feat(boundary): complete region creation workflow

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ramox81 committed 2026-08-20 13:14:48 +03:00
1 parent dcedf945ea
commit 4923e4c9da
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@@ -9,7 +9,7 @@
// Click a point INSIDE a closed region → boundary auto-detected.
// Type "S" to switch to manual vertex-picking mode (HATCH/GRADIENT only).
use crate::command::{CadCommand, CmdResult};
use crate::command::{CadCommand, CmdResult, WorkingPlane};
use crate::modules::IconKind;
use crate::scene::model::hatch_model::{HatchModel, HatchPattern, PatFamily};
use crate::scene::model::wire_model::WireModel;
@@ -850,20 +850,195 @@ impl CadCommand for GradientCommand {
// ── BOUNDARY command ───────────────────────────────────────────────────────
pub struct BoundaryCommand {
sources: rustc_hash::FxHashMap<Handle, crate::scene::BoundarySource>,
outlines: Vec<Vec<[f64; 2]>>,
point_regions: Vec<Vec<Vec<[f64; 2]>>>,
object_regions: Vec<Vec<Vec<[f64; 2]>>>,
selected_objects: Vec<Handle>,
mode: BoundaryMode,
output: BoundaryOutput,
island_style: BoundaryIslandStyle,
gap_tolerance: f64,
plane: WorkingPlane,
missed: bool,
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum BoundaryMode {
PickInside,
SelectObjects,
GapTolerance { return_to_selection: bool },
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum BoundaryOutput {
Polyline,
Region,
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum BoundaryIslandStyle {
Normal,
Outer,
Ignore,
}
impl BoundaryCommand {
pub fn new(outlines: Vec<Vec<[f64; 2]>>) -> Self {
Self {
pub fn new(
sources: rustc_hash::FxHashMap<Handle, crate::scene::BoundarySource>,
selected_objects: Vec<Handle>,
plane: WorkingPlane,
) -> Self {
let selected_objects: Vec<_> = selected_objects
.into_iter()
.filter(|handle| sources.contains_key(handle))
.collect();
let has_selection = !selected_objects.is_empty();
let outlines = crate::scene::boundary_faces(&sources, 1.0e-6);
let mut command = Self {
sources,
outlines,
point_regions: Vec::new(),
object_regions: Vec::new(),
selected_objects: Vec::new(),
mode: if has_selection {
BoundaryMode::SelectObjects
} else {
BoundaryMode::PickInside
},
output: BoundaryOutput::Polyline,
island_style: BoundaryIslandStyle::Normal,
gap_tolerance: 1.0e-6,
plane,
missed: false,
};
if has_selection {
command.set_object_selection(selected_objects);
}
command
}
fn set_object_selection(&mut self, handles: Vec<Handle>) {
let selected_sources: rustc_hash::FxHashMap<_, _> = handles
.iter()
.filter_map(|handle| self.sources.get(handle).cloned().map(|source| (*handle, source)))
.collect();
self.object_regions = crate::scene::boundary_faces(
&selected_sources,
self.gap_tolerance,
)
.into_iter()
.map(|ring| vec![ring])
.collect();
self.missed = !handles.is_empty() && self.object_regions.is_empty();
self.selected_objects = handles;
}
fn rebuild_faces(&mut self) {
self.outlines = crate::scene::boundary_faces(&self.sources, self.gap_tolerance);
if !self.selected_objects.is_empty() {
self.set_object_selection(self.selected_objects.clone());
}
self.point_regions.clear();
}
fn region_count(&self) -> usize {
self.point_regions.len() + self.object_regions.len()
}
fn regions(&self) -> Vec<Vec<Vec<[f64; 2]>>> {
let mut regions = Vec::new();
for region in self.point_regions.iter().chain(self.object_regions.iter()) {
if !regions.iter().any(|existing| existing == region) {
regions.push(region.clone());
}
}
regions
}
fn output_label(&self) -> &'static str {
match self.output {
BoundaryOutput::Polyline => "Polyline",
BoundaryOutput::Region => "Region",
}
}
fn island_label(&self) -> &'static str {
