forked from 1b-agent/opencadstudio-upstream
fix: correct hatch geometry workflow
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11 files changed
+401
-255
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+139
-31
@@ -1,8 +1,9 @@
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use super::*;
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use cadkernel::geom2d::{
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bounded_faces, contains, distance_to, intersect, segment_crossing, triangulate, Curve, Line,
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SegmentCrossing, Tolerance, Transform as CurveTransform,
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bounded_faces, closest_point, contains, distance_to, intersect, ring_nesting_depths,
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segment_crossing, signed_area, triangulate, Curve, Line, SegmentCrossing, Tolerance,
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Transform as CurveTransform,
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};
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use crate::command::WorkingPlane;
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@@ -13,12 +14,7 @@ pub struct BoundarySource {
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pub curves: Vec<Curve>,
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}
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/// How far apart two points may be and still be taken for the same one.
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///
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/// The boundary search runs on already-tessellated wire geometry, so the
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/// input is a chord approximation of the drawn curves to begin with; this
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/// only has to be coarse enough to close the gaps that leaves and fine
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/// enough not to weld genuinely separate corners together.
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/// Boundary welding tolerance for tessellated wires.
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const WELD_TOLERANCE: f64 = 1.0e-6;
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fn wire_segments_on_plane(
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@@ -188,6 +184,19 @@ fn curve_forward(curve: &Curve, start: [f64; 2], next: [f64; 2]) -> bool {
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delta >= 0.0
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}
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fn stored_arc_angles(start: f64, end: f64, counter_clockwise: bool, whole: bool) -> (f64, f64) {
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let stored_start = if counter_clockwise { start } else { -start }
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.rem_euclid(std::f64::consts::TAU);
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let sweep = if whole {
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std::f64::consts::TAU
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} else if counter_clockwise {
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(end - start).rem_euclid(std::f64::consts::TAU)
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} else {
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(start - end).rem_euclid(std::f64::consts::TAU)
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};
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(stored_start, stored_start + sweep)
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}
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fn exact_boundary_edge(
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curve: Option<&Curve>,
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start: [f64; 2],
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@@ -213,11 +222,10 @@ fn exact_boundary_edge(
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end: Vector2::new(end[0], end[1]),
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}),
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Curve::Circle(circle) => {
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let start_angle = (start[1] - circle.centre[1]).atan2(start[0] - circle.centre[0]);
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let mut end_angle = (end[1] - circle.centre[1]).atan2(end[0] - circle.centre[0]);
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if whole_curve {
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end_angle = start_angle + std::f64::consts::TAU;
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}
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let true_start = (start[1] - circle.centre[1]).atan2(start[0] - circle.centre[0]);
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let true_end = (end[1] - circle.centre[1]).atan2(end[0] - circle.centre[0]);
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let (start_angle, end_angle) =
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stored_arc_angles(true_start, true_end, forward, whole_curve);
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BoundaryEdge::CircularArc(CircularArcEdge {
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center: Vector2::new(circle.centre[0], circle.centre[1]),
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radius: circle.radius,
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@@ -227,8 +235,10 @@ fn exact_boundary_edge(
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})
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}
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Curve::Arc(arc) => {
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let start_angle = (start[1] - arc.centre[1]).atan2(start[0] - arc.centre[0]);
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let end_angle = (end[1] - arc.centre[1]).atan2(end[0] - arc.centre[0]);
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let true_start = (start[1] - arc.centre[1]).atan2(start[0] - arc.centre[0]);
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let true_end = (end[1] - arc.centre[1]).atan2(end[0] - arc.centre[0]);
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let (start_angle, end_angle) =
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stored_arc_angles(true_start, true_end, forward, whole_curve);
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BoundaryEdge::CircularArc(CircularArcEdge {
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center: Vector2::new(arc.centre[0], arc.centre[1]),
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radius: arc.radius,
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@@ -239,14 +249,10 @@ fn exact_boundary_edge(
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}
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Curve::Ellipse(arc) => {
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let ellipse = arc.ellipse;
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let mut start_parameter = arc.start_parameter + curve.parameter_at(start) * arc.sweep();
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let mut end_parameter = arc.start_parameter + curve.parameter_at(end) * arc.sweep();
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if !forward {
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std::mem::swap(&mut start_parameter, &mut end_parameter);
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}
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if whole_curve {
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end_parameter = start_parameter + std::f64::consts::TAU;
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}
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let true_start = arc.start_parameter + curve.parameter_at(start) * arc.sweep();
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let true_end = arc.start_parameter + curve.parameter_at(end) * arc.sweep();
