IMPORT: 3D Studio files

A .3ds file opens the 3D Studio Import window: the file's objects with
their kind and material count, filtered by kind or name, checked one by
one or all at once, where to put them on layers and what a mesh with
several materials becomes. Checked meshes come in as polyface meshes on
the chosen layers with materials made from the file's colours, cameras
as named views; a mesh with several materials is split, given its first
material, given none, or asked about on the command line. Automation
drives the window with tds_import_dialog.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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ramox81andClaude Opus 5.5 committed 2026-10-16 20:12:16 +03:00
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@@ -6676,6 +6676,41 @@ dgn-import =
.help-import = Imports a file of the chosen format with the format's importer.
.blank = Filename cannot be blank
.invalid-dgn = Invalid or unsupported DGN file.
import-3ds =
.title = 3D Studio Import
.summary = { $objects } objects, { $materials } materials
.change = Change...
.mesh = Mesh
.light = Light
.camera = Camera
.general = General
.global = Global Settings
.all = All
.name = Name
.type = Type
.materials = { $n } materials
.objects = Objects
.search = Search by name...
.select-all = Select all
.clear = Clear
.layers = Place on layers
.by-object = By object
.by-material = By material
.by-color = By object color
.single = Single layer
.note-object = Each object goes on a layer named after it.
.note-material = Each object goes on a layer named after its material.
.note-color = Each object goes on a layer named after its color.
.note-single = Every object goes on one layer.
.multi = Objects with several materials
.ask = Ask each time
.split = Split by material
.first = Assign the first material
.none = Don't assign a material
.reason = Check at least one object
.cancel = Cancel
.import = Import
.help = Imports the checked objects of a 3D Studio file: meshes as polyface meshes with their materials, cameras as named views.
import-panel =
.dgn-import = Импорт DGN
.recognize-shx = Распознать текст SHX