match self.island_style {
BoundaryIslandStyle::Normal => "Normal",
BoundaryIslandStyle::Outer => "Outer",
BoundaryIslandStyle::Ignore => "Ignore",
}
}
fn picked_region(&self, point: [f64; 2]) -> Option<Vec<Vec<[f64; 2]>>> {
let mut containing: Vec<(usize, f64)> = self
.outlines
.iter()
.enumerate()
.filter(|(_, outline)| point_in_polygon(point, outline))
.map(|(index, outline)| (index, polygon_area(outline)))
.collect();
containing.sort_by(|left, right| left.1.total_cmp(&right.1));
let outer_index = containing.first()?.0;
let outer = &self.outlines[outer_index];
let mut rings = vec![outer.clone()];
if self.island_style == BoundaryIslandStyle::Ignore {
return Some(rings);
}
for (index, candidate) in self.outlines.iter().enumerate() {
if index == outer_index
|| !polygon_contains_polygon(outer, candidate)
|| point_in_polygon(point, candidate)
{
continue;
}
if self.island_style == BoundaryIslandStyle::Outer {
let has_intermediate = self.outlines.iter().enumerate().any(|(middle, other)| {
middle != index
&& middle != outer_index
&& polygon_contains_polygon(outer, other)
&& polygon_contains_polygon(other, candidate)
});
if has_intermediate {
continue;
}
}
rings.push(candidate.clone());
}
Some(rings)
}
fn add_point_region(&mut self, region: Vec<Vec<[f64; 2]>>) {
if !self.point_regions.iter().any(|existing| existing == &region) {
self.point_regions.push(region);
}
}
fn make_entities(&self) -> Vec<acadrust::EntityType> {
let regions = self.regions();
match self.output {
BoundaryOutput::Polyline => crate::scene::boundary_polyline_entities(
&regions,
self.plane,
&self.sources,
self.gap_tolerance,
),
BoundaryOutput::Region => crate::scene::boundary_region_entities(
&regions,
self.plane,
&self.sources,
self.gap_tolerance,
),
}
}
}
impl CadCommand for BoundaryCommand {
fn set_working_plane(&mut self, plane: WorkingPlane) {
self.plane = plane;
}
fn name(&self) -> &'static str {
"BOUNDARY"
}
@@ -874,29 +1049,199 @@ impl CadCommand for BoundaryCommand {
} else {
String::new()
};
t!("BOUNDARY Pick internal point:%{miss}", miss = miss).into_owned()
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
let xy = [pt.x, pt.y];
match resolve_hatch_rings(&self.outlines, xy) {
Some(rings) => {
self.missed = false;
CmdResult::CommitEntitiesAndExit(crate::scene::boundary_entities(&rings))
}
None => {
self.missed = true;
CmdResult::NeedPoint
}
match self.mode {
BoundaryMode::PickInside => t!(
"BOUNDARY Pick internal point (%{count} regions, %{output}, islands: %{islands}; Enter to apply):%{miss}",
count = self.region_count(),
output = self.output_label(),
islands = self.island_label(),
miss = miss
)
.into_owned(),
BoundaryMode::SelectObjects => t!(
"BOUNDARY Select boundary objects (%{objects} objects, %{count} regions; Enter to apply):%{miss}",
objects = self.selected_objects.len(),
count = self.region_count(),
miss = miss
)
.into_owned(),
BoundaryMode::GapTolerance { .. } => t!(
"BOUNDARY Enter gap tolerance <%{tolerance}>:",
tolerance = self.gap_tolerance
)
.into_owned(),
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
fn options(&self) -> Vec<crate::command::CmdOption> {
use crate::command::CmdOption;
if matches!(self.mode, BoundaryMode::GapTolerance { .. }) {
return Vec::new();
}
let mut options = vec![
CmdOption::new(
if matches!(self.mode, BoundaryMode::SelectObjects) {
"Pick internal points"
} else {
"Select objects"
},
if matches!(self.mode, BoundaryMode::SelectObjects) { "I" } else { "O" },
),
CmdOption::new(
&format!("Object type: {}", self.output_label()),
"T",
),
CmdOption::new(
&format!("Island detection: {}", self.island_label()),
