fix(precision): keep typed coordinates exact in f64 (#311)

Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-11 21:26:40 +03:00
1 parent 8ed10ceb2a
commit 57710eec2b
47 files changed
+699 -606

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+21 -15
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@@ -20,15 +20,15 @@ pub fn tool() -> ToolDef {
enum Step {
Vertex,
FirstRay(Vec3),
FirstRay(DVec3),
SecondRay {
vertex: Vec3,
first: Vec3,
vertex: DVec3,
first: DVec3,
},
ArcPoint {
vertex: Vec3,
first: Vec3,
second: Vec3,
vertex: DVec3,
first: DVec3,
second: DVec3,
},
}
@@ -56,7 +56,7 @@ impl CadCommand for AngularDimensionCommand {
}
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
match self.step {
Step::Vertex => {
self.step = Step::FirstRay(pt);
@@ -98,28 +98,34 @@ impl CadCommand for AngularDimensionCommand {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
let pt = pt.as_vec3();
match self.step {
Step::Vertex => None,
Step::FirstRay(vertex) => Some(preview_wire(vec![vertex, pt])),
Step::FirstRay(vertex) => Some(preview_wire(vec![vertex.as_vec3(), pt])),
Step::SecondRay { vertex, first } => Some(preview_wire(vec![
vertex,
first,
vertex.as_vec3(),
first.as_vec3(),
Vec3::new(f32::NAN, f32::NAN, f32::NAN),
vertex,
vertex.as_vec3(),
pt,
])),
Step::ArcPoint {
vertex,
first,
second,
} => Some(preview_wire(angular_preview(vertex, first, second, pt))),
} => Some(preview_wire(angular_preview(
vertex.as_vec3(),
first.as_vec3(),
second.as_vec3(),
pt,
))),
}
}
}
fn v3(pt: Vec3) -> Vector3 {
Vector3::new(pt.x as f64, pt.y as f64, pt.z as f64)
fn v3(pt: DVec3) -> Vector3 {
Vector3::new(pt.x, pt.y, pt.z)
}
fn preview_wire(points: Vec<Vec3>) -> WireModel {