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Count: Current area counts all of model space; Properties cleared after the pick
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -51,8 +51,6 @@ pub struct CountMode {
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pub cursor: Option<usize>,
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/// The scene geometry epoch the colouring was computed at.
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pub epoch: u64,
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/// The area Entire model space set aside, for a later Current area.
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pub remembered: Option<(Vec<[f64; 2]>, Option<(Handle, bool)>)>,
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/// The result and count at `epoch` (recomputed when the drawing changes).
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pub cache: Option<(CountResult, usize)>,
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}
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