forked from 1b-agent/opencadstudio-upstream
refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <[email protected]>
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pub mod block_cache;
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pub mod properties;
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use acadrust::{EntityType, Handle};
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use crate::scene::model::object::{PropSection, PropValue, Property};
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pub fn general_section(entity: &EntityType) -> PropSection {
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let common = entity.common();
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let linetype_display = if common.linetype.is_empty() {
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"ByLayer".to_string()
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} else {
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common.linetype.clone()
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};
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let transp_pct = (common.transparency.alpha() as f64 / 255.0 * 100.0).round() as u32;
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PropSection {
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title: "General".into(),
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props: vec![
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Property {
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label: "Layer".into(),
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field: "layer",
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value: PropValue::LayerChoice(common.layer.clone()),
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},
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Property {
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label: "Color".into(),
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field: "color",
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value: PropValue::ColorChoice(common.color),
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},
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Property {
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label: "Linetype".into(),
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field: "linetype",
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value: PropValue::LinetypeChoice(linetype_display),
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},
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Property {
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label: "LT Scale".into(),
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field: "linetype_scale",
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value: PropValue::EditText(format!("{:.4}", common.linetype_scale)),
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},
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Property {
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label: "Lineweight".into(),
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field: "lineweight",
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value: PropValue::LwChoice(common.line_weight),
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},
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Property {
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label: "Transparency".into(),
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field: "transparency",
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value: PropValue::EditText(format!("{transp_pct}")),
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},
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Property {
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label: "Invisible".into(),
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field: "invisible",
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value: PropValue::BoolToggle {
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field: "invisible",
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value: common.invisible,
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},
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},
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],
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}
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}
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pub fn fallback_properties(_handle: Handle, entity: &EntityType) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![Property {
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label: "Type".into(),
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field: "type",
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value: PropValue::ReadOnly(crate::entities::names::ui_name(entity).into()),
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}],
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}
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}
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