chore(release): drop flatpak, add macOS .dmg, hide Windows console

- .github/workflows/release.yml: remove the build-flatpak job; matrix-
  add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
  .icns from assets/logo.svg via librsvg + iconutil, and packages a
  UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
  doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
  for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
  windows_subsystem = "windows")]` so the Windows GUI binary no
  longer spawns a console window alongside it (debug builds keep
  the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
  on first launch since the binaries are unsigned.

Bump to 0.3.5.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-05-20 21:13:02 +03:00
1 parent 50281c6a05
commit 9527509ea2
10 files changed
+153 -210

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#![allow(non_snake_case)]
// On Windows release builds, hide the console window the OS would
// otherwise spawn alongside the GUI. Debug builds keep stdout/stderr
// attached so eprintln! / panics stay visible while developing.
#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")]
mod app;
mod command;