"S",
),
CmdOption::new("Gap tolerance", "G"),
];
if self.region_count() > 0 {
options.push(CmdOption::enter("Accept"));
}
options
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if matches!(self.mode, BoundaryMode::PickInside) {
let local = self.plane.to_local(pt);
match self.picked_region([local.x, local.y]) {
Some(region) => {
self.missed = false;
self.add_point_region(region);
}
None => self.missed = true,
}
}
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
if let BoundaryMode::GapTolerance { return_to_selection } = self.mode {
self.mode = if return_to_selection {
BoundaryMode::SelectObjects
} else {
BoundaryMode::PickInside
};
return CmdResult::NeedPoint;
}
let entities = self.make_entities();
if entities.is_empty() {
CmdResult::Cancel
} else {
CmdResult::CommitEntitiesAndExit(entities)
}
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn wants_text_input(&self) -> bool {
true
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
if let BoundaryMode::GapTolerance { return_to_selection } = self.mode {
if let Ok(value) = text.trim().parse::<f64>() {
if value.is_finite() && value > 0.0 {
self.gap_tolerance = value;
self.rebuild_faces();
self.missed = false;
}
}
self.mode = if return_to_selection {
BoundaryMode::SelectObjects
} else {
BoundaryMode::PickInside
};
return Some(CmdResult::NeedPoint);
}
match text.trim().to_ascii_uppercase().as_str() {
"O" | "OBJECT" | "OBJECTS" => {
self.mode = BoundaryMode::SelectObjects;
self.missed = false;
}
"I" | "INTERNAL" | "POINTS" => {
self.mode = BoundaryMode::PickInside;
self.missed = false;
}
"T" | "TYPE" => {
self.output = match self.output {
BoundaryOutput::Polyline => BoundaryOutput::Region,
BoundaryOutput::Region => BoundaryOutput::Polyline,
};
}
"POLYLINE" => self.output = BoundaryOutput::Polyline,
"REGION" => self.output = BoundaryOutput::Region,
"S" | "ISLAND" | "ISLANDS" => {
self.island_style = match self.island_style {
BoundaryIslandStyle::Normal => BoundaryIslandStyle::Outer,
BoundaryIslandStyle::Outer => BoundaryIslandStyle::Ignore,
BoundaryIslandStyle::Ignore => BoundaryIslandStyle::Normal,
};
self.point_regions.clear();
}
"NORMAL" => self.island_style = BoundaryIslandStyle::Normal,
"OUTER" => self.island_style = BoundaryIslandStyle::Outer,
"IGNORE" => self.island_style = BoundaryIslandStyle::Ignore,
"G" | "GAP" | "TOLERANCE" => {
self.mode = BoundaryMode::GapTolerance {
return_to_selection: matches!(self.mode, BoundaryMode::SelectObjects),
};
}
_ => return None,
}
Some(CmdResult::NeedPoint)
}
fn is_selection_gathering(&self) -> bool {
matches!(self.mode, BoundaryMode::SelectObjects)
}
fn selection_forces_add(&self) -> bool {
matches!(self.mode, BoundaryMode::SelectObjects)
}
fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
if matches!(self.mode, BoundaryMode::SelectObjects) {
self.set_object_selection(handles);
CmdResult::NeedPoint
} else {
CmdResult::Cancel
}
}
fn on_undo_step(&mut self) -> Option<CmdResult> {
self.point_regions.pop().map(|_| CmdResult::NeedPoint)
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
if !matches!(self.mode, BoundaryMode::PickInside) {
return None;
}
let local = self.plane.to_local(pt);
let region = self.picked_region([local.x, local.y])?;
let mut points = Vec::new();
for ring in region {
if !points.is_empty() {
points.push([f64::NAN; 3]);
}
for [x, y] in &ring {
points.push(self.plane.to_world(DVec3::new(*x, *y, 0.0)).to_array());
}
if let Some([x, y]) = ring.first() {
points.push(self.plane.to_world(DVec3::new(*x, *y, 0.0)).to_array());
}
}
Some(WireModel::solid_f64(
"boundary_preview".into(),
points,
WireModel::CYAN,
false,
))
}
}