refactor: finish OST f64 integration; drop vestigial _f64 suffixes

- Object-snap-tracking points now project through the relative-to-eye path
  (view_proj_rte + eye) instead of the full view-projection, so they stay
  precise at UTM-scale coordinates — the last consumer of the legacy full
  view_proj outside the CPU frustum-cull / scissor path.
- Rename Camera::project_f64 → project and unproject_on_plane_f64 →
  unproject_on_plane: the f32 twins are gone, so the disambiguating suffix
  is vestigial. eye_f64 keeps its name — the f32 eye() still builds the
  view matrices.
- Remove stale #[allow(dead_code)] from eye_f64 / project / unproject_on_plane
  (all live now).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-24 18:41:25 +03:00
1 parent 29415cac20
commit 5b1a5a71a0
3 files changed
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@@ -221,14 +221,19 @@ impl OpenCADStudio {
None
};
// OST tracking points → screen positions.
// OST tracking points → screen positions, projected relative-to-eye
// so they stay precise at UTM-scale coordinates (the full
// view-projection cancels catastrophically in f32).
let ost_points: Vec<overlay::OstTrackPoint> = if self.snapper.otrack_enabled {
let vp_mat = tab.scene.camera.borrow().view_proj(vp_bounds);
let (view_rot, eye) = {
let cam = tab.scene.camera.borrow();
(cam.view_proj_rte(vp_bounds), cam.eye_f64())
};
self.snapper
.tracking_points
.iter()
.map(|&wp| {
let ndc = vp_mat.project_point3(wp);
let ndc = view_rot.project_point3((wp.as_dvec3() - eye).as_vec3());
overlay::OstTrackPoint {
screen: iced::Point::new(
(ndc.x + 1.0) * 0.5 * vp_bounds.width,