forked from 1b-agent/opencadstudio-upstream
feat(offset): open on the live preview for pre-selected objects; signed typed distance
With objects already selected, OFFSET opens at the side step with the preview following the cursor instead of asking for a distance first (#422). At the side step a typed distance places the offset at once on the cursor's side, and a negative one on the other side; Enter at the start repeats the last distance (#418). Erase and Layer, which lived on the skipped distance step, are offered there too. With nothing selected the distance-first flow is unchanged. The opposite side is found by mirroring the cursor through its nearest point on the outline, capped at half the offset distance so it cannot cross a narrow gap back to the cursor's own side. Two new prompts are added to the catalog and every locale. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
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3f54f2f494
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27 files changed
+365
-109
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@@ -1268,7 +1268,8 @@ impl OpenCADStudio {
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})
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.collect();
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// Pick-first (#422): with offsettable objects already selected,
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// skip the pick step and go straight to distance / side.
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// skip the distance and pick steps and open on the live side
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// preview.
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let preselected: Vec<_> = self.tabs[i]
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.scene
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.selected_entities()
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@@ -2049,6 +2049,8 @@ pub(super) fn message_attribute(source: &str) -> Option<(&'static str, &'static
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"OFFSET%{n} Click through point or [Multiple]:" => Some(("modify", "offset-n-click-through-point-or-multiple")),
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"OFFSET%{n} Multiple Click next side [distance %{d}]:" => Some(("modify", "offset-n-multiple-click-next-side-distance-d")),
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"OFFSET%{n} Multiple Click next through point:" => Some(("modify", "offset-n-multiple-click-next-through-point")),
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"OFFSET%{n} Click through point or type distance, negative for the other side [Multiple/Erase/Layer] <%{d}>:" => Some(("modify", "offset-n-click-through-point-or-type-distance")),
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"OFFSET%{n} Multiple Click through point or type distance, negative for the other side [Erase/Layer] <%{d}>:" => Some(("modify", "offset-n-multiple-click-through-point-or-type-distance")),
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"OK" => Some(("common", "ok")),
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"OLE Frame" => Some(("properties", "ole-frame")),
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"OOPS: nothing to restore." => Some(("file", "oops-nothing-to-restore")),
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+319
-108
@@ -9,6 +9,10 @@
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// 2. Pick object to offset (Line, Arc, Circle, LwPolyline)
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// 3. Pick a point on the side to offset toward, or choose Multiple
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// to keep offsetting the newly created result at the same distance
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//
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// With objects already selected, the command opens at step 3 instead, the
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// preview following the cursor. At step 3 a typed distance places the
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// offset at once on the cursor's side; a negative one, on the other side.
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use crate::entities::curve::{entity_curve, lwpolyline_world_xy};
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use crate::modules::draw::modify::spline_ops::spline_sample_xy;
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@@ -331,13 +335,18 @@ fn compute_offsets(entity: &EntityType, dist: f64, side_pt: Vec3) -> Vec<EntityT
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// distance for every supported entity type.
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fn perp_distance(entity: &EntityType, pt: Vec3) -> f64 {
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closest_on_wire(entity, pt).map_or(0.0, |(_, d)| d)
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}
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/// Nearest point of the entity outline to `pt`, and its distance.
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fn closest_on_wire(entity: &EntityType, pt: Vec3) -> Option<([f64; 2], f64)> {
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let pts = entity_wire_pts(entity);
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if pts.len() < 2 {
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return 0.0;
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return None;
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}
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let px = pt.x as f64;
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let py = pt.y as f64;
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let mut best = f64::INFINITY;
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let mut best = ([px, py], f64::INFINITY);
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for w in pts.windows(2) {
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let ax = w[0][0] as f64;
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let ay = w[0][1] as f64;
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@@ -354,11 +363,35 @@ fn perp_distance(entity: &EntityType, pt: Vec3) -> f64 {
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let cx = ax + t * dx;
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let cy = ay + t * dy;
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let d = ((px - cx).powi(2) + (py - cy).powi(2)).sqrt();
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if d < best {
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best = d;
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if d < best.1 {
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best = ([cx, cy], d);
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}
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}
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best
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Some(best)
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}
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// ── Opposite side ─────────────────────────────────────────────────────────
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//
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// A negative typed distance offsets away from the cursor. Rather than teach
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// every offset function a sign, the cursor is mirrored through its nearest
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// point on the outline, which puts it on the other side for every type: the
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// other half-plane of a line, inside instead of outside a circle or closed
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// loop. The mirror stops at half the offset distance so that, in a narrow
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// part of a shape, it cannot cross the far wall and come back to the
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// cursor's own side.
