forked from 1b-agent/opencadstudio-upstream
Merge origin/main into plugin/host-model-api
Conflicts were additive: main's AddLayer/ModifyLayer (LayerConfig, OptHandle) alongside this branch's v7 system-variable, transaction, selection and solid operations. Main's variants keep their positions in the IPC enums; the v7 additions follow them. src/io/mod.rs takes main's reworded Shape-rotation note. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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@@ -1,22 +1,172 @@
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use acadrust::entities::Insert;
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use acadrust::types::{Matrix3, Transform, Vector3};
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use acadrust::{EntityType, Handle};
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use acadrust::{CadDocument, EntityType, Handle};
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use glam::Vec3;
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_angle_prop as edit_angle, edit_prop as edit, parse_f64, ro_prop as ro, square_grip};
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use crate::entities::common::{
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edit_angle_prop as edit_angle, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::entities::traits::Grippable;
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::WireModel;
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use crate::scene::cache::block_cache;
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use crate::scene::convert::tessellate;
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::WireModel;
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use crate::scene::view::render;
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/// Grip ids from here up address the INSERT's attributes — `BASE + i` is
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/// `attributes[i]`. Grip 0 stays the block's own insertion point.
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const ATTRIBUTE_GRIP_BASE: usize = 1;
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/// Whether an attribute is one the user can pick up and reposition. A constant
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/// attribute belongs to the block definition rather than this insert, and a
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/// locked position cannot be dragged. Visibility is a separate question: an
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/// invisible attribute that ATTMODE 2 displays is grippable while it shows.
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fn attribute_is_movable(att: &acadrust::entities::AttributeEntity) -> bool {
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!att.flags.constant && !att.lock_position && !att.flags.locked_position
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}
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/// A dragged attribute grip, mapped back to the attribute's stored position.
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/// The grip is placed on the displayed attribute, which an annotative insert
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/// scales about its insertion point; the target has to be unscaled the same
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/// way or the attribute lands `scale` times too far and the grip jumps.
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pub(crate) fn unscale_attribute_grip(
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insert: &Insert,
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annotation_scale: f32,
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grip_id: usize,
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apply: GripApply,
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) -> GripApply {
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if grip_id < ATTRIBUTE_GRIP_BASE {
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return apply;
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}
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let block_scale = insert_attribute_block_scale(
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insert,
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annotation_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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if (block_scale - 1.0).abs() <= 1.0e-6 {
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return apply;
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}
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let origin = glam::DVec3::new(insert.insert_point.x, insert.insert_point.y, insert.insert_point.z);
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match apply {
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GripApply::Absolute(target) => GripApply::Absolute(origin + (target - origin) / block_scale),
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GripApply::Translate(delta) => GripApply::Translate(delta / block_scale),
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}
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}
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fn attribute_is_render_visible(
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document: &CadDocument,
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visibility: i16,
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attribute: &acadrust::entities::AttributeEntity,
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) -> bool {
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let layer_visible = document
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.layers
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.get(&attribute.common.layer)
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.is_none_or(|layer| !layer.flags.off && !layer.flags.frozen);
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layer_visible
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&& visibility != 0
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&& (visibility == 2 || (!attribute.common.invisible && !attribute.flags.invisible))
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}
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fn insert_attribute_block_scale(
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insert: &Insert,
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annotation_scale: f32,
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scale_policy: crate::scene::BlockScalePolicy,
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) -> f64 {
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if scale_policy == crate::scene::BlockScalePolicy::FromInsert
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&& insert
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.common
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.extended_data
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.get_record("AcAnnotativeData")
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.is_some()
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{
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annotation_scale as f64
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} else {
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1.0
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}
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}
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fn scale_attribute_for_insert(
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insert: &Insert,
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attribute: &mut acadrust::entities::AttributeEntity,
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block_scale: f64,
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) {
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if (block_scale - 1.0).abs() <= 1.0e-6 {
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return;
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}
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let insertion = insert.insert_point;
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let scale_about = |point: Vector3| {
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Vector3::new(
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insertion.x + (point.x - insertion.x) * block_scale,
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insertion.y + (point.y - insertion.y) * block_scale,
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insertion.z + (point.z - insertion.z) * block_scale,
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)
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};
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attribute.height *= block_scale;
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attribute.insertion_point = scale_about(attribute.insertion_point);
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attribute.alignment_point = scale_about(attribute.alignment_point);
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}
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fn grips(ins: &Insert) -> Vec<GripDef> {
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// `insert_point` is in the OCS defined by `normal`; the grip must sit at
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// the world placement, so map it through the OCS. Identity for +Z.
