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DWF/DGN underlays: clipping, layers, text, 3D DGN, colours and zoom extents
- PDFOSNAP, DWFOSNAP and DGNOSNAP are separate; UOSNAP sets them all and reads 2 while they differ. Enable Snap switches the selected kind's. - DWFCLIP / DGNCLIP clip their own kind with the kind's prompts and message; CLIP routes DWF and DGN underlays there; Enter at a corner asks again. - The right-edge underlay tools show for DWF and DGN too (import is PDF only). - Underlay layers: DGN levels (V8 level table, "Default" listed as "0"; V7 used levels named from the level name table), hidden through the layer override data with the DGN placeholder string first; a plotted DWF has none. - V8 colour read from its colour word (by level, index, or a true colour drawn as its nearest index); 3D V8 elements drawn in plan (lines, line strings, ellipses and arcs by their orientation, text); a model's extent includes its text. - DWF 6 TrueType text (font, height, rotation from the font opcode) and DWFx glyph runs are drawn; the default W2D colour map is the measured one. - Contrast pulls lightness towards a per-kind pivot as measured (PDF 0.5, DWF 0.243, DGN 0.65). - Zoom extents includes raster images and underlays whose frames are hidden. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -210,15 +210,22 @@ struct Styles {
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colors: Vec<[u8; 3]>,
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/// Level id → colour index.
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levels: HashMap<u32, u32>,
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/// Levels the underlay turns off: their elements are left out.
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hidden: std::collections::HashSet<u32>,
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}
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impl Styles {
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fn color(&self, e: &[u8]) -> [u8; 3] {
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let explicit = u32_at(e, 44).unwrap_or(u32::MAX);
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let index = if explicit < 256 {
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explicit
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} else {
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// The colour word: an index into the colour table, 0xFFFFFFFF for
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// the level's colour, or a true colour — n × 256 plus the index of
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// its nearest table colour.
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// ponytail: a true colour draws as that nearest index; the RGB it
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// stands for is not read.
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let explicit = u32_at(e, 52).unwrap_or(u32::MAX);
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let index = if explicit == u32::MAX {
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self.levels.get(&u32_at(e, 12).unwrap_or(0)).copied().unwrap_or(0)
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} else {
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explicit & 0xff
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};
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self.colors.get(index as usize).copied().unwrap_or([255, 255, 255])
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}
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@@ -239,6 +246,32 @@ struct Instance {
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origin: [f64; 2],
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}
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/// A 3D element (flag 0x0800 of its properties word): three coordinates a
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/// point, orientations as quaternions. Its plan view is drawn.
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fn is_3d(e: &[u8]) -> bool {
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u32_at(e, 40).is_some_and(|v| v & 0x0800 != 0)
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}
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/// The in-plane x and y axes (projected onto the plan) of a 3D element's
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/// orientation quaternion w, x, y, z stored at `at` (the rows of its
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/// rotation matrix).
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fn quat_axes(e: &[u8], at: usize) -> Option<([f64; 2], [f64; 2])> {
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let (w, x, y, z) = (f64_at(e, at)?, f64_at(e, at + 8)?, f64_at(e, at + 16)?, f64_at(e, at + 24)?);
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Some((
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[1.0 - 2.0 * (y * y + z * z), 2.0 * (x * y - w * z)],
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[2.0 * (x * y + w * z), 1.0 - 2.0 * (x * x + z * z)],
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))
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}
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/// An elliptical arc on axes `u` and `v` (plan projections) as cubics.
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fn projected_arc(c: [f64; 2], a: f64, b: f64, u: [f64; 2], v: [f64; 2], start: f64, sweep: f64) -> Vec<Segment> {
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let map = |p: [f64; 2]| [c[0] + a * p[0] * u[0] + b * p[1] * v[0], c[1] + a * p[0] * u[1] + b * p[1] * v[1]];
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arc_cubics([0.0, 0.0], 1.0, 1.0, 0.0, start, sweep)
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.into_iter()
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.map(|[p0, p1, p2, p3]| Segment::Cubic(map(p0), map(p1), map(p2), map(p3)))
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.collect()
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}
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fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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let mut raw = Raw::default();
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// A complex shape or chain collects its components into one path.
