forked from 1b-agent/opencadstudio-upstream
Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new crates/ocs_gcs workspace member, and wires it into the document/scene model as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical, Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius constraints that re-solve live (including mid-drag, not just on release), render glyphs and a DOF badge, flag conflicts with a one-click resolver pill, and round-trip through save/load via an XRecord blob. Also includes docs/command_reference.md (a statically generated reference of every registered command and its prompt sequence) and docs/named_parameters_design.md + docs/backlog.md, which hand off the next queued feature (a named-parameter/expression table) and consolidate every deliberate scope-down and open gap found along the way, so a fresh session has a complete starting point. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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@@ -1317,6 +1317,35 @@ pub enum CmdResult {
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ReplaceMany(Vec<(Handle, Vec<EntityType>)>, Vec<EntityType>),
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/// Replace several entities as one undo step while keeping the command active.
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ReplaceManyContinue(Vec<(Handle, Vec<EntityType>)>),
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/// Add a persistent parametric constraint (`docs/parametric_system_design.md`
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/// §6.1) to the current scope's `SketchConstraintSet` and trigger its
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/// first solve; end the command. Unlike `ReplaceMany`/`CommitEntity`,
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/// nothing here is geometry to add or replace directly — the host adds
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/// the constraint record, then re-solves through `Scene::bump_entities`'s
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/// existing chain (`refresh_sketch_constraints`) the same way any later
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/// edit to these entities will.
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AddSketchConstraint {
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kind: crate::scene::sketch_constraints::ConstraintKind,
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refs: Vec<crate::scene::sketch_constraints::SketchRef>,
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/// The typed target for a dimensional kind (Distance/Angle/Radius);
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/// `None` for a purely geometric one.
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driving_param: Option<f64>,
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/// Undo-history label, e.g. `"Horizontal constraint"`.
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label: &'static str,
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},
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/// Add a persistent Coincident constraint between whatever sub-entity
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/// point resolves nearest each picked point (design doc §6.1/§6.2's
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/// manual Coincident UI — `CoincidentConstraintCommand`,
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/// `src/modules/draw/constrain/coincident.rs`). Like
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/// `ReassociateCenterMark`, a `CadCommand` has no document access to
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/// resolve a marker itself, so it hands the two raw points back for the
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/// host to resolve (`sketch_constraints::nearest_sketch_point`) and, if
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/// both land near a real point, build an `AddSketchConstraint` from.
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AddCoincidentConstraint {
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point_a: DVec3,
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point_b: DVec3,
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label: &'static str,
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},
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/// Attach one smart centre mark to a newly selected circular source.
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ReassociateCenterMark {
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target: Handle,
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