fix(blocks): one base point convention for creation, redefine, insert, explode, XCLIP and REFEDIT

world = insert_point + Rot * Scale * (P - base_point). Attribute placement, EXPLODE, XCLIP storage, REFEDIT's working copy, the UCS reframe of attributes and the dynamic-block visibility grip ignored the base point and were offset by Rot*Scale*base. They now share insert_transform_with_base. Creation stores a ZERO base and redefine resets it; a no-op redefine moves nothing; the Block Definition dialog prefills the base from the definition. XCLIP filters stored by older builds keep their old displacement.
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Karim Jerbi committed 2026-10-12 04:35:19 +01:00
1 parent a456367b26
commit 5dfa41c032
17 files changed
+1447 -19

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@@ -136,7 +136,10 @@ impl OpenCADStudio {
return;
};
let wp = ins.get_transform().apply(Vector3::new(
// `def_point` is a block-definition coordinate (see the codec's
// BlockVisibilityParameter), so the grip follows the same base-point
// convention as the rendered reference.
let wp = crate::scene::render_graph::insert_transform(doc, ins).apply(Vector3::new(
param.def_point.x,
param.def_point.y,
param.def_point.z,