Co-locate CadCommand impls with their ribbon toolbar modules

Each command implementation is now in the same file as its ribbon
tool definition. Groups moved to a dedicated groups/ toolbar folder.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-03-22 23:21:29 +03:00
1 parent bdde862597
commit 468633c1fe
18 files changed
+264 -275

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-65
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@@ -1,65 +0,0 @@
// GroupCommand — text-input phase after objects are selected.
//
// Receives the pre-selected handles from dispatch_command and asks the user
// for a group name. Pressing Enter without typing uses the auto-generated name.
// Result: CmdResult::CreateGroup { handles, name }
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct GroupCommand {
handles: Vec<Handle>,
/// Auto-generated fallback name shown in the prompt.
auto_name: String,
}
impl GroupCommand {
pub fn new(handles: Vec<Handle>, auto_name: String) -> Self {
Self { handles, auto_name }
}
}
impl CadCommand for GroupCommand {
fn name(&self) -> &'static str {
"GROUP"
}
fn prompt(&self) -> String {
format!("GROUP Enter group name [{}]:", self.auto_name)
}
fn wants_text_input(&self) -> bool {
true
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let name = if text.trim().is_empty() {
std::mem::take(&mut self.auto_name)
} else {
text.trim().to_string()
};
Some(CmdResult::CreateGroup {
handles: std::mem::take(&mut self.handles),
name,
})
}
fn on_enter(&mut self) -> CmdResult {
// Enter with no typed name uses the auto-generated name.
CmdResult::CreateGroup {
handles: std::mem::take(&mut self.handles),
name: std::mem::take(&mut self.auto_name),
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
-69
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@@ -1,69 +0,0 @@
// LayMatchCommand — two-phase layer match.
//
// Phase 1: user selects destination objects (whose layer will be changed).
// Phase 2: user selects a single source object (whose layer will be applied).
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct LayMatchCommand {
dest_handles: Vec<Handle>,
}
impl LayMatchCommand {
pub fn new(dest: Vec<Handle>) -> Self {
Self { dest_handles: dest }
}
}
impl CadCommand for LayMatchCommand {
fn name(&self) -> &'static str {
"LAYMATCH"
}
fn prompt(&self) -> String {
if self.dest_handles.is_empty() {
"LAYMATCH Select objects to change layer:".into()
} else {
"LAYMATCH Select source object to match layer from:".into()
}
}
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
if self.dest_handles.is_empty() {
// Phase 1 complete — store destinations, move to phase 2.
self.dest_handles = handles;
CmdResult::NeedPoint
} else {
// Phase 2 complete — first handle is the source object.
let src = handles[0];
CmdResult::MatchEntityLayer {
dest: std::mem::take(&mut self.dest_handles),
src,
}
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
-82
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@@ -1,82 +0,0 @@
// MatchPropCommand — two-phase match properties.
//
// Phase 1: user picks the SOURCE object (single entity pick).
// Phase 2: user selects DESTINATION objects (multi-select, Enter to finish).
// Result: CmdResult::MatchProperties { dest, src }
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct MatchPropCommand {
/// Source handle; NULL until phase 1 is complete.
src: Handle,
}
impl MatchPropCommand {
pub fn new() -> Self {
Self { src: Handle::NULL }
}
fn phase1_done(&self) -> bool {
!self.src.is_null()
}
}
impl CadCommand for MatchPropCommand {
fn name(&self) -> &'static str {
"MATCHPROP"
}
fn prompt(&self) -> String {
if !self.phase1_done() {
"MATCHPROP Select source object:".into()
} else {
"MATCHPROP Select destination objects (Enter to apply):".into()
}
}
// ── Phase 1: single entity pick ───────────────────────────────────────
fn needs_entity_pick(&self) -> bool {
!self.phase1_done()
}
fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint; // nothing hit, keep waiting
}
self.src = handle;
CmdResult::NeedPoint // move to phase 2 (selection gathering)
}
// ── Phase 2: destination selection gathering ──────────────────────────
fn is_selection_gathering(&self) -> bool {
self.phase1_done()
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::MatchProperties {
dest: handles,
src: self.src,
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
-7
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@@ -5,13 +5,6 @@
// viewport events from main.rs and returns `CmdResult` tokens that tell
// the host what to do next.
pub mod group;
pub mod laymatch;
pub mod matchprop;
pub mod paste;
pub mod select;
pub mod ungroup;
use crate::scene::hatch_model::HatchModel;
use crate::scene::wire_model::WireModel;
use acadrust::{EntityType, Handle};
-50
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@@ -1,50 +0,0 @@
// PasteCommand — picks one insertion point then fires CmdResult::PasteClipboard.
//
// Holds pre-computed wire previews (from clipboard entities) and the centroid
// so it can show a translated rubber-band preview while the user moves the mouse.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct PasteCommand {
/// Wire models of the clipboard entities (used for preview).
wires: Vec<WireModel>,
/// Centroid of the clipboard entities (offset origin for translation).
centroid: Vec3,
}
impl PasteCommand {
pub fn new(wires: Vec<WireModel>, centroid: Vec3) -> Self {
Self { wires, centroid }
}
}
impl CadCommand for PasteCommand {
fn name(&self) -> &'static str {
"PASTECLIP"
}
fn prompt(&self) -> String {
"PASTECLIP Pick insertion point:".into()
}
fn on_point(&mut self, pt: Vec3) -> CmdResult {
CmdResult::PasteClipboard { base_pt: pt }
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
fn on_preview_wires(&mut self, pt: Vec3) -> Vec<WireModel> {
let delta = pt - self.centroid;
self.wires.iter().map(|w| w.translated(delta)).collect()
}
}
-62
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@@ -1,62 +0,0 @@
// SelectObjectsCommand — generic "select objects then run command" gather phase.
//
// Used when a modify command is invoked with nothing pre-selected.
// The user may single-click, box-select, or polygon-select any number of objects.
// After the FIRST completed selection action (regardless of method) the command fires
// immediately — no Enter required.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct SelectObjectsCommand {
pending_cmd: String,
}
impl SelectObjectsCommand {
pub fn new(pending_cmd: &str) -> Self {
Self {
pending_cmd: pending_cmd.to_string(),
}
}
}
impl CadCommand for SelectObjectsCommand {
fn name(&self) -> &'static str {
"SELECT"
}
fn prompt(&self) -> String {
format!("{} Select objects:", self.pending_cmd)
}
// Opt into the selection-gathering path; host routes clicks through
// the normal selection system and calls on_selection_complete after each action.
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::Relaunch(std::mem::take(&mut self.pending_cmd), handles)
}
// These are never called while is_selection_gathering is true, but the
// trait requires implementations.
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}
-50
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@@ -1,50 +0,0 @@
// UngroupCommand — selection gathering then dissolve all groups that
// contain any of the selected handles.
// Result: CmdResult::DeleteGroups { handles }
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct UngroupCommand;
impl UngroupCommand {
pub fn new() -> Self {
Self
}
}
impl CadCommand for UngroupCommand {
fn name(&self) -> &'static str {
"UNGROUP"
}
fn prompt(&self) -> String {
"UNGROUP Select grouped objects:".into()
}
fn is_selection_gathering(&self) -> bool {
true
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if handles.is_empty() {
return CmdResult::NeedPoint;
}
CmdResult::DeleteGroups { handles }
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
vec![]
}
}