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let (start_parameter, end_parameter) =
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stored_arc_angles(true_start, true_end, forward, whole_curve);
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BoundaryEdge::EllipticArc(EllipticArcEdge {
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center: Vector2::new(ellipse.centre[0], ellipse.centre[1]),
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major_axis_endpoint: Vector2::new(
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@@ -264,8 +270,13 @@ fn exact_boundary_edge(
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Some(if forward { source.clone() } else { source.reversed() })
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} else {
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source.trimmed(source.parameter_at(start), source.parameter_at(end))
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}
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.unwrap_or_else(|| source.clone());
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};
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let Some(trimmed) = trimmed else {
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return BoundaryEdge::Line(LineEdge {
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start: Vector2::new(start[0], start[1]),
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end: Vector2::new(end[0], end[1]),
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});
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};
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let rational = trimmed.is_rational();
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BoundaryEdge::Spline(SplineEdge {
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degree: trimmed.degree() as i32,
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@@ -294,9 +305,7 @@ fn exact_boundary_edge(
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}
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}
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/// Rebuild detected tessellated rings as analytic hatch paths wherever their
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/// source entity exposes an exact curve. Intersections remain the graph's
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/// vertices, while the edge between them is stored as a trimmed source curve.
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/// Rebuild detected rings from exact source curves.
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pub(crate) fn exact_hatch_paths(
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rings: &[Vec<[f64; 2]>],
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exterior: &[bool],
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@@ -371,7 +380,10 @@ pub(crate) fn exact_hatch_paths(
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.collect()
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}
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pub(crate) fn boundary_entities(rings: &[Vec<[f64; 2]>]) -> Vec<acadrust::EntityType> {
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pub(crate) fn boundary_entities(
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rings: &[Vec<[f64; 2]>],
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plane: WorkingPlane,
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) -> Vec<acadrust::EntityType> {
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rings
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.iter()
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.filter_map(|ring| {
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@@ -397,7 +409,7 @@ pub(crate) fn boundary_entities(rings: &[Vec<[f64; 2]>]) -> Vec<acadrust::Entity
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acadrust::entities::LwVertex::new(acadrust::types::Vector2::new(x, y))
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})
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.collect();
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Some(acadrust::EntityType::LwPolyline(polyline))
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Some(plane.place_entity(acadrust::EntityType::LwPolyline(polyline)))
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})
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.collect()
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}
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@@ -458,7 +470,7 @@ fn nearest_crossing(a: &Curve, b: &Curve, point: [f64; 2], tolerance: f64) -> Op
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}
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fn project_to_curve(curve: &Curve, point: [f64; 2]) -> [f64; 2] {
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curve.point_at(curve.parameter_at(point))
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closest_point(curve, point).point
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}
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fn refined_boundary_ring(
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@@ -571,6 +583,18 @@ pub(crate) fn boundary_polyline_entities(
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.collect()
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}
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pub(crate) fn boundary_entities_from_sources(
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rings: &[Vec<[f64; 2]>],
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plane: WorkingPlane,
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sources: &rustc_hash::FxHashMap<Handle, BoundarySource>,
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tolerance: f64,
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) -> Vec<EntityType> {
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rings
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.iter()
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.filter_map(|ring| boundary_polyline(ring, plane, sources, tolerance))
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.collect()
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}
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impl Scene {
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pub(crate) fn edit_hatch_boundary_handles(
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&mut self,
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@@ -593,6 +617,11 @@ impl Scene {
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} else {
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path.boundary_handles.retain(|handle| !handles.contains(handle));
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}
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if path.boundary_handles.is_empty() {
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path.flags.set_external(false);
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} else {
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path.flags.set_external(true);
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}
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hatch.is_associative = hatch
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.paths
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.iter()
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@@ -693,6 +722,9 @@ impl Scene {
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let old_count = path.boundary_handles.len();
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path.boundary_handles
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.retain(|source| self.document.get_entity(*source).is_some());
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if path.boundary_handles.is_empty() {
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path.flags.set_external(false);
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}
