Align UNION solid properties palette

This commit is contained in:
ramox81 committed 2026-09-07 12:02:59 +03:00
1 parent a59ea47990
commit 5857ffa2bd
2 files changed
+25 -10

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+10 -10
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@@ -440,15 +440,15 @@ impl OpenCADStudio {
let display_entity = dispatch::entity_in_working_plane(contextual.as_ref(), plane);
let entity = &display_entity;
let group_names = self.tabs[i].scene.group_names_for_entity(handle);
let specialized_primitive =
crate::scene::model::solid_history::has_specialized_primitive_properties(
let compact_solid =
crate::scene::model::solid_history::has_compact_solid_properties(
&self.tabs[i].scene.document,
handle,
);
let mut sections =
dispatch::properties_sectioned(handle, entity, &text_style_names);
if specialized_primitive {
retain_specialized_primitive_sections(&mut sections);
if compact_solid {
retain_compact_solid_sections(&mut sections);
}
sections.extend(
crate::scene::model::solid_history::primitive_properties(
@@ -636,7 +636,7 @@ impl OpenCADStudio {
}
}
if !specialized_primitive && matches!(
if !compact_solid && matches!(
entity,
acadrust::EntityType::Solid3D(_)
| acadrust::EntityType::Region(_)
@@ -710,7 +710,7 @@ impl OpenCADStudio {
}
}
if !specialized_primitive {
if !compact_solid {
sections.extend(crate::entities::object_data::sections(
&self.tabs[i].scene.document,
&self.tabs[i].scene.object_data_cache,
@@ -2068,8 +2068,8 @@ impl OpenCADStudio {
});
}
}
if specialized_primitive {
retain_specialized_primitive_sections(&mut sections);
if compact_solid {
retain_compact_solid_sections(&mut sections);
}
let title = match entity {
acadrust::EntityType::Insert(ins) => {
@@ -2166,7 +2166,7 @@ impl OpenCADStudio {
.collect();
let mut sections = aggregate_sections(&local_refs, &text_style_names);
if local_refs.iter().all(|(handle, _)| {
crate::scene::model::solid_history::has_specialized_primitive_properties(
crate::scene::model::solid_history::has_compact_solid_properties(
&self.tabs[i].scene.document,
*handle,
)
@@ -3077,7 +3077,7 @@ fn aggregate_solid_history_sections(
merged
}
fn retain_specialized_primitive_sections(
fn retain_compact_solid_sections(
sections: &mut Vec<crate::scene::model::object::PropSection>,
) {
sections.iter_mut().for_each(|section| {