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@@ -272,12 +305,13 @@ fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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}
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}
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for e in run {
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if e.len() < 104 {
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if e.len() < 104 || styles.hidden.contains(&u32_at(e, 12).unwrap_or(0)) {
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continue;
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}
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let color = styles.color(e);
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let stroke = Some((color, -1.0));
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let p2 = |at: usize| -> Option<[f64; 2]> { Some([f64_at(e, at)?, f64_at(e, at + 8)?]) };
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let d3 = is_3d(e);
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match kind(e) {
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12 | 14 => {
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let n = u32_at(e, 104).unwrap_or(0) as usize;
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@@ -287,13 +321,14 @@ fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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}
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}
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3 => {
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if let (Some(a), Some(b)) = (p2(104), p2(120)) {
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if let (Some(a), Some(b)) = (p2(104), p2(if d3 { 128 } else { 120 })) {
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push(&mut raw, &mut complex, Path { subpaths: vec![SubPath { segments: vec![Segment::Line(a, b)], closed: false }], stroke, fill: None });
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}
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}
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4 | 6 | 11 => {
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let n = u32_at(e, 104).unwrap_or(0) as usize;
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let pts: Vec<[f64; 2]> = (0..n).filter_map(|k| p2(112 + k * 16)).collect();
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let stride = if d3 { 24 } else { 16 };
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let pts: Vec<[f64; 2]> = (0..n).filter_map(|k| p2(112 + k * stride)).collect();
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if pts.len() >= 2 {
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let mut pb = PathBuilder::default();
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pb.move_to(pts[0]);
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@@ -306,6 +341,24 @@ fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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push(&mut raw, &mut complex, Path { subpaths: pb.finish(), stroke, fill: None });
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}
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}
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15 | 16 if d3 => {
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// Axes, orientation and centre: ellipse a 104, b 112,
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// quaternion 120, centre 152; arc start 104, sweep 112, a 120,
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// b 128, quaternion 136, centre 168.
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let arc = if kind(e) == 15 {
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(|| Some((f64_at(e, 104)?, f64_at(e, 112)?, quat_axes(e, 120)?, p2(152)?, 0.0, std::f64::consts::TAU)))()
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} else {
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(|| Some((f64_at(e, 120)?, f64_at(e, 128)?, quat_axes(e, 136)?, p2(168)?, f64_at(e, 104)?, f64_at(e, 112)?)))()
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};
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let Some((a, b, (u, v), c, start, sweep)) = arc else { continue };
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let sweep = if sweep == 0.0 { std::f64::consts::TAU } else { sweep };
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let closed = sweep.abs() >= std::f64::consts::TAU - 1e-9;
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push(
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&mut raw,
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&mut complex,
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Path { subpaths: vec![SubPath { segments: projected_arc(c, a, b, u, v, start, sweep), closed }], stroke, fill: None },
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);
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}
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15 | 16 => {
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let arc = if kind(e) == 15 {
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(|| Some((f64_at(e, 104)?, f64_at(e, 112)?, f64_at(e, 120)?, p2(128)?, 0.0, std::f64::consts::TAU)))()
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@@ -321,6 +374,24 @@ fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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Path { subpaths: vec![SubPath { segments: pieces.into_iter().map(|[a, b, c, d]| Segment::Cubic(a, b, c, d)).collect(), closed }], stroke, fill: None },
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);
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}
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17 if d3 => {
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// Width 112, height 120, quaternion 144, origin 176; the
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// characters follow the string marker.
