refactor(renderer): select paths by GPU limits

Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
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Hakan Seven committed 2026-07-29 12:49:41 +03:00
1 parent b9799e4421
commit 93b9a840ff
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+1010 -181

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@@ -36,6 +36,7 @@ dependencies = [
"log",
"lyon_tessellation",
"lzma-sys",
"naga",
"ocs_plugin_api",
"open",
"printpdf",