forked from 1b-agent/opencadstudio-upstream
refactor(renderer): select paths by GPU limits
Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
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@@ -36,6 +36,7 @@ dependencies = [
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"log",
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"lyon_tessellation",
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"lzma-sys",
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"naga",
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"ocs_plugin_api",
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"open",
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"printpdf",
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