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let w = Matrix3::arbitrary_axis(ins.normal) * ins.insert_point;
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vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))]
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let mut out = vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))];
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// One grip per attribute, so an attribute can be moved off the place the
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// block definition put it without dragging the whole block (#1259).
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// Attributes are stored beside the block in world space — the same space
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// `apply_grip` already translates them in.
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// Without the document there is no ATTMODE to consult, so only an
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// attribute that is drawn on its own terms gets a grip here;
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// `visible_attribute_grips` is the display-aware list.
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out.extend(ins.attributes.iter().enumerate().filter_map(|(i, att)| {
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if !attribute_is_movable(att) || att.flags.invisible || att.common.invisible {
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return None;
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}
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let grip = Grippable::grips(att).into_iter().next()?;
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Some(GripDef {
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id: ATTRIBUTE_GRIP_BASE + i,
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..grip
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})
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}));
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out
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}
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pub(crate) fn visible_attribute_grips(
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document: &CadDocument,
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insert: &Insert,
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annotation_scale: f32,
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) -> Vec<GripDef> {
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let w = Matrix3::arbitrary_axis(insert.normal) * insert.insert_point;
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let mut out = vec![square_grip(0, glam::DVec3::new(w.x, w.y, w.z))];
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let visibility = document.header.attribute_visibility;
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let block_scale = insert_attribute_block_scale(
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insert,
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annotation_scale,
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crate::scene::BlockScalePolicy::FromInsert,
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);
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out.extend(
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insert
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.attributes
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.iter()
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.enumerate()
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.filter_map(|(i, attribute)| {
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if !attribute_is_movable(attribute)
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|| !attribute_is_render_visible(document, visibility, attribute)
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{
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return None;
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}
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let mut attribute = attribute.clone();
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scale_attribute_for_insert(insert, &mut attribute, block_scale);
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let grip = Grippable::grips(&attribute).into_iter().next()?;
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Some(GripDef {
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id: ATTRIBUTE_GRIP_BASE + i,
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..grip
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})
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}),
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);
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out
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}
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fn properties(ins: &Insert) -> Vec<PropSection> {
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@@ -108,7 +258,14 @@ fn apply_geom_prop(ins: &mut Insert, field: &str, value: &str) {
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}
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}
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fn apply_grip(ins: &mut Insert, _grip_id: usize, apply: GripApply) {
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fn apply_grip(ins: &mut Insert, grip_id: usize, apply: GripApply) {
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// An attribute grip moves that attribute alone; the block stays put.
