feat: GPU scissor rect for paper-space viewport wires

Viewport-projected wires now clip at pixel level to their viewport boundary.

- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Sonnet 4.6 committed 2026-05-06 07:12:05 +03:00
1 parent 27aca41dd1
commit 899b3f4796
38 files changed
+112 -13

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@@ -976,6 +976,7 @@ impl Scene {
out.points = clipped;
out.color = [r * 0.80, g * 0.80, b * 0.80, a * 0.85];
out.line_weight_px = wire.line_weight_px;
out.vp_scissor = Some([vp_x0, vp_y0, vp_x1, vp_y1]);
projected.push(out);
}
@@ -3212,6 +3213,7 @@ fn tessellate_entity(
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
});
return wires;
}