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association_changed |= path.boundary_handles.len() != old_count;
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modified |= association_changed;
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let sources: rustc_hash::FxHashMap<_, _> = path
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@@ -801,6 +833,82 @@ impl Scene {
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}
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}
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fn hatch_path_geometry(
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path: &acadrust::entities::BoundaryPath,
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) -> (Vec<[f64; 2]>, Vec<f64>) {
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let edges: Vec<_> = path
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.edges
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.iter()
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.filter_map(crate::entities::hatch::edge_curve)
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.map(|curve| curve.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE))
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.collect();
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super::entity::chain_path_edges_with_directions(edges)
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}
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pub(crate) fn hatch_path_ring(path: &acadrust::entities::BoundaryPath) -> Option<Vec<[f64; 2]>> {
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let (ring, _) = hatch_path_geometry(path);
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(ring.len() >= 3).then_some(ring)
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}
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pub(crate) fn hatch_path_directions(path: &acadrust::entities::BoundaryPath) -> Vec<f64> {
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hatch_path_geometry(path).1
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}
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pub(crate) fn hatch_boundary_rings(hatch: &acadrust::entities::Hatch) -> Vec<Vec<[f64; 2]>> {
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hatch.paths.iter().filter_map(hatch_path_ring).collect()
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}
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pub(crate) fn separated_hatch_path_groups(
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hatch: &acadrust::entities::Hatch,
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) -> Vec<Vec<acadrust::entities::BoundaryPath>> {
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let items: Vec<_> = hatch
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.paths
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.iter()
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.filter_map(|path| hatch_path_ring(path).map(|ring| (path.clone(), ring)))
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.collect();
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let rings: Vec<_> = items.iter().map(|(_, ring)| ring.clone()).collect();
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let depths = ring_nesting_depths(&rings);
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let outer_indices: Vec<_> = depths
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.iter()
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.enumerate()
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.filter_map(|(index, depth)| (*depth == 0).then_some(index))
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.collect();
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let mut groups: Vec<_> = outer_indices
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.iter()
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.map(|index| vec![items[*index].0.clone()])
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.collect();
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for (index, (path, ring)) in items.iter().enumerate() {
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if depths.get(index) == Some(&0) {
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continue;
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}
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let Some(seed) = ring.first().copied() else {
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continue;
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};
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let owner = outer_indices
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.iter()
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.enumerate()
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.filter(|(_, outer)| {
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contains(
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&face_curves(&rings[**outer]),
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seed,
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Tolerance::new(WELD_TOLERANCE),
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)
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})
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.min_by(|(_, left), (_, right)| {
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signed_area(&rings[**left])
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.abs()
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.total_cmp(&signed_area(&rings[**right]).abs())
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})
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.map(|(group, _)| group);
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if let Some(owner) = owner {
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groups[owner].push(path.clone());
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} else {
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groups.push(vec![path.clone()]);
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}
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}
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groups
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}
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pub(crate) fn boundary_faces(
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sources: &rustc_hash::FxHashMap<Handle, BoundarySource>,
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tolerance: f64,
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+76
-50
@@ -1,41 +1,33 @@
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// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged.
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use super::*;
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/// Convert a HATCH's own resolved pattern line (world-unit `offset` = step to
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/// the next parallel line, plus a base angle) into a render `PatFamily` whose
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/// geometry is already final — the HatchModel that carries it uses scale 1 and
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/// angle_offset 0 (see `prebaked` in `hatch_model_from_dxf`). The world-space
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/// offset is rotated into the line's local frame so `pattern_segments` and the
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/// GPU shader, which rotate `(dx, dy)` back out by the family angle, reproduce
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/// the exact stored step. `x0/y0` are filled in by the caller (from the stored
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/// `base_point`, relative to `world_origin`) once the boundary anchor is known;
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/// they set the pattern origin, observable for dashed / offset patterns.
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/// Order a hatch boundary path's sampled edges into one tip-to-tail loop.