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fn far_side(entity: &EntityType, pt: Vec3, dist: f64) -> Option<Vec3> {
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let ([qx, qy], d) = closest_on_wire(entity, pt)?;
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if d < 1e-9 {
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// On the outline itself: there is no side to be opposite to.
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return None;
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}
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let step = d.min(dist * 0.5) / d;
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Some(Vec3::new(
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(qx + (qx - pt.x as f64) * step) as f32,
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(qy + (qy - pt.y as f64) * step) as f32,
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pt.z,
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))
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}
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// ── Wire preview points ─────────────────────────────────────────────────────
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@@ -440,9 +473,13 @@ pub struct OffsetCommand {
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/// Unlike the command's opening snapshot, this also includes objects
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/// created by earlier offsets while the command remains active.
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picked: Option<EntityType>,
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/// Pre-selected offsettable objects (pick-first, #422); consumed when the
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/// distance step resolves.
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preselected: Vec<EntityType>,
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/// Last cursor position the preview saw. A distance typed at the side
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/// step places the offset relative to it.
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cursor: Option<DVec3>,
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/// The command opened on pre-selected objects (#422) and has made nothing
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/// yet: Enter takes the last distance, and Erase / Layer, which the
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/// skipped distance step would have offered, are offered here.
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drag_start: bool,
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/// A Yes/No or Current/Source answer is being collected for this option.
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awaiting: Option<Await>,
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/// Erase option: replace the source object with its offset.
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@@ -485,7 +522,8 @@ impl OffsetCommand {
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all_entities,
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entity_index,
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picked: None,
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preselected: Vec::new(),
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cursor: None,
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drag_start: false,
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awaiting: None,
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erase_source: false,
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layer_current: false,
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@@ -494,38 +532,28 @@ impl OffsetCommand {
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}
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}
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/// Pick-first flow (#422): the distance step still comes first, then the
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/// pre-selected objects go straight to the side step.
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/// Pick-first flow (#422): the objects are already chosen, so the command
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/// opens at the side step with the preview following the cursor. Clicking
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/// offsets through the cursor; typing a distance places it at that
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/// distance; Enter repeats the last distance (#418).
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pub fn with_selection(all_entities: Vec<EntityType>, targets: Vec<EntityType>) -> Self {
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let entity_index = ModifyEntityIndex::build(&all_entities);
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Self {
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step: Step::Distance,
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all_entities,
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entity_index,
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picked: None,
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preselected: targets,
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awaiting: None,
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erase_source: false,
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layer_current: false,
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targets_are_sources: false,
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made: 0,
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let mut cmd = Self::new(all_entities);
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if !targets.is_empty() {
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cmd.step = Step::PickSide {
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targets,
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locked: None,
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multiple: false,
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};
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cmd.targets_are_sources = true;
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cmd.drag_start = true;
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}
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cmd
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}
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/// Leave the distance step with the given mode (Some = locked distance,
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/// None = through): pre-selected objects jump to the side step, otherwise
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/// the object-pick loop starts.
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/// None = through) for the object-pick loop.
