refactor(wire): add WireModel.points_low parallel buffer (empty default)

Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
This commit is contained in:
Hakan SevenandClaude Opus 4.7 committed 2026-06-23 18:28:52 +03:00
1 parent a0b4968ad2
commit 97d6993768
39 files changed
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@@ -34,8 +34,14 @@ pub enum TangentGeom {
pub struct WireModel {
/// Unique identifier — the handle value as a decimal string.
pub name: String,
/// Ordered world-space positions forming a strip of quads.
/// Ordered world-space positions forming a strip of quads. Each entry is
/// the "high" half of a double-single f32 pair; [`points_low`] carries the
/// matching residual so the shader can reconstruct the f64 source.
pub points: Vec<[f32; 3]>,
/// Low-bit residual paired index-for-index with [`points`]. Empty means
/// "all-zero residual" (interactive draw / preview wires whose coordinates
/// don't need sub-f32 precision). Tessellation from CAD f64 fills it.
pub points_low: Vec<[f32; 3]>,
/// RGBA colour in [0, 1].
pub color: [f32; 4],
/// Whether this wire is currently selected.
@@ -94,6 +100,7 @@ impl WireModel {
Self {
name,
points,
points_low: Vec::new(),
color,
selected,
aci: 0,
@@ -216,6 +223,7 @@ impl Default for WireModel {
Self {
name: String::new(),
points: Vec::new(),
points_low: Vec::new(),
color: Self::WHITE,
selected: false,
pattern_length: 0.0,