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let (Some(width), Some(height), Some((u, _)), Some(origin)) = (f64_at(e, 112), f64_at(e, 120), quat_axes(e, 144), p2(176)) else {
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continue;
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};
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let Some(text) = marked_string(e, 200) else { continue };
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let (height, width) = (height * 6.0 / 1000.0, width * 6.0 / 1000.0);
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raw.texts.push(Text {
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text,
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origin,
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height,
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width_factor: if height > 0.0 { width / height } else { 1.0 },
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rotation: u[1].atan2(u[0]),
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color,
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font: "txt".to_string(),
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});
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}
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17 => {
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let (Some(width), Some(height), Some(rotation), Some(origin)) = (f64_at(e, 112), f64_at(e, 120), f64_at(e, 144), p2(152)) else {
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continue;
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@@ -331,7 +402,7 @@ fn read_run(run: &[&[u8]], styles: &Styles) -> Raw {
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let Some(chars) = e.get(174..170 + count.max(4)) else { continue };
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let text = String::from_utf8_lossy(chars).trim_end_matches(char::from(0)).to_string();
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let (height, width) = (height * 6.0 / 1000.0, width * 6.0 / 1000.0);
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raw.texts.push(Text { text, origin, height, width_factor: if height > 0.0 { width / height } else { 1.0 }, rotation, color });
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raw.texts.push(Text { text, origin, height, width_factor: if height > 0.0 { width / height } else { 1.0 }, rotation, color, font: "txt".to_string() });
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}
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35 => {
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let (Some(m0), Some(m1), Some(m3), Some(m4), Some(origin)) = (f64_at(e, 160), f64_at(e, 168), f64_at(e, 184), f64_at(e, 192), p2(232)) else {
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@@ -457,23 +528,59 @@ pub fn model_names(bytes: &[u8]) -> Option<Vec<String>> {
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(!names.is_empty()).then_some(names)
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}
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pub fn model(bytes: &[u8], name: &str) -> Option<Sheet> {
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/// The level table (the table entries after a header of table 1): id,
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/// name and colour index. The default level (64) is listed as "0", as the
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/// reference names it.
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fn level_table(nm: &[&[u8]]) -> Vec<(u32, String, u32)> {
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let mut out = Vec::new();
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let mut in_levels = false;
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for e in nm {
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match kind(e) {
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96 => in_levels = u32_at(e, 12) == Some(1),
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95 if in_levels && e.len() >= 80 => {
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let (Some(id), Some(color)) = (u32_at(e, 32), u32_at(e, 72)) else { continue };
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let mut name = marked_string(e, 32).unwrap_or_default();
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if id == 64 && name.eq_ignore_ascii_case("Default") {
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name = "0".to_string();
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}
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out.push((id, name, color));
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}
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_ => {}
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}
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}
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out
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}
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fn non_model(cfb: &Cfb) -> Vec<u8> {
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cfb.streams().iter().find(|(p, _)| p == "Dgn^Nm/$1").map(|(_, e)| inflate(&cfb.stream(e))).unwrap_or_default()
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}
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/// Level names of the file, for the underlay layers list.
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pub fn layer_names(bytes: &[u8]) -> Option<Vec<String>> {
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let cfb = Cfb::open(bytes)?;
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let nm = non_model(&cfb);
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Some(level_table(&elements(&nm)).into_iter().map(|l| l.1).filter(|n| !n.is_empty()).collect())
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}
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pub fn model(bytes: &[u8], name: &str, hidden: &[String]) -> Option<Sheet> {
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let cfb = Cfb::open(bytes)?;
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let all = models(&cfb);
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let (_, graphics, header) = all.iter().find(|m| m.0.eq_ignore_ascii_case(name)).or_else(|| all.first())?;
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let non_model = cfb.streams().iter().find(|(p, _)| p == "Dgn^Nm/$1").map(|(_, e)| inflate(&cfb.stream(e))).unwrap_or_default();
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let non_model = non_model(&cfb);
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let nm = elements(&non_model);
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let colors = nm
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.iter()
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.find(|e| kind(e) == 5 && e.len() >= 37 + 768)
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.map(|e| (0..256).map(|i| [e[37 + i * 3], e[38 + i * 3], e[39 + i * 3]]).collect())
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.unwrap_or_else(|| vec![[255, 255, 255]; 256]);
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let levels = nm
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let table = level_table(&nm);
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let levels = table.iter().map(|l| (l.0, l.2)).collect();
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let hidden = table
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.iter()
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.filter(|e| kind(e) == 95 && e.len() >= 80)
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.filter_map(|e| Some((u32_at(e, 32)?, u32_at(e, 72)?)))
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.filter(|l| hidden.iter().any(|h| h.eq_ignore_ascii_case(&l.1)))
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.map(|l| l.0)
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.collect();
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let styles = Styles { colors, levels };
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let styles = Styles { colors, levels, hidden };
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// Shared cell definitions: a type-34 element and its components.
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let mut defs = HashMap::new();
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let mut i = 0;
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