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fn advance_from_distance(&mut self, locked: Option<f64>) -> CmdResult {
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if self.preselected.is_empty() {
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self.step = Step::SelectObject { locked };
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} else {
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self.step = Step::PickSide {
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targets: std::mem::take(&mut self.preselected),
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locked,
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multiple: false,
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};
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self.targets_are_sources = true;
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}
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self.step = Step::SelectObject { locked };
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CmdResult::NeedPoint
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}
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@@ -554,6 +582,73 @@ impl OffsetCommand {
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t!("OFFSET distance = %{d}", d = d).into_owned()
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)
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}
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/// Offset the side step's targets with `pt` choosing the side: toward it,
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/// or away from it when `flip` is set. Each target offsets by its own
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/// through-distance, or by the locked magnitude.
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fn place(&mut self, pt: DVec3, flip: bool) -> CmdResult {
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let (locked, targets, multiple) = match &self.step {
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Step::PickSide {
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locked,
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targets,
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multiple,
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} => (*locked, targets.clone(), *multiple),
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_ => return CmdResult::NeedPoint,
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};
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let per_target: Vec<(Handle, Vec<EntityType>)> = targets
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.iter()
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.filter_map(|entity| {
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let mag = locked.unwrap_or_else(|| perp_distance(entity, pt.as_vec3()));
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if mag < 1e-9 {
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return None;
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}
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let side = if flip {
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far_side(entity, pt.as_vec3(), mag)?
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} else {
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pt.as_vec3()
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};
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let offsets = compute_offsets(entity, mag, side);
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(!offsets.is_empty()).then(|| (entity.common().handle, offsets))
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})
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.collect();
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let mut news: Vec<EntityType> = per_target
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.iter()
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.flat_map(|(_, offsets)| offsets.iter().cloned())
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.collect();
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if news.is_empty() {
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return CmdResult::NeedPoint;
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}
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self.made += 1;
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self.drag_start = false;
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// Erase option: the offset replaces its source object. Only the
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// objects picked from the drawing qualify — a Multiple chain's
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// targets are the offsets just made, which are not replaced again.
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let erase = self.erase_source && self.targets_are_sources;
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self.targets_are_sources = false;
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if multiple {
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// Multiple mode chains from the result just created, matching
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// OFFSET's repeated fixed-distance behavior (parallel/concentric
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// series instead of duplicate copies at the first offset).
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self.step = Step::PickSide {
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targets: news.clone(),
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locked,
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multiple: true,
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};
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} else {
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// Classic loop (#418): commit this offset and go back to the object
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// pick at the same distance, until Enter / Esc finishes.
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self.step = Step::SelectObject { locked };
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}
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if erase {
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return CmdResult::ReplaceManyContinue(per_target);
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}
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if news.len() == 1 {
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CmdResult::CommitEntity(news.pop().unwrap())
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} else {
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CmdResult::CommitEntities(news)
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}
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}
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}
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impl CadCommand for OffsetCommand {
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@@ -602,6 +697,23 @@ impl CadCommand for OffsetCommand {
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} else {
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std::borrow::Cow::Borrowed("")
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};
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if self.drag_start {
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let d = format!("{:.4}", defaults::get_offset_dist());
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return if *multiple {
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t!(
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"OFFSET%{n} Multiple Click through point or type distance, negative for the other side [Erase/Layer] <%{d}>:",
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n = n,
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d = d
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)
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} else {
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t!(
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"OFFSET%{n} Click through point or type distance, negative for the other side [Multiple/Erase/Layer] <%{d}>:",
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n = n,
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d = d
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)
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}
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.into_owned();
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}
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match (locked, multiple) {
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(Some(d), false) => {
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let d = format!("{:.4}", d);
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@@ -658,6 +770,16 @@ impl CadCommand for OffsetCommand {
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opts.push(CmdOption::enter("Exit"));
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opts
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}
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Step::PickSide { multiple, .. } if self.drag_start => {
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let mut opts = Vec::new();
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if !multiple {
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opts.push(CmdOption::new("Multiple", "M"));
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}
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opts.push(CmdOption::new("Erase", "E"));
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opts.push(CmdOption::new("Layer", "L"));
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opts.push(CmdOption::enter(&format!("{:.4}", defaults::get_offset_dist())));
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opts
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}
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Step::PickSide { multiple, .. } => {
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let mut opts = Vec::new();
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if !multiple {
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@@ -777,19 +899,23 @@ impl CadCommand for OffsetCommand {
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{
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return self.undo_last();
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}
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// Erase / Layer belong to the distance step, or to the side step when
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// a pre-selection skipped the distance step.
