forked from 1b-agent/opencadstudio-upstream
feat(model): 3D solid modelling tab — primitives + boolean ops
Rename the Home tab to "Draw" and add a Model tab beside it with two groups: - Model: BOX / CYLINDER / CONE / SPHERE / WEDGE / TORUS, placed with a footprint + height. Each is built as a real ACIS Solid3D (acadrust primitive builders) plus a truck B-rep, tessellated into the shaded mesh pipeline, with edge wires for picking + wireframe. - Design: UNION / SUBTRACT / INTERSECT via truck-shapeops. A session-only Scene.model_solids cache holds each solid's truck B-rep so the boolean tools can combine and chain them. Supersedes the old command-line BOX/SPHERE/CYLINDER (insert::solid3d_cmds keeps EXTRUDE/ REVOLVE/SWEEP/LOFT). Known limitations: booleans need solids created this session; curved ACIS primitives render in-session but not after reload (the SAT tessellator handles only planar caps); geometry assumes world_offset 0. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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@@ -0,0 +1,27 @@
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// Boolean operations on 3D solids (Design group). The actual CSG runs in
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// `App::solid_boolean` (src/app/model_ops.rs) using truck-shapeops on the
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// session-cached truck B-reps; this module just names the operations.
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/// Which boolean a Design-group tool performs on the two selected solids.
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum BoolOp {
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Union,
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Subtract,
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Intersect,
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}
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impl BoolOp {
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pub fn from_id(id: &str) -> Option<BoolOp> {
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Some(match id {
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"UNION" => BoolOp::Union,
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"SUBTRACT" => BoolOp::Subtract,
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"INTERSECT" => BoolOp::Intersect,
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_ => return None,
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})
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}
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}
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// ── Autocomplete registry ─────────────────────────────────
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inventory::submit!(crate::command::CommandRegistration {
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names: &["UNION", "SUBTRACT", "INTERSECT"]
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});
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@@ -0,0 +1,63 @@
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// Model module — 3D solid modelling.
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//
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// Model group : create primitive solids (box, cylinder, cone, sphere, …)
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// as ACIS Solid3D entities via acadrust's primitive builders.
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// Design group : combine solids with truck boolean operations
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// (union / subtract / intersect).
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pub mod boolean_cmd;
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pub mod primitive_cmd;
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use crate::modules::{CadModule, IconKind, ModuleEvent, RibbonGroup, RibbonItem, ToolDef};
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pub struct ModelModule;
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/// Helper to declare a ribbon tool that fires a named command.
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fn tool(id: &'static str, label: &'static str, glyph: &'static str) -> ToolDef {
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ToolDef {
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id,
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label,
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icon: IconKind::Glyph(glyph),
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event: ModuleEvent::Command(id.to_string()),
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}
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}
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impl CadModule for ModelModule {
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fn id(&self) -> &'static str {
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"model"
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}
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fn title(&self) -> &'static str {
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"Model"
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}
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fn ribbon_groups(&self) -> Vec<RibbonGroup> {
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vec![
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RibbonGroup {
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title: "Model",
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tools: vec![
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RibbonItem::LargeTool(tool("BOX", "Box", "▦")),
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RibbonItem::LargeTool(tool("CYLINDER", "Cylinder", "⬭")),
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RibbonItem::LargeTool(tool("CONE", "Cone", "△")),
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RibbonItem::LargeTool(tool("SPHERE", "Sphere", "◯")),
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RibbonItem::Dropdown {
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id: "MODEL_MORE",
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icon: IconKind::Glyph("◰"),
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items: vec![
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("WEDGE", "Wedge", IconKind::Glyph("◣")),
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("TORUS", "Torus", IconKind::Glyph("◎")),
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],
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default: "WEDGE",
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},
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],
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},
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RibbonGroup {
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title: "Design",
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tools: vec![
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RibbonItem::LargeTool(tool("UNION", "Union", "⊕")),
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RibbonItem::LargeTool(tool("SUBTRACT", "Subtract", "⊖")),
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RibbonItem::LargeTool(tool("INTERSECT", "Intersect", "⊗")),
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],
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},
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]
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}
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}
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@@ -0,0 +1,324 @@
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// 3D primitive creation — BOX / CYLINDER / CONE / SPHERE / WEDGE / PYRAMID /
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// TORUS. Each is placed CAD-style with a few clicks (planar footprint first,
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// then a height value), then built as a real ACIS `Solid3D` via acadrust's
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// `acis::primitives` builders. `Scene::add_entity` tessellates the SAT B-rep
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// into the 3D mesh pipeline, so the solid renders, selects, and saves to DXF.
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//
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// A matching truck `Solid` is cached on the scene (see model/mod.rs) when the
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// entity is committed, so the Design-group boolean tools can combine it.