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///
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/// Real files do not store boundary edges as a sequential walk: associative
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/// hatches list them in boundary-source-entity order, with arbitrary
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/// direction — the next edge in the list may attach to either end of the
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/// chain built so far, or belong to the far side of the loop entirely.
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/// Concatenating them verbatim draws a self-crossing "bowtie" outline and
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/// flips the even-odd fill over the wrong region.
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///
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/// Greedy nearest-endpoint assembly: keep the chain open at both ends and, at
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/// each step, attach the unused edge whose endpoint lies closest to either
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/// end (reversing / prepending as needed). Distance comparison, no tolerance:
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/// a correctly-ordered file matches at distance 0 and reproduces exactly.
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fn chain_path_edges(mut polys: Vec<Vec<[f64; 2]>>) -> Vec<[f64; 2]> {
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/// Order sampled boundary edges into one tip-to-tail loop.
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pub(super) fn chain_path_edges(polys: Vec<Vec<[f64; 2]>>) -> Vec<[f64; 2]> {
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chain_path_edges_with_directions(polys).0
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}
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pub(super) fn chain_path_edges_with_directions(
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polys: Vec<Vec<[f64; 2]>>,
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) -> (Vec<[f64; 2]>, Vec<f64>) {
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let d2 = |a: [f64; 2], b: [f64; 2]| (a[0] - b[0]).powi(2) + (a[1] - b[1]).powi(2);
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polys.retain(|p| !p.is_empty());
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let mut directions = vec![0.0; polys.len()];
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let mut polys: Vec<_> = polys
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.into_iter()
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.enumerate()
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.filter(|(_, points)| !points.is_empty())
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.collect();
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if polys.is_empty() {
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return Vec::new();
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return (Vec::new(), directions);
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}
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let mut chain: std::collections::VecDeque<[f64; 2]> = polys.swap_remove(0).into();
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let (first_index, first) = polys.swap_remove(0);
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directions[first_index] = 1.0;
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let mut chain: std::collections::VecDeque<[f64; 2]> = first.into();
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while !polys.is_empty() {
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let head = *chain.front().unwrap();
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let tail = *chain.back().unwrap();
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// (distance, index, reverse-points, attach-at-front)
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let mut best = (f64::MAX, 0usize, false, false);
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for (i, p) in polys.iter().enumerate() {
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for (i, (_, p)) in polys.iter().enumerate() {
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let s = p[0];
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let e = *p.last().unwrap();
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for c in [
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@@ -50,7 +42,8 @@ fn chain_path_edges(mut polys: Vec<Vec<[f64; 2]>>) -> Vec<[f64; 2]> {
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}
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}
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let (_, idx, rev, at_front) = best;
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let mut p = polys.swap_remove(idx);
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let (original_index, mut p) = polys.swap_remove(idx);
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directions[original_index] = if rev { -1.0 } else { 1.0 };
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if rev {
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p.reverse();
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}
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@@ -71,7 +64,7 @@ fn chain_path_edges(mut polys: Vec<Vec<[f64; 2]>>) -> Vec<[f64; 2]> {
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chain.extend(it);
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}
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}
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chain.into()
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(chain.into(), directions)
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}
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fn family_from_stored_line(
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@@ -1622,6 +1615,7 @@ impl Scene {
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}
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let mut rings = Vec::new();
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let mut local_rings = Vec::new();