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if matches!(self.step, Step::Distance) || self.drag_start {
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if upper == "E" || upper == "ERASE" {
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self.awaiting = Some(Await::Erase);
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return Some(CmdResult::NeedPoint);
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}
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if upper == "L" || upper == "LAYER" {
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self.awaiting = Some(Await::Layer);
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return Some(CmdResult::NeedPoint);
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}
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}
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match &mut self.step {
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Step::Distance => {
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if t.eq_ignore_ascii_case("t") || t.eq_ignore_ascii_case("through") {
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return Some(self.advance_from_distance(None));
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}
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if upper == "E" || upper == "ERASE" {
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self.awaiting = Some(Await::Erase);
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return Some(CmdResult::NeedPoint);
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}
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if upper == "L" || upper == "LAYER" {
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self.awaiting = Some(Await::Layer);
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return Some(CmdResult::NeedPoint);
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}
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if let Some(d) = crate::entities::common::parse_typed_length(&t) {
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return Some(self.accept_distance(d));
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}
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@@ -804,15 +930,20 @@ impl CadCommand for OffsetCommand {
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*multiple = true;
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return Some(CmdResult::NeedPoint);
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}
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if !t.is_empty() {
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if let Some(d) = crate::entities::common::parse_typed_length(&t) {
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let d = d.abs().max(1e-9);
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defaults::set_offset_dist(d);
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*locked = Some(d);
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}
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let Some(d) = crate::entities::common::parse_typed_length(&t) else {
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return Some(CmdResult::NeedPoint);
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};
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let mag = d.abs().max(1e-9);
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defaults::set_offset_dist(mag);
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*locked = Some(mag);
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// The cursor has already chosen the side, so the value places
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// the offset now: on the cursor's side, or the other side when
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// negative. Before the cursor has been seen, the click still
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// chooses.
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match self.cursor {
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Some(cursor) => Some(self.place(cursor, d < 0.0)),
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None => Some(CmdResult::NeedPoint),
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}
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// Stay on the side step — the click chooses which side.
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Some(CmdResult::NeedPoint)
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}
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_ => None,
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}
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@@ -863,66 +994,11 @@ impl CadCommand for OffsetCommand {
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_ => {}
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}
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let (locked, targets, multiple) = match &self.step {
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Step::PickSide {
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locked,
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targets,
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multiple,
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} => (*locked, targets.clone(), *multiple),
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_ => return CmdResult::NeedPoint,
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};
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// Each target offsets by its own through-distance (or the locked
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// magnitude), toward the clicked side.
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let per_target: Vec<(Handle, Vec<EntityType>)> = targets
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.iter()
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.filter_map(|entity| {
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let mag = locked.unwrap_or_else(|| perp_distance(entity, pt.as_vec3()));
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if mag < 1e-9 {
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return None;
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}
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let offsets = compute_offsets(entity, mag, pt.as_vec3());
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(!offsets.is_empty()).then(|| (entity.common().handle, offsets))
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})
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.collect();
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let mut news: Vec<EntityType> = per_target
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.iter()
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.flat_map(|(_, offsets)| offsets.iter().cloned())
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.collect();
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if news.is_empty() {
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return CmdResult::NeedPoint;
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}
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self.made += 1;
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// Erase option: the offset replaces its source object. Only the
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// objects picked from the drawing qualify — a Multiple chain's
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// targets are the offsets just made, which are not replaced again.
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let erase = self.erase_source && self.targets_are_sources;
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self.targets_are_sources = false;
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if multiple {
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// Multiple mode chains from the result just created, matching
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// OFFSET's repeated fixed-distance behavior (parallel/concentric
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// series instead of duplicate copies at the first offset).
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self.step = Step::PickSide {
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targets: news.clone(),
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locked,
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multiple: true,
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};
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} else {
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// Classic loop (#418): commit this offset and go back to the object
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// pick at the same distance, until Enter / Esc finishes.
