feat: implement Grippable and PropertyEditable traits for Solid3D, Region, and Body; add snap points and geometry properties

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Hakan committed 2026-05-06 10:00:37 +03:00
1 parent 899b3f4796
commit 534e4ff26b
7 files changed
+247 -217

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+33
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@@ -2304,9 +2304,42 @@ impl Scene {
// ── Grip editing ──────────────────────────────────────────────────────
pub fn apply_grip(&mut self, handle: Handle, grip_id: usize, apply: GripApply) {
// For Solid3D / Region / Body, record the old point_of_reference so we
// can translate the pre-tessellated MeshModel by the same delta after
// the grip is applied (the ACIS data itself is not modified).
let old_por: Option<[f64; 3]> = match self.document.get_entity(handle) {
Some(EntityType::Solid3D(s)) => Some([s.point_of_reference.x, s.point_of_reference.y, s.point_of_reference.z]),
Some(EntityType::Region(r)) => Some([r.point_of_reference.x, r.point_of_reference.y, r.point_of_reference.z]),
Some(EntityType::Body(b)) => Some([b.point_of_reference.x, b.point_of_reference.y, b.point_of_reference.z]),
_ => None,
};
if let Some(entity) = self.document.get_entity_mut(handle) {
dispatch::apply_grip(entity, grip_id, apply);
}
// Translate MeshModel vertices by the same delta the grip applied.
if let Some(old) = old_por {
let new_por: Option<[f64; 3]> = match self.document.get_entity(handle) {
Some(EntityType::Solid3D(s)) => Some([s.point_of_reference.x, s.point_of_reference.y, s.point_of_reference.z]),
Some(EntityType::Region(r)) => Some([r.point_of_reference.x, r.point_of_reference.y, r.point_of_reference.z]),
Some(EntityType::Body(b)) => Some([b.point_of_reference.x, b.point_of_reference.y, b.point_of_reference.z]),
_ => None,
};
if let Some(new) = new_por {
let dx = (new[0] - old[0]) as f32;
let dy = (new[1] - old[1]) as f32;
let dz = (new[2] - old[2]) as f32;
if let Some(mesh) = self.meshes.get_mut(&handle) {
for v in &mut mesh.verts {
v[0] += dx;
v[1] += dy;
v[2] += dz;
}
}
}
}
// Rebuild GPU hatch/solid model when a boundary vertex or corner moves.
let hatch_offset = if self.current_layout == "Model" { self.world_offset } else { [0.0; 3] };
match self.document.get_entity(handle) {
+18 -1
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@@ -259,7 +259,24 @@ pub fn tessellate(
// stored in the entity when present (e.g. from SOLVIEW output
// or when the SAT kernel cannot parse the ACIS data).
let wire_pts = solid_wire_fallback(entity, world_offset);
return WireModel::solid(name, wire_pts, color, selected);
let mut wm = WireModel::solid(name, wire_pts, color, selected);
// Add insertion snap at point_of_reference.
let [ox, oy, oz] = world_offset;
let por = match entity {
EntityType::Solid3D(s) => Some(&s.point_of_reference),
EntityType::Region(r) => Some(&r.point_of_reference),
EntityType::Body(b) => Some(&b.point_of_reference),
_ => None,
};
if let Some(p) = por {
let sp = Vec3::new(
(p.x - ox) as f32,
(p.y - oy) as f32,
(p.z - oz) as f32,
);
wm.snap_pts.push((sp, SnapHint::Insertion));
}
return wm;
}
}
}