forked from 1b-agent/opencadstudio-upstream
feat(grip): value-prompt actions Lengthen/Radius/Arc Length
Lengthen / Radius / Arc Length need a number after the pick. Stash `grip_pending` on the picked action, push prompt to command line, route next `CommandSubmit` parse into `apply_grip_menu_value`. Escape cancels. - `Grippable::grip_menu_value_prompt` returns label when action wants value; `apply_grip_menu_value` runs the edit. Dispatched via `EntityTypeOps`. - Line: Lengthen extends either endpoint along line direction. - Arc: Radius sets radius; Arc Length redrives end angle from `value / radius`; Lengthen extends start / end angle the same way.
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+49
-2
@@ -253,8 +253,55 @@ impl crate::entities::traits::Grippable for Arc {
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Radius / Arc Length / Lengthen all need a follow-up prompt
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// (numeric distance / length / radius) — Phase 3.
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// Radius / Arc Length / Lengthen all need a follow-up prompt;
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// the actual edit happens in `apply_grip_menu_value`.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::Radius => Some("New radius"),
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A::ArcLength => Some("New arc length"),
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A::Lengthen => Some("Distance"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::Radius if value > 0.0 => self.radius = value,
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A::ArcLength if value > 0.0 && self.radius > 1e-9 => {
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// Hold start_angle, derive new end_angle from arc length
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// = r * Δθ.
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let new_span = value / self.radius;
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self.end_angle = self.start_angle + new_span;
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}
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A::Lengthen => {
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// Extend either end by `value` arc-length units along
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// the arc. Positive `value` lengthens; negative
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// shortens. Grip 1 = start endpoint, grip 2 = end endpoint.
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if self.radius < 1e-9 {
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return;
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}
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let dtheta = value / self.radius;
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match grip_id {
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1 => self.start_angle -= dtheta,
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2 => self.end_angle += dtheta,
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_ => {}
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}
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}
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_ => {}
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}
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}
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}
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+49
-1
@@ -182,7 +182,55 @@ impl crate::entities::traits::Grippable for Line {
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_grip_id: usize,
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_action: crate::scene::object::GripMenuAction,
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) {
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// Lengthen requires a follow-up distance prompt — Phase 3.
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// Lengthen needs a follow-up distance — handled by
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// `apply_grip_menu_value`.
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}
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) -> Option<&'static str> {
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use crate::scene::object::GripMenuAction as A;
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match action {
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A::Lengthen => Some("Distance"),
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_ => None,
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}
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}
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fn apply_grip_menu_value(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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value: f64,
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) {
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use crate::scene::object::GripMenuAction as A;
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if !matches!(action, A::Lengthen) {
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return;
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}
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let dx = self.end.x - self.start.x;
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let dy = self.end.y - self.start.y;
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let dz = self.end.z - self.start.z;
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let len = (dx * dx + dy * dy + dz * dz).sqrt();
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if len < 1e-12 {
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return;
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}
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let (ux, uy, uz) = (dx / len, dy / len, dz / len);
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match grip_id {
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0 => {
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// Move start endpoint backward along the line by `value`
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// (positive = lengthen; negative = shorten).
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self.start.x -= ux * value;
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self.start.y -= uy * value;
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self.start.z -= uz * value;
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}
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1 => {
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self.end.x += ux * value;
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self.end.y += uy * value;
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self.end.z += uz * value;
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}
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_ => {}
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}
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}
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}
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@@ -35,6 +35,28 @@ pub trait Grippable {
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/// Entities override this to mutate themselves when the user picks
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/// Add Vertex / Remove Vertex / Convert / Reverse / …
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fn apply_grip_menu(&mut self, _grip_id: usize, _action: GripMenuAction) {}
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/// Same as `apply_grip_menu` but for actions that need a numeric
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/// follow-up (Lengthen / Radius / Arc Length / Rotate Text / …).
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/// The app prompts the user for a value on the command line and
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/// calls this with the parsed `f64`.
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fn apply_grip_menu_value(
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&mut self,
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_grip_id: usize,
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_action: GripMenuAction,
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_value: f64,
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) {}
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/// If the popup action this entity defines for `grip_id` needs a
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/// numeric prompt, return the prompt string and the action so the
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/// app can stash a pending-value state and route the next typed
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/// number into `apply_grip_menu_value`. `None` for one-shot
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/// actions handled by `apply_grip_menu`.
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fn grip_menu_value_prompt(
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&self,
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_grip_id: usize,
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_action: GripMenuAction,
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) -> Option<&'static str> {
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None
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}
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}
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pub trait PropertyEditable {
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@@ -78,6 +100,17 @@ pub trait EntityTypeOps {
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fn apply_geom_prop(&mut self, field: &str, value: &str);
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply);
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fn apply_grip_menu(&mut self, grip_id: usize, action: GripMenuAction);
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fn grip_menu_value_prompt(
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&self,
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grip_id: usize,
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action: GripMenuAction,
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) -> Option<&'static str>;
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fn apply_grip_menu_value(
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&mut self,
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grip_id: usize,
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action: GripMenuAction,
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value: f64,
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);
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fn apply_transform(&mut self, t: &EntityTransform);
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fn mass_props(&self) -> Option<MassProps>;
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fn text_content(&self) -> Option<String>;
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@@ -287,6 +320,47 @@ impl EntityTypeOps for EntityType {
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)
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}
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fn grip_menu_value_prompt(
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&self,
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grip_id: usize,
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action: GripMenuAction,
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) -> Option<&'static str> {
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dispatch!(self,
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|e| Grippable::grip_menu_value_prompt(e, grip_id, action),
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[
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Line, Circle, Arc, Ellipse, LwPolyline, Polyline, Polyline2D,
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Polyline3D, Ray, XLine, RasterImage, Wipeout,
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AttributeDefinition, AttributeEntity, MLine, Tolerance,
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Solid, Solid3D, Region, Body, Face3D, PolygonMesh,
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PolyfaceMesh, Mesh, Table, Point, Spline, Text, MText,
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Viewport, Insert, Leader, MultiLeader, Dimension, Hatch,
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Underlay, Shape, Ole2Frame,
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],
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_ => None,
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)
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}
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fn apply_grip_menu_value(
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&mut self,
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grip_id: usize,
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action: GripMenuAction,
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value: f64,
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) {
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dispatch!(self,
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|e| Grippable::apply_grip_menu_value(e, grip_id, action, value),
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[
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Line, Circle, Arc, Ellipse, LwPolyline, Polyline, Polyline2D,
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Polyline3D, Ray, XLine, RasterImage, Wipeout,
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AttributeDefinition, AttributeEntity, MLine, Tolerance,
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Solid, Solid3D, Region, Body, Face3D, PolygonMesh,
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PolyfaceMesh, Mesh, Table, Point, Spline, Text, MText,
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Viewport, Insert, Leader, MultiLeader, Dimension, Hatch,
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Underlay, Shape, Ole2Frame,
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],
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_ => {},
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)
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}
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fn apply_transform(&mut self, t: &EntityTransform) {
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dispatch!(self,
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|e| Transformable::apply_transform(e, t),
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