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self.step = Step::SelectObject { locked };
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}
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if erase {
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return CmdResult::ReplaceManyContinue(per_target);
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}
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if news.len() == 1 {
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CmdResult::CommitEntity(news.pop().unwrap())
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} else {
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CmdResult::CommitEntities(news)
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}
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self.place(pt, false)
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}
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fn on_preview_wires(&mut self, pt: DVec3) -> Vec<WireModel> {
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self.cursor = Some(pt);
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if let Step::ReferenceSecond { first } = &self.step {
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return vec![WireModel::solid(
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"offset_reference_distance".into(),
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@@ -979,6 +1055,17 @@ impl CadCommand for OffsetCommand {
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let d = defaults::get_offset_dist();
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self.accept_distance(d)
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}
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// Opened on a pre-selection, the same Enter offsets by the last
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// distance on the cursor's side.
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Step::PickSide { .. } if self.drag_start => {
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let Some(cursor) = self.cursor else {
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return CmdResult::NeedPoint;
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};
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if let Step::PickSide { locked, .. } = &mut self.step {
|
||||
*locked = Some(defaults::get_offset_dist());
|
||||
}
|
||||
self.place(cursor, false)
|
||||
}
|
||||
_ => CmdResult::Cancel,
|
||||
}
|
||||
}
|
||||
@@ -1100,3 +1187,127 @@ mod option_tests {
|
||||
assert!(matches!(cmd.on_point(DVec3::new(5.0, 5.0, 0.0)), CmdResult::CommitEntity(_)));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod drag_tests {
|
||||
use super::*;
|
||||
use codec::types::Vector2;
|
||||
|
||||
fn line_y0() -> EntityType {
|
||||
let mut line = codec::entities::Line::from_coords(0.0, 0.0, 0.0, 10.0, 0.0, 0.0);
|
||||
line.common.handle = Handle::new(1);
|
||||
EntityType::Line(line)
|
||||
}
|
||||
|
||||
/// OFFSET opened on `target`, with the cursor hovering at `cursor`.
|
||||
fn dragging(target: EntityType, cursor: [f64; 2]) -> OffsetCommand {
|
||||
let mut cmd = OffsetCommand::with_selection(vec![target.clone()], vec![target]);
|
||||
cmd.on_preview_wires(DVec3::new(cursor[0], cursor[1], 0.0));
|
||||
cmd
|
||||
}
|
||||
|
||||
fn committed_line_y(result: Option<CmdResult>) -> f64 {
|
||||
match result {
|
||||
Some(CmdResult::CommitEntity(EntityType::Line(l))) => l.start.y,
|
||||
_ => panic!("expected one committed line"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn preselection_opens_on_the_live_preview() {
|
||||
let mut cmd = OffsetCommand::with_selection(vec![line_y0()], vec![line_y0()]);
|
||||
assert!(matches!(cmd.step, Step::PickSide { locked: None, .. }));
|
||||
assert_eq!(cmd.options().into_iter().map(|o| o.keyword).collect::<Vec<_>>(), ["M", "E", "L", ""]);
|
||||
// The preview passes through the cursor before anything is typed.
|
||||
assert_eq!(cmd.on_preview_wires(DVec3::new(5.0, 3.0, 0.0)).len(), 1);
|
||||
assert_eq!(cmd.dyn_live_value(DVec3::new(5.0, 3.0, 0.0)), Some(3.0));
|
||||
// A click still offsets through the cursor.
|
||||
assert!(matches!(cmd.on_point(DVec3::new(5.0, 3.0, 0.0)), CmdResult::CommitEntity(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn typed_distance_places_on_the_cursor_side() {
|
||||
let mut cmd = dragging(line_y0(), [5.0, 3.0]);
|
||||
assert!((committed_line_y(cmd.on_text_input("2")) - 2.0).abs() < 1e-9);
|
||||
// The loop continues at the typed distance.
