refactor: replace angle calculations with radians for consistency

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Hakan Seven committed 2026-05-03 21:58:38 +03:00
1 parent 8be415213a
commit 603d07412e
11 files changed
+98 -99

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@@ -87,7 +87,7 @@ fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
if len2 < 1e-12 {
return;
}
let line_angle_deg = dy.atan2(dx).to_degrees();
let line_angle = dy.atan2(dx);
for path in &mut entity.paths {
for edge in &mut path.edges {
match edge {
@@ -113,8 +113,8 @@ fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
p2,
);
let tmp = a.start_angle;
a.start_angle = 2.0 * line_angle_deg - a.end_angle;
a.end_angle = 2.0 * line_angle_deg - tmp;
a.start_angle = 2.0 * line_angle - a.end_angle;
a.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::EllipticArc(e) => {
crate::scene::transform::reflect_xy_point(
@@ -131,8 +131,8 @@ fn apply_transform(h: &mut Hatch, t: &EntityTransform) {
e.major_axis_endpoint.x = 2.0 * dot * ax / len2 - rx;
e.major_axis_endpoint.y = 2.0 * dot * ay / len2 - ry;
let tmp = e.start_angle;
e.start_angle = 2.0 * line_angle_deg - e.end_angle;
e.end_angle = 2.0 * line_angle_deg - tmp;
e.start_angle = 2.0 * line_angle - e.end_angle;
e.end_angle = 2.0 * line_angle - tmp;
}
BoundaryEdge::Spline(s) => {
for cp in &mut s.control_points {