand) that gathers the
option then its value as separate steps, instead of the command line
submitting `UCS` alone on the first Space. The front-end delegates execution
back to the existing inline `UCS <option> …` handler via a new
`CmdResult::Dispatch(String)`, so the coordinate-system math and the
save/persist path are untouched.

Now `UCS Z 90` works the same from the command line (Space-separated),
headless automation, and any source that feeds the active command — closing
the input half of #169. Inline `UCS Z 90` (one-shot / paste) still hits the
inline handler directly.

Second phase of routing input sources through the unified step driver: the
interactive command is driven by feed_command like any tool. Adds headless
test ucs_interactive_inline_args.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-25 12:36:49 +03:00
1 parent 5fdd212592
commit 36d2f33301
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@@ -135,6 +135,12 @@ pub enum CmdResult {
/// End the selection-gather phase and re-dispatch the named command
/// with the gathered handles installed as the active scene selection.
Relaunch(String, Vec<Handle>),
/// End the command and dispatch the given command string. Used by an
/// interactive front-end that gathered its arguments step-by-step and
/// delegates execution to an existing inline command handler (e.g. UCS
/// collecting an option + value, then running `UCS Z 90`). Unlike
/// `Relaunch` it does not touch the selection.
Dispatch(String),
/// Move `dest` entities to the layer of the `src` entity; end command.
MatchEntityLayer { dest: Vec<Handle>, src: Handle },
/// Copy all visual properties (layer/color/linetype/lineweight) from `src` to `dest`; end command.