|
||||
assert!(matches!(cmd.step, Step::SelectObject { locked: Some(d) } if d == 2.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn negative_distance_places_on_the_other_side() {
|
||||
let mut cmd = dragging(line_y0(), [5.0, 3.0]);
|
||||
assert!((committed_line_y(cmd.on_text_input("-2")) + 2.0).abs() < 1e-9);
|
||||
assert_eq!(defaults::get_offset_dist(), 2.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn negative_distance_inside_a_circle_grows_it() {
|
||||
let circle = EntityType::Circle(CircleEnt {
|
||||
center: codec::types::Vector3::new(0.0, 0.0, 0.0),
|
||||
radius: 10.0,
|
||||
..Default::default()
|
||||
});
|
||||
let mut cmd = dragging(circle.clone(), [3.0, 0.0]);
|
||||
match cmd.on_text_input("-1") {
|
||||
Some(CmdResult::CommitEntity(EntityType::Circle(c))) => assert!((c.radius - 11.0).abs() < 1e-9),
|
||||
_ => panic!("expected one committed circle"),
|
||||
}
|
||||
let mut cmd = dragging(circle, [3.0, 0.0]);
|
||||
match cmd.on_text_input("1") {
|
||||
Some(CmdResult::CommitEntity(EntityType::Circle(c))) => assert!((c.radius - 9.0).abs() < 1e-9),
|
||||
_ => panic!("expected one committed circle"),
|
||||
}
|
||||
}
|
||||
|
||||
// A U whose arms sit 1 apart. From inside the left arm the nearest wall
|
||||
// faces the gap; mirroring the cursor its full 1.9 across would land in
|
||||
// the right arm, back inside the loop. -0.25 must still go outward.
|
||||
#[test]
|
||||
fn negative_distance_does_not_mirror_across_a_gap() {
|
||||
let u = EntityType::LwPolyline(LwPolyline {
|
||||
vertices: [
|
||||
[0.0, 0.0], [9.0, 0.0], [9.0, 10.0], [5.0, 10.0],
|
||||
[5.0, 2.0], [4.0, 2.0], [4.0, 10.0], [0.0, 10.0],
|
||||
]
|
||||
.iter()
|
||||
.map(|&[x, y]| LwVertex::new(Vector2::new(x, y)))
|
||||
.collect(),
|
||||
is_closed: true,
|
||||
..Default::default()
|
||||
});
|
||||
let mut cmd = dragging(u, [2.1, 6.0]);
|
||||
match cmd.on_text_input("-0.25") {
|
||||
Some(CmdResult::CommitEntity(EntityType::LwPolyline(p))) => {
|
||||
let min_x = p.vertices.iter().map(|v| v.location.x).fold(f64::INFINITY, f64::min);
|
||||
assert!((min_x + 0.25).abs() < 1e-6, "offset went inward: min x {min_x}");
|
||||
}
|
||||
_ => panic!("expected one committed polyline"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn enter_repeats_the_last_distance_on_the_cursor_side() {
|
||||
defaults::set_offset_dist(4.0);
|
||||
let mut cmd = dragging(line_y0(), [5.0, -1.0]);
|
||||
match cmd.on_enter() {
|
||||
CmdResult::CommitEntity(EntityType::Line(l)) => assert!((l.start.y + 4.0).abs() < 1e-9),
|
||||
_ => panic!("expected one committed line"),
|
||||
}
|
||||
// After that, Enter finishes as before.
|
||||
assert!(matches!(cmd.on_enter(), CmdResult::Cancel));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn erase_is_offered_without_the_distance_step() {
|
||||
let mut cmd = dragging(line_y0(), [5.0, 3.0]);
|
||||
cmd.on_text_input("E");
|
||||
cmd.on_text_input("Y");
|
||||
assert!(matches!(cmd.on_text_input("2"), Some(CmdResult::ReplaceManyContinue(_))));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn without_preselection_the_distance_comes_first() {
|
||||
let cmd = OffsetCommand::new(vec![line_y0()]);
|
||||
assert!(matches!(cmd.step, Step::Distance));
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user