refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-16 11:33:46 +03:00
1 parent cd048165a9
commit 7fe7e0230d
160 files changed
+732 -715

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@@ -256,7 +256,7 @@ pub fn view_window<'a>(v: TextStyleView<'a>) -> Element<'a, Message> {
});
// ── System TrueType fonts (read from the user's machine via fontdb) ──
let ttf_items: Vec<Element<'_, Message>> = crate::scene::sysfont::families()
let ttf_items: Vec<Element<'_, Message>> = crate::scene::text::sysfont::families()
.iter()
.map(|fam| {
let is_sel = ttf_buf.eq_ignore_ascii_case(fam);