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use acadrust::entities::Solid3D;
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use acadrust::{primitives, EntityType};
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use glam::Vec3;
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use truck_modeling::Solid;
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use crate::command::{CadCommand, CmdResult};
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use crate::scene::model_solid;
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use crate::scene::wire_model::WireModel;
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/// Which primitive a `PrimitiveCommand` builds.
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum Shape {
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Box,
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Wedge,
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Cylinder,
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Cone,
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Sphere,
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Torus,
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}
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impl Shape {
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fn from_id(id: &str) -> Option<Shape> {
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Some(match id {
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"BOX" => Shape::Box,
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"WEDGE" => Shape::Wedge,
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"CYLINDER" => Shape::Cylinder,
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"CONE" => Shape::Cone,
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"SPHERE" => Shape::Sphere,
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"TORUS" => Shape::Torus,
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_ => return None,
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})
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}
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fn name(self) -> &'static str {
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match self {
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Shape::Box => "BOX",
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Shape::Wedge => "WEDGE",
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Shape::Cylinder => "CYLINDER",
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Shape::Cone => "CONE",
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Shape::Sphere => "SPHERE",
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Shape::Torus => "TORUS",
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}
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}
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/// True for footprints picked as a centre + radius (round shapes); false
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/// for corner-to-corner footprints (box/wedge).
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fn radial(self) -> bool {
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!matches!(self, Shape::Box | Shape::Wedge)
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}
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/// Whether a height value is collected after the footprint.
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fn needs_height(self) -> bool {
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!matches!(self, Shape::Sphere | Shape::Torus)
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}
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}
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pub struct PrimitiveCommand {
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shape: Shape,
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/// Footprint points collected so far (local/world XY, z = 0).
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pts: Vec<Vec3>,
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/// True once the footprint is set and we are collecting the height.
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height_step: bool,
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}
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impl PrimitiveCommand {
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pub fn new(id: &str) -> Self {
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Self {
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shape: Shape::from_id(id).unwrap_or(Shape::Box),
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pts: Vec::new(),
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height_step: false,
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}
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}
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/// Number of footprint points the shape needs before the height step.
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fn footprint_pts(&self) -> usize {
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match self.shape {
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Shape::Torus => 3, // centre, major-radius, minor-radius
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_ => 2, // corner/corner or centre/radius
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}
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}
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/// A reasonable default height when the user just presses Enter.
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fn default_height(&self) -> f64 {
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match self.shape {
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Shape::Box | Shape::Wedge => {
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let d = self.pts[1] - self.pts[0];
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(d.x.abs().max(d.y.abs())) as f64
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}
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_ => (self.pts[1] - self.pts[0]).length() as f64,
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}
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.max(1.0)
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}
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/// Build both the acadrust `Solid3D` (ACIS, for persistence) and the truck
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/// `Solid` B-rep (rendering + booleans) from the footprint + `height`.
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fn build(&self, height: f64) -> Option<(EntityType, Solid)> {
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let (doc, solid) = match self.shape {
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Shape::Box | Shape::Wedge => {
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let (a, b) = (self.pts[0], self.pts[1]);
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let length = (b.x - a.x).abs() as f64;
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let width = (b.y - a.y).abs() as f64;
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if length < 1e-6 || width < 1e-6 || height < 1e-6 {
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return None;
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}
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if self.shape == Shape::Box {
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let center = [
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(a.x + b.x) as f64 / 2.0,
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(a.y + b.y) as f64 / 2.0,
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height / 2.0,
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];
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(
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primitives::build_box(center, length, width, height),
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model_solid::box_solid(center, length, width, height),
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)
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} else {
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let origin = [a.x.min(b.x) as f64, a.y.min(b.y) as f64, 0.0];
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(
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primitives::build_wedge(origin, length, width, height),
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model_solid::wedge_solid(origin, length, width, height),
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)
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}
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}
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Shape::Cylinder | Shape::Cone => {
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let c = self.pts[0];
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let r = (self.pts[1] - c).length() as f64;
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if r < 1e-6 || height < 1e-6 {
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return None;
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}
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let center = [c.x as f64, c.y as f64, 0.0];
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if self.shape == Shape::Cylinder {
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(
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primitives::build_cylinder(center, r, height),
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model_solid::cylinder_solid(center, r, height),
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)
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} else {
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(
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primitives::build_cone(center, r, height),
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model_solid::cone_solid(center, r, height),
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)
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}
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}
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Shape::Sphere => {
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let c = self.pts[0];
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let r = (self.pts[1] - c).length() as f64;
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if r < 1e-6 {
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return None;
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}
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let center = [c.x as f64, c.y as f64, 0.0];
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(
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primitives::build_sphere(center, r),
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model_solid::sphere_solid(center, r),
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)
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}
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Shape::Torus => {
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let c = self.pts[0];
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let major = (self.pts[1] - c).length() as f64;
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let minor = (self.pts[2] - self.pts[1]).length() as f64;
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if major < 1e-6 || minor < 1e-6 {
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return None;
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}
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let center = [c.x as f64, c.y as f64, 0.0];
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(
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primitives::build_torus(center, major, minor),
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model_solid::torus_solid(center, major, minor),
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)
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}
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};
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let mut s3d = Solid3D::new();
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s3d.set_sat_document(&doc);
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// Edge wires make the solid click-pickable and draw a wireframe over
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// the shaded mesh.
