fix(hatch): finite GPU sentinel for boundary loop separators (#386, #416)

Hatch/wipeout boundary sub-loops were separated by NaN vertices that the
fill shaders detected with `p.x == p.x`. Intel Mesa folds that NaN
self-compare to `true` under fast math, so separators read as real
vertices, the ray-cast crossing count broke, and fills bled outside
their boundary — only on Intel iGPUs. GPU uploads now rewrite the
separators to a finite 1e30 sentinel (GPU_BOUNDARY_SEP) and the shaders
test `abs(x) < 1e29`, which every driver evaluates identically. The
CPU-side NaN representation is unchanged.

Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Fable 5 committed 2026-07-22 21:45:37 +03:00
1 parent 0c578b03f3
commit 805da6428a
7 files changed
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@@ -203,13 +203,15 @@ impl HatchWebGpu {
// ── Pack the data texture: boundary | families | dashes ───────────
let mut texels: Vec<[f32; 4]> = Vec::new();
// Boundary section (texels 0..vcount). NaN separators preserved (they
// survive the RGBA32F fetch byte-for-byte).
// Boundary section (texels 0..vcount). NaN separators become the
// finite GPU sentinel — the shader NaN self-compare is folded to
// `true` on some drivers (#386, #416).
for &[x, y] in model.boundary.iter() {
if x.is_finite() && y.is_finite() {
texels.push([x + drift[0], y + drift[1], 0.0, 0.0]);
} else {
texels.push([f32::NAN, f32::NAN, 0.0, 0.0]);
let s = crate::scene::model::hatch_model::GPU_BOUNDARY_SEP;
texels.push([s, s, 0.0, 0.0]);
}
}
let vcount = texels.len() as u32;