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if let Some(index) = grip_id.checked_sub(ATTRIBUTE_GRIP_BASE) {
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if let Some(att) = ins.attributes.get_mut(index).filter(|a| attribute_is_movable(a)) {
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Grippable::apply_grip(att, 0, apply);
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}
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return;
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}
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// The grip works in world space, but `insert_point` is stored in the OCS
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// defined by `normal`. Round-trip through the OCS so dragging a block
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// whose extrusion direction isn't +Z moves along world axes. Identity OCS
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@@ -195,45 +352,14 @@ pub(crate) fn insert_attribute_entities(
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if visibility == 0 || insert.attributes.is_empty() {
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return Vec::new();
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}
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let block_scale = if scale_policy
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== crate::scene::BlockScalePolicy::FromInsert
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&& insert
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.common
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.extended_data
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.get_record("AcAnnotativeData")
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.is_some()
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{
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annotation_scale as f64
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} else {
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1.0
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};
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let insertion = insert.insert_point;
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let scale_about = |point: Vector3| {
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Vector3::new(
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insertion.x + (point.x - insertion.x) * block_scale,
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insertion.y + (point.y - insertion.y) * block_scale,
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insertion.z + (point.z - insertion.z) * block_scale,
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)
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};
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let block_scale = insert_attribute_block_scale(insert, annotation_scale, scale_policy);
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insert
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.attributes
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.iter()
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.filter(|attribute| {
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let layer_visible = document
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.layers
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.get(&attribute.common.layer)
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.is_none_or(|layer| !layer.flags.off && !layer.flags.frozen);
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layer_visible
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&& (visibility == 2
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|| (!attribute.common.invisible && !attribute.flags.invisible))
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})
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.filter(|attribute| attribute_is_render_visible(document, visibility, attribute))
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.map(|attribute| {
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let mut attribute = attribute.clone();
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if (block_scale - 1.0).abs() > 1.0e-6 {
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attribute.height *= block_scale;
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attribute.insertion_point = scale_about(attribute.insertion_point);
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attribute.alignment_point = scale_about(attribute.alignment_point);
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}
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scale_attribute_for_insert(insert, &mut attribute, block_scale);
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EntityType::AttributeEntity(attribute)
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})
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.collect()
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@@ -328,3 +454,143 @@ pub(crate) fn append_insert_attribute_wires(
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use acadrust::entities::AttributeEntity;
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use acadrust::tables::Layer;
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use acadrust::xdata::ExtendedDataRecord;
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fn attribute(tag: &str, x: f64, y: f64) -> AttributeEntity {
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let mut att = AttributeEntity::new(tag.to_string(), format!("{tag}-value"));
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att.insertion_point = Vector3::new(x, y, 0.0);
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att.alignment_point = Vector3::new(x, y, 0.0);
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att
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}
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fn block_with(attributes: Vec<AttributeEntity>) -> Insert {
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let mut ins = Insert::new("BLOCK", Vector3::new(0.0, 0.0, 0.0));
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ins.attributes = attributes;
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ins
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}
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fn document_with_layers(layers: Vec<Layer>) -> CadDocument {
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let mut document = CadDocument::new();
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for layer in layers {
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document.layers.add_or_replace(layer);
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}
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document
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}
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/// #1259: selecting a block showed only the insertion grip, so there was no
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/// handle to pick an attribute up by and nowhere to drop it.
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#[test]
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fn each_attribute_offers_its_own_grip() {
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let ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
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let g = grips(&ins);
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assert_eq!(g.len(), 3, "insertion point plus one grip per attribute");
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assert_eq!(g[0].world, glam::DVec3::new(0.0, 0.0, 0.0));
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assert_eq!(g[1].world, glam::DVec3::new(3.0, 4.0, 0.0));
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assert_eq!(g[2].world, glam::DVec3::new(6.0, 8.0, 0.0));
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}
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/// Dragging an attribute grip moves that attribute and nothing else — the
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/// block and its other attributes stay where they were.
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#[test]
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fn attribute_grip_moves_only_that_attribute() {
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let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0), attribute("TAG_B", 6.0, 8.0)]);
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let moved = grips(&ins)[1].id;
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apply_grip(&mut ins, moved, GripApply::Absolute(glam::DVec3::new(30.0, 40.0, 0.0)));
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assert_eq!(ins.insert_point, Vector3::new(0.0, 0.0, 0.0));
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assert_eq!(ins.attributes[0].insertion_point, Vector3::new(30.0, 40.0, 0.0));
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assert_eq!(ins.attributes[0].alignment_point, Vector3::new(30.0, 40.0, 0.0));
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assert_eq!(ins.attributes[1].insertion_point, Vector3::new(6.0, 8.0, 0.0));
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}
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/// The insertion grip keeps carrying the attributes along with the block,
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/// which is what the attribute grips are an alternative to, not a
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/// replacement for (#255).
