feat(f64): command layer compiles on DVec3

Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 03:51:50 +03:00
1 parent 3da71698b1
commit 4f7a98a2ad
84 files changed
+358 -336

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+2 -2
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@@ -422,7 +422,7 @@ impl OpenCADStudio {
if let Some(r) = self.tabs[i]
.active_cmd
.as_mut()
.map(|c| c.on_entity_pick(handle, pt))
.map(|c| c.on_entity_pick(handle, pt.as_dvec3()))
{
let _ = self.apply_cmd_result(r);
}
@@ -436,7 +436,7 @@ impl OpenCADStudio {
}
}
self.last_point = Some(pt);
if let Some(r) = self.tabs[i].active_cmd.as_mut().map(|c| c.on_point(pt)) {
if let Some(r) = self.tabs[i].active_cmd.as_mut().map(|c| c.on_point(pt.as_dvec3())) {
let _ = self.apply_cmd_result(r);
}
} else if let Some(r) = self.tabs[i]
+3 -3
View File
@@ -5402,7 +5402,7 @@ impl OpenCADStudio {
if selected.len() == 1 {
let handle = selected[0].0;
let mut cmd = ExtrudeCommand::new(color);
cmd.on_entity_pick(handle, glam::Vec3::ZERO);
cmd.on_entity_pick(handle, glam::DVec3::ZERO);
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
@@ -5931,7 +5931,7 @@ impl CadCommand for DrawOrderRefCommand {
fn on_entity_pick(
&mut self,
handle: acadrust::Handle,
_pt: glam::Vec3,
_pt: glam::DVec3,
) -> crate::command::CmdResult {
if handle.is_null() {
return crate::command::CmdResult::NeedPoint;
@@ -5941,7 +5941,7 @@ impl CadCommand for DrawOrderRefCommand {
crate::command::CmdResult::Relaunch(cmd, std::mem::take(&mut self.to_move))
}
fn on_point(&mut self, _pt: glam::Vec3) -> crate::command::CmdResult {
fn on_point(&mut self, _pt: glam::DVec3) -> crate::command::CmdResult {
crate::command::CmdResult::NeedPoint
}
+2 -2
View File
@@ -232,7 +232,7 @@ impl crate::command::CadCommand for PluginInteractiveAdapter {
crate::plugin::guard("InteractiveCommand::prompt", || self.inner.prompt())
.unwrap_or_default()
}
fn on_point(&mut self, pt: glam::Vec3) -> crate::command::CmdResult {
fn on_point(&mut self, pt: glam::DVec3) -> crate::command::CmdResult {
crate::plugin::guard("InteractiveCommand::on_point", || {
self.inner.on_point([pt.x as f64, pt.y as f64, pt.z as f64])
})
@@ -250,7 +250,7 @@ impl crate::command::CadCommand for PluginInteractiveAdapter {
})
.unwrap_or(false)
}
fn on_entity_pick(&mut self, handle: Handle, pt: glam::Vec3) -> crate::command::CmdResult {
fn on_entity_pick(&mut self, handle: Handle, pt: glam::DVec3) -> crate::command::CmdResult {
crate::plugin::guard("InteractiveCommand::on_object_pick", || {
self.inner
.on_object_pick(handle, [pt.x as f64, pt.y as f64, pt.z as f64])
+1 -1
View File
@@ -270,7 +270,7 @@ impl OpenCADStudio {
// A command may drive a typed scalar by mouse (e.g. a
// perpendicular distance to a picked object); show that live
// value in the box until the user types over it.
let live = tab.active_cmd.as_ref().and_then(|c| c.dyn_live_value(w));
let live = tab.active_cmd.as_ref().and_then(|c| c.dyn_live_value(w.as_dvec3()));
let boxes: Vec<overlay::DynBox> = tab
.dyn_fields
.iter()