forked from 1b-agent/opencadstudio-upstream
feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and snappable but are otherwise protected: - Not selectable: the five interactive pick paths (box, lasso, single click, cycling, box-release) plus SELECTALL and QSELECT skip locked entities. - Not modifiable (defense-in-depth even if a handle slips through): transform_entities, erase_entities, apply_grip and the Properties commit all skip locked entities. - Faded: entities on a locked layer render dimmed toward the background (render_style + wire tessellation); toggling lock re-tessellates. - Snap still works: locked entities are intentionally kept in the wire set (visibility_ok untouched), so object snap keeps finding them. - Feedback: a small padlock is drawn by the crosshair when hovering a locked object, and clicking one prints "Object is on locked layer …". New Scene::is_layer_locked / locked_layer_name helpers centralise the check (mirroring layer_hidden). Co-Authored-By: Claude Opus 4.8 <[email protected]>
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@@ -16,6 +16,8 @@ impl OpenCADStudio {
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.entity_wires()
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.iter()
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.filter_map(|w| Scene::handle_from_wire_name(&w.name))
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// Objects on a locked layer aren't selectable.
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.filter(|&h| !self.tabs[i].scene.is_layer_locked(h))
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.collect();
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let count = handles.len();
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for h in handles {
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