forked from 1b-agent/opencadstudio-upstream
refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the double-single relative-to-eye path, world_offset is always [0,0,0]. Strip the parameter that was threaded through the whole tessellation / block- expansion / fallback / camera-decode chain and the ExpandCtx field that carried it — ~340 references across 20 files, all subtracting zero. - truck_tess: to_local / to_local_low / tessellate_* drop the offset arg; to_local is now a pure double-single split. - tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(), tessellate_entity(), fallback_geometry(), solid_wire_fallback(), entity_aabb(), expand_insert(), expand_block_meshes(), the dimension helpers (vec3_local, dimension_snap_pts, …), text_support, leader, multileader, image_model, xclip and camera_from_view all lose the param. - block_cache: ExpandCtx loses its world_offset field. - Remove the now-dead offset_snap_pts and the unused set_grid_snap. Behaviour is unchanged (the offset was zero everywhere); the compiler verifies every call site. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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@@ -162,10 +162,6 @@ impl Snapper {
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self.grid_snap_on = !self.grid_snap_on;
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}
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pub fn set_grid_snap(&mut self, on: bool) {
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self.grid_snap_on = on;
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}
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pub fn toggle(&mut self, t: SnapType) {
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if !self.enabled.remove(&t) {
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self.enabled.insert(t);
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