fix(properties): recolour solid meshes on a colour/layer change

ACIS solids bake their colour into the mesh, so a property-panel or ribbon
colour (or layer) change left the solid showing its old colour — only the
wires, which resolve colour at render time, updated. Run recolor_meshes
(now covering block-definition meshes too) when property targets are
invalidated, and route the ribbon colour change through the same path.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-21 02:12:58 +03:00
1 parent a492ea6300
commit 5f3eaa621c
3 files changed
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@@ -1095,16 +1095,19 @@ impl Scene {
pub fn recolor_meshes(&mut self) {
// Cache colour lookups by handle to avoid borrowing the document
// re-entrantly through `render_style` inside a `&mut self` loop.
// Covers both top-level solid meshes and block-definition meshes
// (instanced per INSERT), so a solid recolours wherever it lives.
let colors: HashMap<Handle, [f32; 4]> = self
.meshes
.keys()
.chain(self.block_meshes.keys())
.filter_map(|&h| {
self.document
.get_entity(h)
.map(|e| (h, self.render_style(e).0))
})
.collect();
for (h, set) in self.meshes.iter_mut() {
for (h, set) in self.meshes.iter_mut().chain(self.block_meshes.iter_mut()) {
if let Some(&c) = colors.get(h) {
for lod in &mut set.lods {
lod.color = c;