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s3d.wires = model_solid::edge_wires(&solid);
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Some((EntityType::Solid3D(s3d), solid))
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}
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fn commit(&self, height: f64) -> CmdResult {
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match self.build(height) {
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Some((entity, solid)) => CmdResult::CommitSolid {
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entity,
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solid: Box::new(solid),
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},
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None => CmdResult::Cancel,
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}
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}
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}
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impl CadCommand for PrimitiveCommand {
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fn name(&self) -> &'static str {
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self.shape.name()
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}
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fn prompt(&self) -> String {
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let n = self.shape.name();
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if self.height_step {
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return format!("{n} Specify height <Enter for default>:");
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}
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match (self.shape.radial(), self.pts.len()) {
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(false, 0) => format!("{n} Specify first corner:"),
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(false, _) => format!("{n} Specify opposite corner:"),
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(true, 0) => format!("{n} Specify center point:"),
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(true, 1) => format!("{n} Specify radius:"),
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(true, _) => format!("{n} Specify tube radius:"),
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}
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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if self.height_step {
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// A click in the ground plane has no Z; use its distance from the
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// footprint centre as the height magnitude.
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let h = (pt - self.pts[0]).length() as f64;
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return self.commit(h.max(1e-6));
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}
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self.pts.push(pt);
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if self.pts.len() < self.footprint_pts() {
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return CmdResult::NeedPoint;
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}
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// Footprint complete.
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if self.shape.needs_height() {
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self.height_step = true;
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CmdResult::NeedPoint
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} else {
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self.commit(0.0)
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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if self.height_step {
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let h = self.default_height();
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return self.commit(h);
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}
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn wants_text_input(&self) -> bool {
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self.height_step
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}
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fn on_text_input(&mut self, raw: &str) -> Option<CmdResult> {
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if !self.height_step {
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return None;
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}
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let h: f64 = raw.trim().parse().ok().filter(|v| *v > 0.0)?;
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Some(self.commit(h))
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}
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fn on_mouse_move(&mut self, pt: Vec3) -> Option<WireModel> {
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if self.height_step || self.pts.is_empty() {
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return None;
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}
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let mut foot = self.pts.clone();
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foot.push(pt);
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Some(footprint_wire(self.shape, &foot))
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}
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}
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// ── Footprint preview ───────────────────────────────────────────────────────
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fn footprint_wire(shape: Shape, pts: &[Vec3]) -> WireModel {
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let mut points: Vec<[f32; 3]> = Vec::new();
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if shape.radial() {
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let c = pts[0];
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let r = (pts[1] - c).length();
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circle_points(&mut points, c, r);
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if shape == Shape::Torus && pts.len() >= 3 {
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// outer ring at major + minor for a quick torus hint
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let minor = (pts[2] - pts[1]).length();
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points.push([f32::NAN; 3]);
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circle_points(&mut points, c, r + minor);
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}
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} else {
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let (a, b) = (pts[0], pts[1]);
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points.extend_from_slice(&[
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[a.x, a.y, 0.0],
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[b.x, a.y, 0.0],
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[b.x, b.y, 0.0],
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[a.x, b.y, 0.0],
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[a.x, a.y, 0.0],
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]);
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}
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wire("primitive_preview", points)
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}
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fn circle_points(out: &mut Vec<[f32; 3]>, c: Vec3, r: f32) {
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const SEG: usize = 48;
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for i in 0..=SEG {
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let t = i as f32 / SEG as f32 * std::f32::consts::TAU;
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out.push([c.x + r * t.cos(), c.y + r * t.sin(), 0.0]);
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}
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}
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// ── Autocomplete registry ─────────────────────────────────
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inventory::submit!(crate::command::CommandRegistration {
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names: &["BOX", "WEDGE", "CYLINDER", "CONE", "SPHERE", "TORUS"]
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});
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fn wire(name: &str, points: Vec<[f32; 3]>) -> WireModel {
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WireModel {
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name: name.into(),
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points,
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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aci: 0,
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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}
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}
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Reference in new issue
Block a user