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let mut ring_sources = Vec::new();
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for path in &dxf.paths {
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@@ -1636,26 +1630,27 @@ impl Scene {
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for edge in &path.edges {
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if let Some(curve) = crate::entities::hatch::edge_curve(edge) {
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edge_polys.push(
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curve
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.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE)
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.into_iter()
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.map(|point| to_xy(point[0], point[1]))
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.collect(),
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curve.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE),
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);
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}
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}
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let mut ring = chain_path_edges(edge_polys);
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if ring.is_empty() {
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let mut local_ring = chain_path_edges(edge_polys);
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if local_ring.is_empty() {
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continue;
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}
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if ring.len() >= 3 {
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let first = ring[0];
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let last = *ring.last().unwrap();
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if local_ring.len() >= 3 {
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let first = local_ring[0];
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let last = *local_ring.last().unwrap();
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if (first[0] - last[0]).abs() > 1e-5 || (first[1] - last[1]).abs() > 1e-5 {
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ring.push(first);
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local_ring.push(first);
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}
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}
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let ring = local_ring
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.iter()
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.map(|point| to_xy(point[0], point[1]))
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.collect();
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rings.push(ring);
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local_rings.push(local_ring);
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ring_sources.push(path.boundary_handles.clone());
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}
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@@ -1665,9 +1660,15 @@ impl Scene {
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let depths = cadkernel::geom2d::ring_nesting_depths(&rings);
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let mut boundary = Vec::new();
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||||
let mut local_boundary = Vec::new();
|
||||
let mut boundary_exterior = Vec::new();
|
||||
let mut boundary_sources = Vec::new();
|
||||
for ((ring, sources), depth) in rings.into_iter().zip(ring_sources).zip(depths) {
|
||||
for (((ring, local_ring), sources), depth) in rings
|
||||
.into_iter()
|
||||
.zip(local_rings)
|
||||
.zip(ring_sources)
|
||||
.zip(depths)
|
||||
{
|
||||
let keep = match dxf.style {
|
||||
acadrust::entities::HatchStyleType::Normal => true,
|
||||
acadrust::entities::HatchStyleType::Outer => depth <= 1,
|
||||
@@ -1678,8 +1679,14 @@ impl Scene {
|
||||
}
|
||||
if !boundary.is_empty() {
|
||||
boundary.push([f64::NAN, f64::NAN]);
|
||||
local_boundary.push([f32::NAN, f32::NAN]);
|
||||
}
|
||||
boundary.extend(ring);
|
||||
local_boundary.extend(
|
||||
local_ring
|
||||
.into_iter()
|
||||
.map(|[x, y]| [x as f32, y as f32]),
|
||||
);
|
||||
boundary_exterior.push(depth == 0);
|
||||
boundary_sources.push(sources);
|
||||
}
|
||||
@@ -1879,12 +1886,17 @@ impl Scene {
|
||||
})
|
||||
.collect();
|
||||
|
||||
let storage = crate::entities::curve::ocs_plane(dxf.normal, dxf.elevation);
|
||||
Some(HatchModel {
|
||||
render_instance: None,
|
||||
boundary: std::sync::Arc::new(boundary_f32),
|
||||
boundary_wcs: None,
|
||||
fill_plane: None,
|
||||
fill_plane_boundary: None,
|
||||
fill_plane: Some(model::hatch_model::FillPlane {
|
||||
origin: storage.origin,
|
||||
x_axis: storage.x_axis,
|
||||
y_axis: storage.y_axis,
|
||||
}),
|
||||
fill_plane_boundary: Some(std::sync::Arc::new(local_boundary)),
|
||||
boundary_exterior: Some(std::sync::Arc::new(boundary_exterior)),
|
||||
boundary_sources: Some(std::sync::Arc::new(boundary_sources)),
|
||||
boundary_paths: Some(std::sync::Arc::new(dxf.paths.clone())),
|
||||
@@ -2229,18 +2241,22 @@ impl Scene {
|
||||
) -> Handle {
|
||||
let mut dxf = DxfHatch::new();
|
||||
dxf.style = model.style;
|
||||
if let Some(plane) = model.fill_plane {
|
||||
let x = glam::DVec3::from_array(plane.x_axis);
|
||||
let y = glam::DVec3::from_array(plane.y_axis);
|
||||
let normal = x.cross(y).normalize_or(glam::DVec3::Z);
|
||||
dxf.normal = acadrust::types::Vector3::new(normal.x, normal.y, normal.z);
|
||||
dxf.elevation = glam::DVec3::from_array(plane.origin).dot(normal);
|
||||
}
|
||||
dxf.is_solid = matches!(
|
||||
model.pattern,
|
||||
crate::scene::model::hatch_model::HatchPattern::Solid
|
||||
);
|
||||
// Keep analytic command geometry when available. The tessellated model
|
||||
// remains the render representation only; it must not replace circles,
|
||||
// ellipse arcs or splines in the persisted entity.
|
||||
// Persist analytic command geometry when available.
