fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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@@ -191,15 +191,15 @@ pub(super) fn viewport_controls<'a>(
/// world position (and the base point for polar quantities).
pub(super) fn dyn_component_value(
f: &DynFieldEntry,
w: glam::Vec3,
base: Option<glam::Vec3>,
w: glam::DVec3,
base: Option<glam::DVec3>,
xf: &super::super::helpers::UcsXform,
comma_cartesian: bool,
) -> String {
if let Some(b) = &f.buffer {
return b.clone();
}
let b = base.unwrap_or(glam::Vec3::ZERO);
let b = base.unwrap_or(glam::DVec3::ZERO);
// Relative deltas and the polar angle read in the active UCS plane. The
// delta is offset-invariant, so only the axis rotation matters (identity
// xf reproduces the world-frame deltas).