refactor(precision): widen command transform scalars and defaults to f64 (#311)

Completes the f64 migration on the CPU data path: the only f32 left now
is the GPU/render/screen layer, which is architecturally required (wgpu
vertex buffers and iced are f32; f64 vertices would double memory).

- EntityTransform::Rotate.angle_rad and Scale.factor are now f64 (the
  transform was already applied in f64 around the DVec3 center, so this
  only preserves the typed angle/factor). apply_standard_transform and
  apply_standard_scale take f64.
- CmdResult::ExtrudeEntity.height and AlignSelected.{angle_rad,scale}
  are f64; the EXTRUDE height parses as f64.
- defaults.rs (last-used construction values: circle radius/diameter,
  rotate angle, scale factor, offset/fillet/chamfer distance, array
  spacing/counts/angle) moved from Cell<f32> to Cell<f64>. Array counts
  round-trip through u32 (exact below 2^53).
- Consumers in circle/array/fillet/offset/rotate/scale/align/solid3d and
  dimension.rs rotate_point/scale_point follow. `as f32` is kept only
  where a value feeds a WireModel rubber-band/ghost (the preview path is
  screen-space f32).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-12 00:34:38 +03:00
1 parent 553b91015f
commit 62bd360e46
12 files changed
+100 -102

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@@ -61,7 +61,7 @@ impl CadCommand for ExtrudeCommand {
self.step = ExtrudeStep::Height;
CmdResult::NeedPoint
}
fn on_point(&mut self, pt: DVec3) -> CmdResult { let pt = pt.as_vec3();
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if self.step == ExtrudeStep::Height {
return CmdResult::ExtrudeEntity {
handle: self.target_handle,
@@ -76,7 +76,7 @@ impl CadCommand for ExtrudeCommand {
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
text.trim()
.parse::<f32>()
.parse::<f64>()
.ok()
.filter(|&h| h.abs() > 1e-6)
.map(|h| CmdResult::ExtrudeEntity {