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#[test]
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fn insertion_grip_still_carries_the_attributes() {
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let mut ins = block_with(vec![attribute("TAG_A", 3.0, 4.0)]);
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apply_grip(&mut ins, 0, GripApply::Translate(glam::DVec3::new(10.0, 0.0, 0.0)));
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assert_eq!(ins.insert_point, Vector3::new(10.0, 0.0, 0.0));
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assert_eq!(ins.attributes[0].insertion_point, Vector3::new(13.0, 4.0, 0.0));
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}
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/// A constant attribute belongs to the block definition and an invisible
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/// one is not drawn, so neither gets a grip — and a grip id must still
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/// address the attribute it was built from once some are skipped.
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#[test]
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fn skipped_attributes_neither_grip_nor_shift_the_others() {
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let mut constant = attribute("TAG_CONST", 1.0, 1.0);
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constant.flags.constant = true;
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let mut invisible = attribute("TAG_HIDDEN", 2.0, 2.0);
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invisible.flags.invisible = true;
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let mut locked = attribute("TAG_LOCKED", 4.0, 4.0);
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locked.lock_position = true;
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let mut ins = block_with(vec![constant, invisible, locked, attribute("TAG_OK", 5.0, 5.0)]);
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let g = grips(&ins);
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assert_eq!(g.len(), 2, "only the movable attribute is gripped: {g:?}");
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assert_eq!(g[1].world, glam::DVec3::new(5.0, 5.0, 0.0));
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apply_grip(&mut ins, g[1].id, GripApply::Absolute(glam::DVec3::new(50.0, 50.0, 0.0)));
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assert_eq!(ins.attributes[3].insertion_point, Vector3::new(50.0, 50.0, 0.0));
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assert_eq!(ins.attributes[0].insertion_point, Vector3::new(1.0, 1.0, 0.0));
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}
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#[test]
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fn visible_attribute_grips_match_render_visibility() {
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let mut off_layer = Layer::new("OFF");
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off_layer.flags.off = true;
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let mut frozen_layer = Layer::new("FROZEN");
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frozen_layer.flags.frozen = true;
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let mut document = document_with_layers(vec![off_layer, frozen_layer]);
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document.header.attribute_visibility = 1;
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let mut common_invisible = attribute("TAG_COMMON_INVISIBLE", 1.0, 1.0);
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common_invisible.common.invisible = true;
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let mut off = attribute("TAG_OFF", 2.0, 2.0);
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off.common.layer = "OFF".into();
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let mut frozen = attribute("TAG_FROZEN", 3.0, 3.0);
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frozen.common.layer = "FROZEN".into();
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let visible = attribute("TAG_VISIBLE", 4.0, 4.0);
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let ins = block_with(vec![common_invisible, off, frozen, visible]);
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let grips = visible_attribute_grips(&document, &ins, 1.0);
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assert_eq!(grips.len(), 2, "base grip plus only rendered attributes");
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assert_eq!(grips[1].id, ATTRIBUTE_GRIP_BASE + 3);
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assert_eq!(grips[1].world, glam::DVec3::new(4.0, 4.0, 0.0));
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document.header.attribute_visibility = 0;
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assert_eq!(
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visible_attribute_grips(&document, &ins, 1.0).len(),
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1,
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"ATTMODE=0 should hide every attribute grip",
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);
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}
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#[test]
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fn visible_attribute_grips_scale_annotative_attributes() {
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let document = CadDocument::new();
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let mut insert = block_with(vec![attribute("TAG", 11.0, 10.0)]);
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insert.insert_point = Vector3::new(10.0, 10.0, 0.0);
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insert
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.common
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.extended_data
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.add_record(ExtendedDataRecord::new("AcAnnotativeData"));
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let grips = visible_attribute_grips(&document, &insert, 2.0);
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assert_eq!(grips.len(), 2);
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assert_eq!(grips[1].world, glam::DVec3::new(12.0, 10.0, 0.0));
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}
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}
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Reference in new issue
Block a user