|
||||
if let Some(paths) = model.boundary_paths.as_deref() {
|
||||
dxf.paths = paths.clone();
|
||||
} else {
|
||||
// Otherwise reconstruct every ring from the render offsets without
|
||||
// dropping its separators.
|
||||
// Otherwise reconstruct every ring from render offsets.
|
||||
let reconstructed_wcs: Vec<[f64; 2]> = if model.boundary_wcs.is_none() {
|
||||
let [wx, wy] = model.world_origin;
|
||||
model
|
||||
@@ -2328,6 +2344,16 @@ impl Scene {
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
let pattern_origin = model
|
||||
.fill_plane_boundary
|
||||
.as_deref()
|
||||
.and_then(|points| {
|
||||
points
|
||||
.iter()
|
||||
.find(|point| point[0].is_finite() && point[1].is_finite())
|
||||
})
|
||||
.map(|point| [point[0] as f64, point[1] as f64])
|
||||
.unwrap_or(model.world_origin);
|
||||
if let crate::scene::model::hatch_model::HatchPattern::Pattern(families) = &model.pattern {
|
||||
let mut pattern = acadrust::entities::HatchPattern::new(&model.name);
|
||||
let rotation = model.angle_offset as f64;
|
||||
@@ -2345,10 +2371,10 @@ impl Scene {
|
||||
pattern.lines.push(acadrust::entities::HatchPatternLine {
|
||||
angle,
|
||||
base_point: Vector2::new(
|
||||
model.world_origin[0]
|
||||
pattern_origin[0]
|
||||
+ base_x * rotation_cos
|
||||
- base_y * rotation_sin,
|
||||
model.world_origin[1]
|
||||
pattern_origin[1]
|
||||
+ base_x * rotation_sin
|
||||
+ base_y * rotation_cos,
|
||||
),
|
||||
|
||||
+3
-2
@@ -35,8 +35,9 @@ mod scene_markers;
|
||||
mod selection;
|
||||
|
||||
pub(crate) use boundary::{
|
||||
boundary_entities, boundary_faces, boundary_polyline_entities, exact_hatch_paths,
|
||||
ring_source_handles, BoundarySource,
|
||||
boundary_entities, boundary_entities_from_sources, boundary_faces,
|
||||
boundary_polyline_entities, exact_hatch_paths, hatch_boundary_rings, hatch_path_directions,
|
||||
hatch_path_ring, ring_source_handles, separated_hatch_path_groups, BoundarySource,
|
||||
};
|
||||
|
||||
// Parallel tessellation free functions live in `convert::tess` (alongside the
|
||||
|
||||
@@ -203,17 +203,14 @@ pub struct HatchModel {
|
||||
/// rebuilt from a DXF entity — `add_hatch` then reconstructs the persisted
|
||||
/// vertices from `boundary` + `world_origin` instead.
|
||||
pub boundary_wcs: Option<Arc<Vec<[f64; 2]>>>,
|
||||
/// Optional 3-D placement used by wipeout fills.
|
||||
/// Optional 3-D placement for planar fills.
|
||||
pub fill_plane: Option<FillPlane>,
|
||||
pub fill_plane_boundary: Option<Arc<Vec<[f32; 2]>>>,
|
||||
/// Per-ring DXF role, aligned with the NaN-separated boundary paths.
|
||||
pub boundary_exterior: Option<Arc<Vec<bool>>>,
|
||||
/// Source entity handles for each boundary ring.
|
||||
pub boundary_sources: Option<Arc<Vec<Vec<acadrust::Handle>>>>,
|
||||
/// Exact persisted boundary paths for draw/edit workflows. Rendering keeps
|
||||
/// using the compact tessellated boundary above, while persistence can
|
||||
/// retain analytic arcs, ellipses and splines without rebuilding them as
|
||||
/// straight polyline chords.
|
||||
/// Exact boundary paths retained for persistence and editing.
|
||||
pub boundary_paths: Option<Arc<Vec<acadrust::entities::BoundaryPath>>>,
|
||||
/// Island handling used by the persisted hatch entity.
|
||||
pub style: acadrust::entities::HatchStyleType,
|
||||
|
||||
Reference in new issue
Block a user